Add stamina handling to player script
This commit is contained in:
parent
67aa38b5d2
commit
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@ -1,4 +1,5 @@
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using System.Collections;
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using System.Collections;
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using System.Data;
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using System.Linq;
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using System.Linq;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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@ -22,6 +23,13 @@ public class Player : MonoBehaviour {
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[SerializeField] private MeleeFighterClass FighterClass;
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[SerializeField] private MeleeFighterClass FighterClass;
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public AttackAnimatorFactory AttackAnimator;
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public AttackAnimatorFactory AttackAnimator;
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[Header("Stamina")]
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[SerializeField] public float StaminaMax = 100;
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[SerializeField] public float Stamina = 0;
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[SerializeField] public float StaminaRegenPerSecond = 5;
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[SerializeField] public Slider StaminaSliderHud;
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[Header("Movement Attributes")]
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[Header("Movement Attributes")]
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[SerializeField] public float MoveSpeed = 8;
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[SerializeField] public float MoveSpeed = 8;
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[SerializeField] public float MoveSpeedDampener = 1;
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[SerializeField] public float MoveSpeedDampener = 1;
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@ -49,22 +57,18 @@ public class Player : MonoBehaviour {
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public Vector2 PrevDirection = Vector2.zero;
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public Vector2 PrevDirection = Vector2.zero;
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private Vector2 MoveDirection = Vector2.zero;
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private Vector2 MoveDirection = Vector2.zero;
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private Vector2 DashDirection = Vector2.zero;
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private Vector2 DashDirection = Vector2.zero;
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private Directions FaceDir = Directions.Down;
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public bool IsJumping { get; set; }
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public bool IsJumping { get; set; }
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public float LastJumpTime { get; private set; }
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public float LastJumpTime { get; private set; }
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public Coroutine CoroutineJumpReset { get; private set; }
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public bool ActionAfterJumpReady {
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public bool ActionAfterJumpReady {
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get {
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get {
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return (!IsJumping || (Time.time - LastJumpTime > 0.07f));
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return (!IsJumping || (Time.time - LastJumpTime > 0.03f));
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}
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}
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}
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}
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public bool IsDashing { get; private set; }
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public bool IsDashing { get; private set; }
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public float DashTime { get; private set; }
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public float DashTime { get; private set; }
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public bool CanDash { get; private set; } = true;
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public bool CanDash { get; private set; } = true;
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public Vector2 DriftDirection { get; private set; } = Vector2.zero;
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private float Drift = 0;
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public bool SkillInUse = false;
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public bool SkillInUse = false;
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private enum Directions { Left, Right, Up, Down }
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private enum Directions { Left, Right, Up, Down }
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@ -77,12 +81,14 @@ public class Player : MonoBehaviour {
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FighterClass = new MeleeFighterClass(this);
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FighterClass = new MeleeFighterClass(this);
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VfxShockwavePool = new GameObjectPool(VfxShockwave, 5, 5);
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VfxShockwavePool = new GameObjectPool(VfxShockwave, 5, 5);
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BoxColliders = GetComponentsInChildren<BoxCollider2D>();
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BoxColliders = GetComponentsInChildren<BoxCollider2D>();
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StaminaSliderHud.maxValue = StaminaMax;
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SetClass(1);
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SetClass(1);
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}
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}
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private void Update() {
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private void Update() {
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KeyPressActions();
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KeyPressActions();
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GatherInput();
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GatherInput();
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UpdatePlayerStatus();
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ActiveClass.Tick();
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ActiveClass.Tick();
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}
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}
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@ -114,63 +120,15 @@ public class Player : MonoBehaviour {
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private void DoDash() {
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private void DoDash() {
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if (!CanDash) return;
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if (!CanDash) return;
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if (!ActionAfterJumpReady) return;
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if (!ActionAfterJumpReady) return;
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if (Stamina < 25) return;
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Stamina -= 25;
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CanDash = false;
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CanDash = false;
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IsDashing = true;
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IsDashing = true;
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DashDirection = MoveDirection.normalized;
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DashDirection = MoveDirection.normalized;
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if (DashDirection == Vector2.zero) return;
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DashSpeed = DashSpeedInitial;
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DashSpeed = DashSpeedInitial;
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//StartCoroutine(DoDash(MoveDirection));
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}
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}
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private void Dash(Vector2 direction) {
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if (direction == Vector2.zero) return;
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//if (Drift > 0.5f) return;
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if (!ActionAfterJumpReady) return;
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IsDashing = true;
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DashTime = Time.time;
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//Rigidbody.linearVelocity = direction.normalized * speed;
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float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg + 180;
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if (direction.normalized != Vector2.zero)
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VfxDashHandler.PlayAll(this.transform.position, Quaternion.Euler(0f, 0f, angle));
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DriftDirection = direction.normalized;
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//Drift = speed;
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//Rigidbody.AddForce(direction * speed, ForceMode2D.Impulse);
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//Rigidbody.AddForce(direction.normalized * speed, ForceMode.Acceleration);
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IsDashing = false;
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}
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IEnumerator DoDash(Vector2 direction) {
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var startTime = Time.time;
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var speed = MoveSpeed * DashSpeedInitial / MoveSpeedDampener;
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//if (IsJumping) speed /= 2;
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Rigidbody.linearVelocity = Vector2.zero;
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//Rigidbody.AddForce(direction * speed, ForceMode2D.Impulse);
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var mag = (direction.normalized * speed).magnitude;
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Rigidbody.linearVelocity = direction.normalized * speed;
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var isJumping = IsJumping;
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if (isJumping) Jump();
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while ((Time.time - startTime) < DashDelay1)
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yield return null;
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//yield return new WaitForSeconds(DashDelay1);
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Rigidbody.linearVelocity = Vector2.zero;
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var endTime = Time.time;
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Debug.Log($"[{Mathf.Abs(mag):0.00}] Time elapsed {(endTime - startTime):0.000}");
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yield return new WaitForSeconds(DashDelay2);
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IsDashing = false;
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yield return new WaitForSeconds(DashCooldown);
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while (IsJumping)
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yield return null;
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CanDash = true;
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}
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private void Jump() {
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private void Jump() {
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if (SkillInUse) return;
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if (SkillInUse) return;
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IsJumping = true;
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IsJumping = true;
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@ -180,10 +138,10 @@ public class Player : MonoBehaviour {
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if (CoroutineJumpReset != null)
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if (CoroutineJumpReset != null)
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StopCoroutine(CoroutineJumpReset);
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StopCoroutine(CoroutineJumpReset);
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CoroutineJumpReset = StartCoroutine(ResetJumpAfterDelay());
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CoroutineJumpReset = StartCoroutine(ResetJumpAfterDelay());
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//Rigidbody.AddForce(MoveDirection.normalized * MoveSpeed / 2, ForceMode2D.Force);
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MoveSpeedDampener = 2;
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MoveSpeedDampener = 2;
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}
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}
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public Coroutine CoroutineJumpReset { get; private set; }
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private IEnumerator ResetJumpAfterDelay() {
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private IEnumerator ResetJumpAfterDelay() {
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yield return new WaitForSeconds(JumpDelay);
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yield return new WaitForSeconds(JumpDelay);
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foreach (var col in BoxColliders)
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foreach (var col in BoxColliders)
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@ -211,6 +169,11 @@ public class Player : MonoBehaviour {
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}
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}
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private void UpdatePlayerStatus() {
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if (Stamina == StaminaMax) return;
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Stamina = Mathf.Min(Stamina + StaminaRegenPerSecond * Time.deltaTime, StaminaMax);
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StaminaSliderHud.value = Stamina;
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}
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@ -221,17 +184,11 @@ public class Player : MonoBehaviour {
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private void FixedUpdate() {
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private void FixedUpdate() {
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MovementUpdate();
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MovementUpdate();
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CalculateFacingDirection();
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UpdateAnimation();
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UpdateAnimation();
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}
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}
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private void MovementUpdate() {
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private void MovementUpdate() {
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//if (IsJumping && !IsDashing) {
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// Rigidbody.AddForce(MoveDirection.normalized * MoveSpeed / 5, ForceMode2D.Force);
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// return;
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//}
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var movement = (MoveDirection.normalized * MoveSpeed) / MoveSpeedDampener;
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var movement = (MoveDirection.normalized * MoveSpeed) / MoveSpeedDampener;
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//var movement = MoveDirection.normalized * MoveSpeed;
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if (IsDashing) {
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if (IsDashing) {
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if (DashSpeed < 0.2f) {
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if (DashSpeed < 0.2f) {
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DashSpeed = 0;
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DashSpeed = 0;
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@ -249,15 +206,6 @@ public class Player : MonoBehaviour {
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Rigidbody.linearVelocity = movement;
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Rigidbody.linearVelocity = movement;
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}
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}
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private void CalculateFacingDirection() {
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if (MoveDirection.x != 0)
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if (MoveDirection.x < 0)
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FaceDir = Directions.Left;
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else
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FaceDir = Directions.Right;
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}
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private void UpdateAnimation() {
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private void UpdateAnimation() {
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string state = GetAnimationState(MoveDirection);
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string state = GetAnimationState(MoveDirection);
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if (state.Last() == '_')
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if (state.Last() == '_')
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@ -24,7 +24,7 @@ MonoBehaviour:
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m_MinSize: {x: 300, y: 150}
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m_MinSize: {x: 300, y: 150}
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m_MaxSize: {x: 24288, y: 24288}
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m_MaxSize: {x: 24288, y: 24288}
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vertical: 0
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vertical: 0
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controlID: 125259
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controlID: -1
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draggingID: 0
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draggingID: 0
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--- !u!114 &2
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--- !u!114 &2
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MonoBehaviour:
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MonoBehaviour:
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@ -47,10 +47,10 @@ MonoBehaviour:
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m_TextWithWhitespace: "Game\u200B"
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m_TextWithWhitespace: "Game\u200B"
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m_Pos:
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m_Pos:
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serializedVersion: 2
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serializedVersion: 2
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y: 86
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width: 975.3334
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height: 535.3333
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m_SerializedDataModeController:
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m_SerializedDataModeController:
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m_DataMode: 0
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m_DataMode: 0
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m_PreferredDataMode: 0
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m_PreferredDataMode: 0
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@ -72,7 +72,7 @@ MonoBehaviour:
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m_TextureFilterMode: 0
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m_TextureFilterMode: 0
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m_TextureHideFlags: 61
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m_TextureHideFlags: 61
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m_RenderIMGUI: 1
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m_RenderIMGUI: 1
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m_EnterPlayModeBehavior: 1
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m_EnterPlayModeBehavior: 0
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m_UseMipMap: 0
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m_UseMipMap: 0
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m_VSyncEnabled: 0
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m_VSyncEnabled: 0
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m_Gizmos: 0
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m_Gizmos: 0
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@ -95,7 +95,7 @@ MonoBehaviour:
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m_HSlider: 0
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m_HSlider: 0
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m_VSlider: 0
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m_VSlider: 0
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m_IgnoreScrollWheelUntilClicked: 0
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m_IgnoreScrollWheelUntilClicked: 0
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m_EnableMouseInput: 1
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m_EnableMouseInput: 0
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m_EnableSliderZoomHorizontal: 0
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m_EnableSliderZoomHorizontal: 0
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m_EnableSliderZoomVertical: 0
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m_EnableSliderZoomVertical: 0
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m_UniformScale: 1
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m_UniformScale: 1
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@ -104,23 +104,23 @@ MonoBehaviour:
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serializedVersion: 2
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serializedVersion: 2
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m_Scale: {x: 0.71435183, y: 0.71435183}
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m_Scale: {x: 1, y: 1}
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m_Translation: {x: 487.6667, y: 257.16666}
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m_Translation: {x: 483.66663, y: 256.83334}
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m_MarginLeft: 0
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginRight: 0
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m_MarginTop: 0
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m_MarginTop: 0
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m_MarginBottom: 0
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m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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m_LastShownAreaInsideMargins:
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serializedVersion: 2
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serializedVersion: 2
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width: 1365.3403
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width: 967.33325
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height: 720
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height: 513.6667
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m_MinimalGUI: 1
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m_MinimalGUI: 1
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m_defaultScale: 0.71435183
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m_defaultScale: 0.71342593
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m_LastWindowPixelSize: {x: 1463, y: 803}
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m_LastWindowPixelSize: {x: 1450.9999, y: 802}
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m_ClearInEditMode: 1
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
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m_NoCameraWarning: 1
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m_LowResolutionForAspectRatios: 00000000000000000000
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m_LowResolutionForAspectRatios: 00000000000000000000
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@ -146,12 +146,12 @@ MonoBehaviour:
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serializedVersion: 2
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m_MinSize: {x: 200, y: 150}
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m_MinSize: {x: 200, y: 150}
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m_MaxSize: {x: 16192, y: 24288}
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m_MaxSize: {x: 16192, y: 24288}
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controlID: 125260
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draggingID: 0
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draggingID: 0
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--- !u!114 &4
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--- !u!114 &4
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MonoBehaviour:
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MonoBehaviour:
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@ -172,12 +172,12 @@ MonoBehaviour:
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serializedVersion: 2
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serializedVersion: 2
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x: 0
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m_MinSize: {x: 200, y: 100}
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m_MinSize: {x: 200, y: 100}
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m_MaxSize: {x: 16192, y: 16192}
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m_MaxSize: {x: 16192, y: 16192}
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vertical: 0
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controlID: 125261
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controlID: -1
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draggingID: 0
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draggingID: 0
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--- !u!114 &5
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--- !u!114 &5
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MonoBehaviour:
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MonoBehaviour:
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@ -198,12 +198,12 @@ MonoBehaviour:
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serializedVersion: 2
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serializedVersion: 2
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m_MinSize: {x: 100, y: 100}
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m_MinSize: {x: 100, y: 100}
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m_MaxSize: {x: 8096, y: 16192}
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m_MaxSize: {x: 8096, y: 16192}
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controlID: 125152
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controlID: 125439
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draggingID: 0
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draggingID: 0
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--- !u!114 &6
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--- !u!114 &6
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MonoBehaviour:
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MonoBehaviour:
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@ -222,7 +222,7 @@ MonoBehaviour:
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serializedVersion: 2
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serializedVersion: 2
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m_MinSize: {x: 201, y: 226}
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m_MinSize: {x: 201, y: 226}
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m_MaxSize: {x: 4001, y: 4026}
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m_MaxSize: {x: 4001, y: 4026}
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@ -254,7 +254,7 @@ MonoBehaviour:
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serializedVersion: 2
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serializedVersion: 2
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m_SerializedDataModeController:
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m_SerializedDataModeController:
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m_DataMode: 0
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m_DataMode: 0
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@ -270,9 +270,9 @@ MonoBehaviour:
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m_SceneHierarchy:
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m_SceneHierarchy:
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m_TreeViewState:
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m_TreeViewState:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_SelectedIDs: f0d0f7ff
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|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 1252
|
x: 1252.6666
|
||||||
y: 0
|
y: 0
|
||||||
width: 391.33337
|
width: 390.66675
|
||||||
height: 1284.6667
|
height: 1284.6667
|
||||||
m_MinSize: {x: 276, y: 76}
|
m_MinSize: {x: 276, y: 76}
|
||||||
m_MaxSize: {x: 4001, y: 4026}
|
m_MaxSize: {x: 4001, y: 4026}
|
||||||
m_ActualView: {fileID: 22}
|
m_ActualView: {fileID: 22}
|
||||||
m_Panes:
|
m_Panes:
|
||||||
- {fileID: 22}
|
- {fileID: 22}
|
||||||
|
- {fileID: 23}
|
||||||
m_Selected: 0
|
m_Selected: 0
|
||||||
m_LastSelected: 0
|
m_LastSelected: 1
|
||||||
--- !u!114 &22
|
--- !u!114 &22
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -1443,9 +1461,9 @@ MonoBehaviour:
|
|||||||
m_TextWithWhitespace: "Inspector\u200B"
|
m_TextWithWhitespace: "Inspector\u200B"
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 2167.3335
|
x: 2168
|
||||||
y: 86
|
y: 86
|
||||||
width: 390.33337
|
width: 389.66675
|
||||||
height: 1258.6667
|
height: 1258.6667
|
||||||
m_SerializedDataModeController:
|
m_SerializedDataModeController:
|
||||||
m_DataMode: 0
|
m_DataMode: 0
|
||||||
@ -1471,3 +1489,49 @@ MonoBehaviour:
|
|||||||
m_LockTracker:
|
m_LockTracker:
|
||||||
m_IsLocked: 0
|
m_IsLocked: 0
|
||||||
m_PreviewWindow: {fileID: 0}
|
m_PreviewWindow: {fileID: 0}
|
||||||
|
--- !u!114 &23
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 52
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 13961, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_MinSize: {x: 275, y: 50}
|
||||||
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
|
m_TitleContent:
|
||||||
|
m_Text: Player
|
||||||
|
m_Image: {fileID: -7606759526039521141, guid: 0000000000000000d000000000000000, type: 0}
|
||||||
|
m_Tooltip: HomeTown/Player
|
||||||
|
m_TextWithWhitespace: "Player\u200B"
|
||||||
|
m_Pos:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2168
|
||||||
|
y: 86
|
||||||
|
width: 389.66675
|
||||||
|
height: 1258.6667
|
||||||
|
m_SerializedDataModeController:
|
||||||
|
m_DataMode: 0
|
||||||
|
m_PreferredDataMode: 0
|
||||||
|
m_SupportedDataModes:
|
||||||
|
isAutomatic: 1
|
||||||
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
|
m_OverlayCanvas:
|
||||||
|
m_LastAppliedPresetName: Default
|
||||||
|
m_SaveData: []
|
||||||
|
m_ContainerData: []
|
||||||
|
m_OverlaysVisible: 1
|
||||||
|
m_ObjectsLockedBeforeSerialization: []
|
||||||
|
m_InstanceIDsLockedBeforeSerialization:
|
||||||
|
m_PreviewResizer:
|
||||||
|
m_CachedPref: 151
|
||||||
|
m_ControlHash: 1412526313
|
||||||
|
m_PrefName: Preview_InspectorPreview
|
||||||
|
m_LastInspectedObjectInstanceID: -1
|
||||||
|
m_LastVerticalScrollValue: 54
|
||||||
|
m_GlobalObjectId: GlobalObjectId_V1-2-2cda990e2423bbf4892e6590ba056729-9147163641451663911-2316236105731553357
|
||||||
|
m_InspectorMode: 0
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user