Commit Graph

  • 5089a8a622 Create script tool to help find edges of walkable area in the map for spawning enemies main Nico 2025-08-04 00:38:40 -0700
  • 315ecb4689 Fix bug on Enemy Spawn Info Nico 2025-08-03 23:31:00 -0700
  • a74d9fc9ab Add menu Add scene transition feature Nico 2025-07-29 23:05:46 -0700
  • aa104db4bb Add ability for player to get hit by enemies Nico 2025-07-25 22:45:05 -0700
  • 62b981f440 Add knockbock gaurd against being pushed out of bounds Further develop on attacking and taking damage states Nico 2025-07-25 17:52:08 -0700
  • 24b9ece93d Create interfaces for IAttacker and IDamageable Utilize interfaces to create new Enemy class inheriting them and further developing on them also encapsulating more enemy type functions Nico 2025-07-25 15:40:43 -0700
  • d0349c8d99 Implement basics of enemy's attack states Nico 2025-07-25 01:05:46 -0700
  • ba13eb9e51 Create PlayerJumpHandler to deal with Player's jumping Create Vfx for multiple jumps while on air Finalize jumping ability with up to 3 multi-jump implementing a hacky bezier curve Nico 2025-07-23 01:24:54 -0700
  • a492afdf1b Switch over to isometric map and set navmesh Refactor attack animator Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo) Nico 2025-07-18 23:51:27 -0700
  • f7552b362e Add damage settings for hitbox class to be passed to enemy.damage Nico 2025-07-15 02:07:07 -0700
  • 909f1e0ae7 Update knockback direction to allow either facing direction or direction from player Nico 2025-07-15 01:52:44 -0700
  • 6883df0d14 Added knockback control Nico 2025-07-15 01:43:35 -0700
  • 785f1d1ef1 Updated melee attack animator and applied to basic attacks Nico 2025-07-15 01:36:00 -0700
  • 774688d692 Remove collision between player and enemies Add knockback to enemies Nico 2025-07-13 01:37:03 -0700
  • 6c74f32fc5 Create damage flash material and apply to player and enemy Nico 2025-07-12 21:05:06 -0700
  • 6a1c1ae27a Working player hitbox and enemy hurtbox Nico 2025-07-12 01:22:58 -0700
  • 2ed3c12bc0 Unity AI Navigation remove Nico 2025-07-11 23:44:54 -0700
  • 5b74665856 Scene was not saved -- navmesh recreated Nico 2025-07-11 23:44:33 -0700
  • 5d08d583e0 Refactor Enemy AI Nico 2025-07-10 00:07:05 -0700
  • 0ef60e5828 Add third party plugin NavMeshPlus Add A* pathing to enemies Add choice between havving Goblers chase player as priority or go to crystal Nico 2025-07-09 19:14:28 -0700
  • 4fe5fb18e8 Recreate enemy management Remove separate states Will contain all states in one type of enemy management script Will use enemy manager to update states of each enemy and spawning Nico 2025-07-09 02:04:27 -0700
  • 0107e33438 Update Class structure to not require the need to convert enum to int Nico 2025-07-08 23:34:30 -0700
  • 0b33a81284 Add stamina handling Nico 2025-07-08 23:14:04 -0700
  • bedea8c099 Add stamina handling to player script Nico 2025-07-07 00:05:12 -0700
  • 67aa38b5d2 Add stamina bar Nico 2025-07-06 23:34:55 -0700
  • a148b98016 Hone jump and dash delays tied to attacking and to each other Nico 2025-07-06 23:32:18 -0700
  • 7781d68924 Create Shockwave VFX and apply with animation Nico 2025-07-05 01:49:39 -0700
  • 39708027b4 Add jump ability Nico 2025-07-05 01:04:13 -0700
  • cc316e263a Add 3rd part sounds Nico 2025-07-05 01:03:16 -0700
  • 995fa26ffa Add 3rd party art Nico 2025-07-05 01:02:49 -0700
  • b42889e325 Create test script Nico 2025-07-05 00:58:54 -0700
  • 6e5bda31bd Change setting Create build Add input settings Nico 2025-07-05 00:58:23 -0700
  • d50cdebe3e Remove Plugin Assets Nico 2025-07-05 00:56:42 -0700
  • 6330065de4 Add ability to play BladeVortex Add system to distinguish animation name that is none directional Nico 2025-07-04 01:19:21 -0700
  • 586ce2b59e Created BladeVortex animation and added to Animator Nico 2025-07-04 01:18:52 -0700
  • 17ac8da420 Fix attack statemachine Made delays and cooldown feel better Nico 2025-07-04 01:05:15 -0700
  • 25eede85b4 Relaced player sprite asset to add attacking animations and add 4-direction setting for animations Nico 2025-07-04 00:53:17 -0700
  • b8c08c4ab0 Polished up attacking Nico 2025-07-01 02:07:12 -0700
  • f411a52687 Add FloatingTextSpawner for debugging purposes Nico 2025-07-01 02:06:41 -0700
  • 0bc7bfcf99 Implement click combo system for melee class attacks Nico 2025-07-01 00:53:51 -0700
  • ea1527f3b3 Add new melee skill sprite, animate it, and coded up trigger with left click Nico 2025-06-30 21:52:00 -0700
  • a7648bb20d New RecentlyUsedSceneGuid-2? Nico 2025-06-30 21:50:34 -0700
  • 051b98c68f Create New Melee Skill Nico 2025-06-29 17:31:08 -0700
  • 4be7c0df38 Added EnemyDamagedState Something broke -- added gaurd Nico 2025-06-29 17:24:18 -0700
  • 51a8f54192 Update layout Nico 2025-06-29 17:22:59 -0700
  • 719c1d0ba0 Added State Management code Added AI code for enemies utilizing State Management Created simple enemy prefab with the AI Nico 2025-06-29 00:14:04 -0700
  • ed5dffacb1 Refactor BuilderManager Nico 2025-06-28 23:23:28 -0700
  • 576a2d3e99 Initialize AI Scripts Nico 2025-06-28 14:49:54 -0700
  • a52bbb0849 Create object pooling system Optimize VFX and builder handling mechanics Nico 2025-06-28 11:00:01 -0700
  • e727c12ec1 Major folder restructure Nico 2025-06-28 00:23:27 -0700
  • 44b876131b Tried starting on UI Nico 2025-06-27 21:16:15 -0700
  • 250048e3d2 Expand on vfx related codes Nico 2025-06-27 21:06:29 -0700
  • f3a6315a65 Refactor Create isolated scriptable object for dealing with istantiating Vfx Nico 2025-06-27 15:19:41 -0700
  • 6919efe549 Big additions/experimentations Nico 2025-06-27 15:17:00 -0700
  • 61b9b39816 Upgrade 6.0 to 6.1 Nico 2025-06-25 00:31:41 -0700
  • 9c76148c40 Merge Nico 2025-06-24 23:40:14 -0700
  • 6a40d2fa92 Initial commit nalalangan 2025-06-24 21:23:18 -0900