Fix bug on Enemy Spawn Info
This commit is contained in:
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a74d9fc9ab
commit
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@ -208,7 +208,23 @@ MonoBehaviour:
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@ -195852,93 +195852,6 @@ MonoBehaviour:
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--- !u!1 &1273554247
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@ -201248,6 +201161,93 @@ MonoBehaviour:
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20
Assets/Scripts/Runtime/AI/EnemyManager/EnemySpawnInfo.asset
Normal file
20
Assets/Scripts/Runtime/AI/EnemyManager/EnemySpawnInfo.asset
Normal file
@ -0,0 +1,20 @@
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MaxSpawnCount: 0
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CurrentSpawnCount: 0
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20
Assets/Scripts/Runtime/AI/EnemyManager/EnemySpawnInfo.cs
Normal file
20
Assets/Scripts/Runtime/AI/EnemyManager/EnemySpawnInfo.cs
Normal file
@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using static EnemySpawnerData;
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[CreateAssetMenu(fileName = "EnemySpawnInfo", menuName = "Enemy Spawn Info")]
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public class EnemySpawnInfo : ScriptableObject {
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[Header("Info")]
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public Enemies Type;
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public GameObject Prefab;
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public int MaxSpawnCount;
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public int CurrentSpawnCount;
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public int MaxCountPerSpawn;
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public bool CanStartSpawning;
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}
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@ -0,0 +1,2 @@
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@ -14,7 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::EnemySpawnInfo
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m_EditorClassIdentifier: Assembly-CSharp::EnemySpawnInfo
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MaxSpawnCount: 10
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MaxSpawnCount: 20
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CurrentSpawnCount: 0
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CurrentSpawnCount: 0
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MaxCountPerSpawn: 5
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MaxCountPerSpawn: 10
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CanStartSpawning: 1
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CanStartSpawning: 1
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@ -1,5 +1,5 @@
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|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 11400000
|
mainObjectFileID: 11400000
|
||||||
@ -10,19 +10,6 @@ using static UnityEngine.EventSystems.EventTrigger;
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "EnemySpawnInfo", menuName = "Enemy Spawn Info")]
|
|
||||||
public class EnemySpawnInfo : ScriptableObject {
|
|
||||||
[Header("Info")]
|
|
||||||
public Enemies Type;
|
|
||||||
public GameObject Prefab;
|
|
||||||
public int MaxSpawnCount;
|
|
||||||
public int CurrentSpawnCount;
|
|
||||||
public int MaxCountPerSpawn;
|
|
||||||
public bool CanStartSpawning;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public class SpawnableEnemyInfo : MonoBehaviour {
|
public class SpawnableEnemyInfo : MonoBehaviour {
|
||||||
public static SpawnableEnemyInfo Instance;
|
public static SpawnableEnemyInfo Instance;
|
||||||
public static Action UpdateTick;
|
public static Action UpdateTick;
|
||||||
@ -33,6 +20,11 @@ public class SpawnableEnemyInfo : MonoBehaviour {
|
|||||||
[SerializeField] public List<EnemySpawnInfo> SpawnableEnemies;
|
[SerializeField] public List<EnemySpawnInfo> SpawnableEnemies;
|
||||||
|
|
||||||
public void Awake() {
|
public void Awake() {
|
||||||
|
if (Instance != null && Instance != this) {
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Instance = this;
|
Instance = this;
|
||||||
Owner = this.GameObject();
|
Owner = this.GameObject();
|
||||||
RestartData();
|
RestartData();
|
||||||
|
|||||||
@ -15,10 +15,10 @@ EditorUserSettings:
|
|||||||
value: 5505005f01565f095f58552144770644121540287e2e22342b2c1f67b5e26769
|
value: 5505005f01565f095f58552144770644121540287e2e22342b2c1f67b5e26769
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-2:
|
RecentlyUsedSceneGuid-2:
|
||||||
value: 515250075c0c595e5f5a5e71122159444e4e4a2f7a7d7f602f284d66b4b76661
|
value: 57550252570d59585a08087412275c44414e40782e7e7e352c704d32e7e4363e
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-3:
|
RecentlyUsedSceneGuid-3:
|
||||||
value: 57550252570d59585a08087412275c44414e40782e7e7e352c704d32e7e4363e
|
value: 515250075c0c595e5f5a5e71122159444e4e4a2f7a7d7f602f284d66b4b76661
|
||||||
flags: 0
|
flags: 0
|
||||||
UIBuilder.EditorExtensionModeKey:
|
UIBuilder.EditorExtensionModeKey:
|
||||||
value: 37434103
|
value: 37434103
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user