using AI.Base; using UnityEngine; [CreateAssetMenu(menuName = "Custom/BuilderSettings")] public class BuilderSettings : ScriptableObject, IState { [Header("Build Prefabs")] public GameObject ObjToSpawn; public GameObject ObjAsPreview; [Header("VFX")] public GameObject Vfx; public void Initialize(Transform ownerTransform) { throw new System.NotImplementedException(); } public void Start() { throw new System.NotImplementedException(); } public void Stop() { throw new System.NotImplementedException(); } public void Tick() { throw new System.NotImplementedException(); } }