using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using static EnemySpawnerData; [CreateAssetMenu(fileName = "EnemySpawnInfo", menuName = "Enemy Spawn Info")] public class EnemySpawnInfo : ScriptableObject { [Header("Info")] public Enemies Type; public GameObject Prefab; public int MaxSpawnCount; public int CurrentSpawnCount; public int MaxCountPerSpawn; public bool CanStartSpawning; }