using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Custom/CharacterClass", fileName = "NewCharacterClass")]
public class CharacterClass : ScriptableObject
{
    public string className;
    public int baseHealth = 100;
    public int baseMana = 50;
    public float attackMultiplier = 1f;
    public List<Ability> abilities;
}
