using UnityEngine;
using System.Collections.Generic;

namespace AI.Pathfinding {
  public class AStarPathfinder {
    // Example pathfinding method — replace with actual implementation
    public List<Vector2> FindPath(Vector2 start, Vector2 goal) {
      var path = new List<Vector2>();
      // TODO: Implement A* algorithm here.
      return path;
    }
  }
}
