using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using static EnemySpawnerData;



[CreateAssetMenu(fileName = "EnemySpawnInfo", menuName = "Enemy Spawn Info")]
public class EnemySpawnInfo : ScriptableObject {
  [Header("Info")]
  public Enemies Type;
  public GameObject Prefab;
  public int MaxSpawnCount;
  public int CurrentSpawnCount;
  public int MaxCountPerSpawn;
  public bool CanStartSpawning;
}
