Expand on vfx related codes
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@ -14,4 +14,4 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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PrefabToSpawn: {fileID: 3569570202871523113, guid: bb6fb8e00f9331e4e8f33f5c2563ba8e, type: 3}
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PrefabToSpawn: {fileID: 3569570202871523113, guid: bb6fb8e00f9331e4e8f33f5c2563ba8e, type: 3}
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PrefabToSpawnPreviewAsset: {fileID: 3569570202871523113, guid: 997fb62ab3397bf4dbae538691a1d668, type: 3}
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PrefabToSpawnPreviewAsset: {fileID: 3569570202871523113, guid: 997fb62ab3397bf4dbae538691a1d668, type: 3}
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VfxExplosion: {fileID: 4566952472781634859, guid: 4d965c8262ff5834a878255a7345baac, type: 3}
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Sparkle: {fileID: 11400000, guid: 835827cc500c145458403d8ca0ebdd36, type: 2}
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@ -17,22 +17,20 @@ public class BuildHandler : ScriptableObject {
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public GameObject PrefabToSpawnPreviewAsset;
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public GameObject PrefabToSpawnPreviewAsset;
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[Header("VFX Dependencies")]
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[Header("VFX Dependencies")]
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public GameObject VfxExplosion;
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public VfxHandlerBase Sparkle;
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private GameObject VfxExplosionParentInstance;
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private List<ParticleSystem> VfxExplosionParticles = new List<ParticleSystem>();
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private GameObject PreviewObj;
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private GameObject PreviewObj;
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private Vector3 SnappedPosition;
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private Vector3 SnappedPosition;
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private bool BuildMode = false;
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private bool BuildMode = false;
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private Vector2 SpriteSize;
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private Vector2 SpriteSize;
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private CapsuleDirection2D CapsuleDirection = CapsuleDirection2D.Vertical;
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private CapsuleDirection2D CapsuleDirection = CapsuleDirection2D.Vertical;
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private bool Initialized = false;
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void Awake() {
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Debug.Log(PreviewObj.name);
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private void OnEnable() {
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InitializePreviewObj();
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}
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}
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public void Initialize() {
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private void InitializePreviewObj() {
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PreviewObj = Instantiate(PrefabToSpawnPreviewAsset, new Vector3(), Quaternion.identity);
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PreviewObj = Instantiate(PrefabToSpawnPreviewAsset, new Vector3(), Quaternion.identity);
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SpriteRenderer sprite = PreviewObj.GetComponent<SpriteRenderer>();
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SpriteRenderer sprite = PreviewObj.GetComponent<SpriteRenderer>();
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Sprite s = PreviewObj.GetComponent<SpriteRenderer>().sprite;
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Sprite s = PreviewObj.GetComponent<SpriteRenderer>().sprite;
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@ -40,30 +38,17 @@ public class BuildHandler : ScriptableObject {
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SpriteSize = s.rect.size / s.pixelsPerUnit;
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SpriteSize = s.rect.size / s.pixelsPerUnit;
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if (SpriteSize.x > SpriteSize.y)
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if (SpriteSize.x > SpriteSize.y)
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CapsuleDirection = CapsuleDirection2D.Horizontal;
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CapsuleDirection = CapsuleDirection2D.Horizontal;
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VfxExplosionParticles.Clear();
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if (VfxExplosion) {
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VfxExplosionParentInstance = Instantiate(VfxExplosion, Vector3.one, Quaternion.identity);
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var foundParticleSystems = VfxExplosionParentInstance.GetComponentsInChildren<ParticleSystem>();
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VfxExplosionParticles.AddRange(foundParticleSystems);
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VfxExplosionParticles.ForEach((x) => x.transform.localScale = Vector3.one);
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}
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Initialized = true;
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}
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}
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public void SetBuildMode(bool mode) {
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public void SetBuildMode(bool mode) {
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//if (!PreviewObj)
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if (PreviewObj == null) InitializePreviewObj();
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// CreatePreviewObj();
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PreviewObj.SetActive(mode);
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PreviewObj.SetActive(mode);
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BuildMode = mode;
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BuildMode = mode;
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if (mode) Debug.Log("BuildMode ON");
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}
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}
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Vector3 GetSnappedPosition(Vector3 worldPos, float gridSize) {
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Vector3 GetSnappedPosition(Vector3 worldPos, float gridSize) {
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float x = Mathf.Round(worldPos.x / gridSize) * gridSize;
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float x = Mathf.Round(worldPos.x / gridSize) * gridSize;
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float y = Mathf.Round(worldPos.y / gridSize) * gridSize;
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float y = Mathf.Round(worldPos.y / gridSize) * gridSize;
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//Debug.Log($"{x}, {y}");
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return new Vector3(x, y, 0);
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return new Vector3(x, y, 0);
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}
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}
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@ -99,10 +84,7 @@ public class BuildHandler : ScriptableObject {
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}
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}
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}
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}
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if (VfxExplosionParentInstance) {
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Sparkle?.PlayAll(SnappedPosition);
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VfxExplosionParentInstance.transform.position = SnappedPosition;
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VfxExplosionParticles.ForEach((x) => x.Play());
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}
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GameObject newObj = Instantiate(PrefabToSpawn, SnappedPosition, Quaternion.identity);
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GameObject newObj = Instantiate(PrefabToSpawn, SnappedPosition, Quaternion.identity);
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SpriteRenderer image = newObj.GetComponent<SpriteRenderer>();
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SpriteRenderer image = newObj.GetComponent<SpriteRenderer>();
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}
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}
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@ -121,16 +103,10 @@ public class BuildHandler : ScriptableObject {
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TileBase tile = tilemap.GetTile(cellPos);
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TileBase tile = tilemap.GetTile(cellPos);
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if (!tile) return false;
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if (!tile) return false;
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return tile;
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return tile;
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//Bounds tileBounds = tilemap.GetBoundsLocal(cellPos);
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//Collider2D[] hits = Physics2D.OverlapBoxAll(tilemap.GetCellCenterWorld(cellPos), tilemap.cellSize * 0.9f, 0f);
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//return (hits.Length == 0);
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}
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}
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public void DrawGizmos() {
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public void DrawGizmos() {
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if (!Initialized) return;
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Vector2 center = SnappedPosition;
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Vector2 center = SnappedPosition;
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Vector2 size = SpriteSize;
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Vector2 size = SpriteSize;
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float radius = size.x / 2 * 0.8f;
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float radius = size.x / 2 * 0.8f;
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@ -28,6 +28,9 @@ public class Player : MonoBehaviour {
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[SerializeField] private float DriftSpeed = 60;
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[SerializeField] private float DriftSpeed = 60;
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[SerializeField] private float DriftFactorial = 0.85f;
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[SerializeField] private float DriftFactorial = 0.85f;
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[Header("VFX Dependencies")]
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public VfxHandlerBase DashEffect;
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private Vector2 MoveDirection = Vector2.zero;
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private Vector2 MoveDirection = Vector2.zero;
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private Directions FaceDir = Directions.Down;
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private Directions FaceDir = Directions.Down;
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@ -42,7 +45,7 @@ public class Player : MonoBehaviour {
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private enum Directions { Left, Right, Up, Down }
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private enum Directions { Left, Right, Up, Down }
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void Awake() {
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void Awake() {
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Build.Initialize();
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//Build.Initialize();
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SetClass(1);
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SetClass(1);
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}
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}
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@ -79,7 +82,9 @@ public class Player : MonoBehaviour {
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isDashing = true;
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isDashing = true;
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RigidBody.linearVelocity = direction.normalized * MoveSpeed * DashMultiplier;
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RigidBody.linearVelocity = direction.normalized * MoveSpeed * DashMultiplier;
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float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg + 180;
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if (direction.normalized != Vector2.zero)
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DashEffect?.PlayAll(this.transform.position, Quaternion.Euler(0f, 0f, angle));
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DriftDirection = direction.normalized;
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DriftDirection = direction.normalized;
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Drift = DriftSpeed;
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Drift = DriftSpeed;
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isDashing = false;
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isDashing = false;
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@ -368,7 +368,7 @@ MonoBehaviour:
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CustomLookAtTarget: 0
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CustomLookAtTarget: 0
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Lens:
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Lens:
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FieldOfView: 60
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FieldOfView: 60
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OrthographicSize: 8
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OrthographicSize: 12
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NearClipPlane: 0.3
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NearClipPlane: 0.3
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FarClipPlane: 1000
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FarClipPlane: 1000
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Dutch: 0
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Dutch: 0
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@ -482,7 +482,7 @@ Camera:
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far clip plane: 1000
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far clip plane: 1000
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field of view: 60
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field of view: 60
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orthographic: 1
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orthographic: 1
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orthographic size: 8
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orthographic size: 12
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m_Depth: -1
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m_Depth: -1
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m_CullingMask:
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m_CullingMask:
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serializedVersion: 2
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serializedVersion: 2
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@ -71157,6 +71157,7 @@ MonoBehaviour:
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DashMultiplier: 60
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DashMultiplier: 60
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DriftSpeed: 60
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DriftSpeed: 60
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DriftFactorial: 0.85
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DriftFactorial: 0.85
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DashEffect: {fileID: 11400000, guid: 2b4a9d2bdf4f1e34287cf15a4825a45d, type: 2}
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classes: []
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classes: []
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maxHealth: 0
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maxHealth: 0
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maxMana: 0
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maxMana: 0
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@ -71451,411 +71452,6 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
- target: {fileID: 6728924784702237652, guid: 4d965c8262ff5834a878255a7345baac, type: 3}
|
|
||||||
propertyPath: m_LocalRotation.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 6728924784702237652, guid: 4d965c8262ff5834a878255a7345baac, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 6728924784702237652, guid: 4d965c8262ff5834a878255a7345baac, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 6728924784702237652, guid: 4d965c8262ff5834a878255a7345baac, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
|
||||||
m_RemovedGameObjects: []
|
|
||||||
m_AddedGameObjects: []
|
|
||||||
m_AddedComponents: []
|
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 4d965c8262ff5834a878255a7345baac, type: 3}
|
|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -71867,4 +71463,3 @@ SceneRoots:
|
|||||||
- {fileID: 1814202913}
|
- {fileID: 1814202913}
|
||||||
- {fileID: 789851420}
|
- {fileID: 789851420}
|
||||||
- {fileID: 2108843208}
|
- {fileID: 2108843208}
|
||||||
- {fileID: 2144819604}
|
|
||||||
|
|||||||
@ -41,7 +41,7 @@ ParticleSystem:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 144220255874236928}
|
m_GameObject: {fileID: 144220255874236928}
|
||||||
serializedVersion: 8
|
serializedVersion: 8
|
||||||
lengthInSec: 0.7
|
lengthInSec: 0.4
|
||||||
simulationSpeed: 1
|
simulationSpeed: 1
|
||||||
stopAction: 0
|
stopAction: 0
|
||||||
cullingMode: 0
|
cullingMode: 0
|
||||||
@ -116,8 +116,8 @@ ParticleSystem:
|
|||||||
startLifetime:
|
startLifetime:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 3
|
minMaxState: 3
|
||||||
scalar: 0.8
|
scalar: 0.3
|
||||||
minScalar: 0.4
|
minScalar: 0.05
|
||||||
maxCurve:
|
maxCurve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Curve:
|
m_Curve:
|
||||||
@ -170,7 +170,7 @@ ParticleSystem:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 3
|
minMaxState: 3
|
||||||
scalar: 60
|
scalar: 60
|
||||||
minScalar: 40
|
minScalar: 30
|
||||||
maxCurve:
|
maxCurve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Curve:
|
m_Curve:
|
||||||
@ -226,7 +226,7 @@ ParticleSystem:
|
|||||||
maxColor: {r: 1, g: 1, b: 1, a: 1}
|
maxColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
maxGradient:
|
maxGradient:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
key0: {r: 0.254902, g: 0.4117647, b: 0.882353, a: 1}
|
key0: {r: 0.1, g: 0.1, b: 0.1, a: 1}
|
||||||
key1: {r: 0.254902, g: 0.4117647, b: 0.882353, a: 1}
|
key1: {r: 0.254902, g: 0.4117647, b: 0.882353, a: 1}
|
||||||
key2: {r: 1, g: 1, b: 1, a: 0}
|
key2: {r: 1, g: 1, b: 1, a: 0}
|
||||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||||
@ -235,7 +235,7 @@ ParticleSystem:
|
|||||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||||
ctime0: 0
|
ctime0: 0
|
||||||
ctime1: 51914
|
ctime1: 28913
|
||||||
ctime2: 65535
|
ctime2: 65535
|
||||||
ctime3: 0
|
ctime3: 0
|
||||||
ctime4: 0
|
ctime4: 0
|
||||||
@ -243,7 +243,7 @@ ParticleSystem:
|
|||||||
ctime6: 0
|
ctime6: 0
|
||||||
ctime7: 0
|
ctime7: 0
|
||||||
atime0: 0
|
atime0: 0
|
||||||
atime1: 51400
|
atime1: 27628
|
||||||
atime2: 65535
|
atime2: 65535
|
||||||
atime3: 0
|
atime3: 0
|
||||||
atime4: 0
|
atime4: 0
|
||||||
@ -287,8 +287,8 @@ ParticleSystem:
|
|||||||
startSize:
|
startSize:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 3
|
minMaxState: 3
|
||||||
scalar: 0.5
|
scalar: 0.25
|
||||||
minScalar: 0.2
|
minScalar: 0.1
|
||||||
maxCurve:
|
maxCurve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Curve:
|
m_Curve:
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(menuName = "Custom/VfxHandler", fileName = "NewVfxHandler")]
|
[CreateAssetMenu(menuName = "Custom/VfxHandler", fileName = "NewVfxHandler")]
|
||||||
@ -8,9 +9,12 @@ public class VfxHandlerBase : ScriptableObject {
|
|||||||
private GameObject VfxExplosionParentInstance;
|
private GameObject VfxExplosionParentInstance;
|
||||||
private List<ParticleSystem> VfxExplosionParticles = new List<ParticleSystem>();
|
private List<ParticleSystem> VfxExplosionParticles = new List<ParticleSystem>();
|
||||||
|
|
||||||
public bool Initialized { get; private set; }
|
|
||||||
|
|
||||||
private void Awake() {
|
private void OnEnable() {
|
||||||
|
GenerateInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GenerateInstance() {
|
||||||
VfxExplosionParticles.Clear();
|
VfxExplosionParticles.Clear();
|
||||||
if (VfxExplosion) {
|
if (VfxExplosion) {
|
||||||
VfxExplosionParentInstance = Instantiate(VfxExplosion, Vector3.one, Quaternion.identity);
|
VfxExplosionParentInstance = Instantiate(VfxExplosion, Vector3.one, Quaternion.identity);
|
||||||
@ -18,16 +22,14 @@ public class VfxHandlerBase : ScriptableObject {
|
|||||||
VfxExplosionParticles.AddRange(foundParticleSystems);
|
VfxExplosionParticles.AddRange(foundParticleSystems);
|
||||||
VfxExplosionParticles.ForEach((x) => x.transform.localScale = Vector3.one);
|
VfxExplosionParticles.ForEach((x) => x.transform.localScale = Vector3.one);
|
||||||
}
|
}
|
||||||
|
|
||||||
Initialized = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlayAll(Vector3? location = null, Quaternion? rotation = null) {
|
public void PlayAll(Vector3? location = null, Quaternion? rotation = null) {
|
||||||
if (!Initialized) return;
|
if (!VfxExplosionParentInstance) GenerateInstance();
|
||||||
if (VfxExplosionParentInstance) {
|
|
||||||
if (location != null) VfxExplosionParentInstance.transform.position = (Vector3)location;
|
|
||||||
if (rotation != null) VfxExplosionParentInstance.transform.rotation = (Quaternion)rotation;
|
if (location != null) VfxExplosionParentInstance.transform.position = (Vector3)location;
|
||||||
VfxExplosionParticles.ForEach((x) => x.Play());
|
if (rotation != null) VfxExplosionParentInstance.transform.rotation = (Quaternion)rotation;
|
||||||
}
|
VfxExplosionParticles.ForEach((x) => x.Play());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -10,6 +10,6 @@ MonoBehaviour:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: 2b91e52b0bfa8904ca14f8379059ff5c, type: 3}
|
m_Script: {fileID: 11500000, guid: 2b91e52b0bfa8904ca14f8379059ff5c, type: 3}
|
||||||
m_Name: VfxHandlerExplosion02
|
m_Name: VfxHandlerDash01
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
VfxExplosion: {fileID: 0}
|
VfxExplosion: {fileID: 4566952472781634859, guid: daf6ae43ee06c424ba624a471e90b72c, type: 3}
|
||||||
@ -12,4 +12,4 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 2b91e52b0bfa8904ca14f8379059ff5c, type: 3}
|
m_Script: {fileID: 11500000, guid: 2b91e52b0bfa8904ca14f8379059ff5c, type: 3}
|
||||||
m_Name: VfxHandlerExplosion01
|
m_Name: VfxHandlerExplosion01
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
VfxExplosion: {fileID: 0}
|
VfxExplosion: {fileID: 4566952472781634859, guid: 4d965c8262ff5834a878255a7345baac, type: 3}
|
||||||
|
|||||||
@ -9,10 +9,10 @@ onBoardingDoNotAskAgain = true
|
|||||||
showPackageIndexes = false
|
showPackageIndexes = false
|
||||||
showStatusBar = false
|
showStatusBar = false
|
||||||
scopes = {
|
scopes = {
|
||||||
"last_search.66F56946" = ""
|
"last_search.66F56946" = "ui"
|
||||||
"OpenInspectorPreview.66F56946" = "0"
|
"OpenInspectorPreview.66F56946" = "0"
|
||||||
"currentGroup.66F56946" = null
|
"currentGroup.66F56946" = "menu"
|
||||||
"picker_window_position_offset.075BCD15" = "127;263;320;550"
|
"picker_window_position_offset.075BCD15" = "127.3334;263.3333;320;550"
|
||||||
"picker_visibility_flags.075BCD15" = "264"
|
"picker_visibility_flags.075BCD15" = "264"
|
||||||
"picker_item_size.075BCD15" = "96"
|
"picker_item_size.075BCD15" = "96"
|
||||||
"picker_inspector.075BCD15" = "0"
|
"picker_inspector.075BCD15" = "0"
|
||||||
@ -90,4 +90,4 @@ helperWidgetCurrentArea = "all"
|
|||||||
disabledIndexers = ""
|
disabledIndexers = ""
|
||||||
minIndexVariations = 2
|
minIndexVariations = 2
|
||||||
findProviderIndexHelper = true
|
findProviderIndexHelper = true
|
||||||
itemIconSize = 32
|
itemIconSize = 1
|
||||||
Loading…
Reference in New Issue
Block a user