diff --git a/.gitignore b/.gitignore index ee7c00e..3c4b8cb 100644 --- a/.gitignore +++ b/.gitignore @@ -1,74 +1,47 @@ -# ---> Unity -# This .gitignore file should be placed at the root of your Unity project directory -# -# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore -# -/[Ll]ibrary/ -/[Tt]emp/ -/[Oo]bj/ -/[Bb]uild/ -/[Bb]uilds/ -/[Ll]ogs/ -/[Uu]ser[Ss]ettings/ +# Unity generated folders +[Ll]ibrary/ +[Tt]emp/ +[Bb]uild/ +[Bb]uilds/ +Logs/ +Obj/ +MemoryCaptures/ -# MemoryCaptures can get excessive in size. -# They also could contain extremely sensitive data -/[Mm]emoryCaptures/ - -# Recordings can get excessive in size -/[Rr]ecordings/ - -# Uncomment this line if you wish to ignore the asset store tools plugin -# /[Aa]ssets/AssetStoreTools* - -# Autogenerated Jetbrains Rider plugin -/[Aa]ssets/Plugins/Editor/JetBrains* - -# Visual Studio cache directory +# Visual Studio and Rider project files +.vscode/ .vs/ - -# Gradle cache directory -.gradle/ - -# Autogenerated VS/MD/Consulo solution and project files -ExportedObj/ -.consulo/ +*.vsconfig *.csproj *.unityproj *.sln *.suo -*.tmp *.user *.userprefs + +# OS/system files +.DS_Store +Thumbs.db + +# Crash logs +*.stacktrace + +# Unity cache *.pidb *.booproj -*.svd -*.pdb -*.mdb -*.opendb -*.VC.db -# Unity3D generated meta files -*.pidb.meta -*.pdb.meta -*.mdb.meta - -# Unity3D generated file on crash reports -sysinfo.txt - -# Builds +# Android/iOS native builds +.gradle/ *.apk *.aab -*.unitypackage -*.app +*.keystore +*.xcworkspace +*.xcuserstate +*.xcuserdata +*.pbxuser -# Crashlytics generated file -crashlytics-build.properties - -# Packed Addressables -/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* - -# Temporary auto-generated Android Assets -/[Aa]ssets/[Ss]treamingAssets/aa.meta -/[Aa]ssets/[Ss]treamingAssets/aa/* +# Autogenerated assets +Assets/AssetStoreTools* +# Rider specific +.idea/ +*.sln.iml diff --git a/Assets/InputSystem_Actions.inputactions 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DashMultiplier = 30; + [SerializeField] private float DriftSpeed = 30; + [SerializeField] private float DriftFactorial = 0.85f; + + private Vector2 MoveDirection = Vector2.zero; + private Directions FaceDir = Directions.Down; + + private bool isDashing; + private Vector2 DriftDirection = Vector2.zero; + private float Drift = 0; + + private readonly int AnimMoveRight = Animator.StringToHash("Anim_Player_MoveRight"); + private readonly int AnimIdleRight = Animator.StringToHash("Anim_Player_IdleRight"); + + + private enum Directions { Left, Right, Up, Down } + + + private void Update() { + GatherInput(); + KeyPressActions(); + } + private void GatherInput() { + MoveDirection.x = Input.GetAxisRaw("Horizontal"); + MoveDirection.y = Input.GetAxisRaw("Vertical"); + } + + private void KeyPressActions() { + if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.RightShift)) { + Dash(MoveDirection); + } else if (Input.GetKeyDown(KeyCode.F1)) { + SetClass(0); + } else if (Input.GetKeyDown(KeyCode.F2)) { + SetClass(1); + } else if (Input.GetKeyDown(KeyCode.F3)) { + SetClass(2); + } else if (Input.GetKeyDown(KeyCode.F4)) { + SetClass(3); + } + } + + private void Dash(Vector2 direction) { + if (Drift > 0.5f) return; + isDashing = true; + + RigidBody.linearVelocity = direction.normalized * MoveSpeed * DashMultiplier; + + DriftDirection = direction.normalized; + Drift = DriftSpeed; + isDashing = false; + } + + private void SetClass(int classIdx) { + foreach (var (indicator, i) in ClassIndicators.Select((obj, i) => (obj, i))) + if (i != classIdx) { + indicator.transform.localScale = Vector3.one; + indicator.transform.rotation = Quaternion.identity; + } else { + indicator.transform.localScale = Vector3.one * 2; + indicator.transform.rotation = Quaternion.AngleAxis(90, Vector3.forward); + } + + RawImage image = ClassIndicators[classIdx].GetComponent(); + var main = Aura.main; + main.startColor = image.color; + } + + + + private void FixedUpdate() { + MovementUpdate(); + CalculateFacingDirection(); + UpdateAnimation(); + } + + private void MovementUpdate() { + if (isDashing) return; + + RigidBody.linearVelocity = MoveDirection.normalized * MoveSpeed; + if (Drift > 0.2f) { + RigidBody.linearVelocity += DriftDirection * Drift; + Drift *= DriftFactorial; + print(Drift); + } else { + Drift = 0f; + } + } + + + private void CalculateFacingDirection() { + if (MoveDirection.x != 0) + if (MoveDirection.x < 0) + FaceDir = Directions.Left; + else + FaceDir = Directions.Right; + } + + private void UpdateAnimation() { + Renderer.flipX = (FaceDir == Directions.Left); + Animator.CrossFade((MoveDirection.sqrMagnitude > 0) ? 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m_LastAppliedPresetName: Default + m_SaveData: [] + m_ContainerData: [] + m_OverlaysVisible: 1 diff --git a/UserSettings/Search.index b/UserSettings/Search.index new file mode 100644 index 0000000..af3867a --- /dev/null +++ b/UserSettings/Search.index @@ -0,0 +1,13 @@ +{ + "name": "Assets", + "roots": ["Assets"], + "includes": [], + "excludes": ["Assets/Temp/", "Assets/External/"], + "options": { + "types": true, + "properties": true, + "extended": false, + "dependencies": true + }, + "baseScore": 999 +} \ No newline at end of file diff --git a/UserSettings/Search.settings b/UserSettings/Search.settings new file mode 100644 index 0000000..5c5e710 --- /dev/null +++ b/UserSettings/Search.settings @@ -0,0 +1,86 @@ +trackSelection = true +refreshSearchWindowsInPlayMode = false +pickerAdvancedUI = false +fetchPreview = true +defaultFlags = 0 +keepOpen = true +queryFolder = "Assets" +onBoardingDoNotAskAgain = true +showPackageIndexes = false +showStatusBar = false +scopes = { + 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