# UnitOptionRow

optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Runtime Platform
labelProgrammer: runtimePlatform (set)
haystackHuman: Graphics State Collection: Set Runtime Platform
haystackProgrammer: GraphicsStateCollection.runtimePlatform (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.runtimePlatform@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.RuntimePlatform
valueOutputTypes: UnityEngine.RuntimePlatform
unit:
{"chainable":false,"member":{"name":"runtimePlatform","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"OSXEditor","$type":"UnityEngine.RuntimePlatform"}},"position":{"x":0.0,"y":0.0},"guid":"cd4f27e2-f869-4721-966a-cc700df6d76d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality Level Name
labelProgrammer: qualityLevelName (get)
haystackHuman: Graphics State Collection: Get Quality Level Name
haystackProgrammer: GraphicsStateCollection.qualityLevelName (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.qualityLevelName@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.String
unit:
{"member":{"name":"qualityLevelName","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0272e79f-6015-49de-a479-09d25c9a71cb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality Level Name
labelProgrammer: qualityLevelName (set)
haystackHuman: Graphics State Collection: Set Quality Level Name
haystackProgrammer: GraphicsStateCollection.qualityLevelName (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.qualityLevelName@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"qualityLevelName","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e76c220d-2788-4ada-bb66-769c75d134ac","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Total Graphics State Count
labelProgrammer: totalGraphicsStateCount (get)
haystackHuman: Graphics State Collection: Get Total Graphics State Count
haystackProgrammer: GraphicsStateCollection.totalGraphicsStateCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.totalGraphicsStateCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;totalGraphicsStateCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;totalGraphicsStateCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"totalGraphicsStateCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1b81fbd0-da92-463b-a29c-eb0727060fa1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Completed Warmup Count
labelProgrammer: completedWarmupCount (get)
haystackHuman: Graphics State Collection: Get Completed Warmup Count
haystackProgrammer: GraphicsStateCollection.completedWarmupCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.completedWarmupCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;completedWarmupCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;completedWarmupCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"completedWarmupCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c5bc8a08-bb9b-4538-8e22-0330ce9c7256","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Warmed Up
labelProgrammer: isWarmedUp (get)
haystackHuman: Graphics State Collection: Is Warmed Up
haystackProgrammer: GraphicsStateCollection.isWarmedUp (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.isWarmedUp@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isWarmedUp
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isWarmedUp
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isWarmedUp","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cdda73f3-bb73-425d-bf25-b770b6cc2a5a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Variant Count
labelProgrammer: variantCount (get)
haystackHuman: Graphics State Collection: Get Variant Count
haystackProgrammer: GraphicsStateCollection.variantCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.variantCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;variantCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;variantCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"variantCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8ce8f58a-5e9d-4612-bffc-0ac6f8525bf3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Graphics State Collection: Get Name
haystackProgrammer: GraphicsStateCollection.name (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.name@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6e6c5a35-f8d4-41d6-9431-e8a1cdeae861","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Graphics State Collection: Set Name
haystackProgrammer: GraphicsStateCollection.name (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.name@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4f661adb-39e5-4055-b055-f7f136f3c227","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Graphics State Collection: Get Hide Flags
haystackProgrammer: GraphicsStateCollection.hideFlags (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.hideFlags@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c812c48d-a4a6-4d26-bd25-bf469c286ca2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Graphics State Collection: Set Hide Flags
haystackProgrammer: GraphicsStateCollection.hideFlags (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.hideFlags@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"0102c8ed-378f-47a8-919f-4b5f57c57d3c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Light 2D Base: Is Invoking
haystackProgrammer: Light2DBase.IsInvoking
favoriteKey: UnityEngine.U2D.Light2DBase.IsInvoking()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e0d26014-2fed-4a9a-af76-ea89b8ce2a57","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Light 2D Base: Cancel Invoke
haystackProgrammer: Light2DBase.CancelInvoke
favoriteKey: UnityEngine.U2D.Light2DBase.CancelInvoke()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.U2D.Light2DBase
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"32da7c15-41b6-4d0d-b698-fb0507343cf3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Light 2D Base: Invoke
haystackProgrammer: Light2DBase.Invoke
favoriteKey: UnityEngine.U2D.Light2DBase.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d344ba89-c0d4-4656-be2e-5130cd20efab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Light 2D Base: Invoke Repeating
haystackProgrammer: Light2DBase.InvokeRepeating
favoriteKey: UnityEngine.U2D.Light2DBase.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time","repeatRate"],"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b58b8e47-4178-4aca-9756-3fad3005b288","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Light 2D Base: Cancel Invoke
haystackProgrammer: Light2DBase.CancelInvoke
favoriteKey: UnityEngine.U2D.Light2DBase.CancelInvoke(System.String)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"CancelInvoke","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"107b83af-ce56-4bef-bd9a-0fe1fcd83721","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Light 2D Base: Is Invoking
haystackProgrammer: Light2DBase.IsInvoking
favoriteKey: UnityEngine.U2D.Light2DBase.IsInvoking(System.String)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"IsInvoking","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5d21eb6e-30bd-48a7-b7db-a68b19986fa6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Light 2D Base: Start Coroutine
haystackProgrammer: Light2DBase.StartCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StartCoroutine(System.String)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"StartCoroutine","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6dbc5902-08b3-4c9a-9fb8-baa5ccd46692","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Light 2D Base: Start Coroutine
haystackProgrammer: Light2DBase.StartCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StartCoroutine(System.StringSystem.Object)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StartCoroutine;System.String;System.Object
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String;System.Object
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String|System.Object
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"StartCoroutine","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"1c2c8c67-164b-4955-9d27-d783deedb320","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Light 2D Base: Start Coroutine
haystackProgrammer: Light2DBase.StartCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StartCoroutine(System.Collections.IEnumerator)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StartCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.Collections.IEnumerator
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Collections.IEnumerator
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StartCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6722d44e-d48d-472c-90ce-8727b07dfdd9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Light 2D Base: Stop Coroutine
haystackProgrammer: Light2DBase.StopCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StopCoroutine(System.Collections.IEnumerator)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StopCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.Collections.IEnumerator
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Collections.IEnumerator
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StopCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9faa323b-95ba-4a9e-9a12-94157790b2b4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Light 2D Base: Stop Coroutine
haystackProgrammer: Light2DBase.StopCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StopCoroutine(UnityEngine.Coroutine)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StopCoroutine;UnityEngine.Coroutine
tag3: UnityEngine.MonoBehaviour;StopCoroutine;UnityEngine.Coroutine
valueInputTypes: UnityEngine.U2D.Light2DBase|UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StopCoroutine","parameterTypes":["UnityEngine.Coroutine"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b9319559-e424-4e7d-a0c8-051d996e401b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
haystackHuman: Light 2D Base: Stop Coroutine
haystackProgrammer: Light2DBase.StopCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StopCoroutine(System.String)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StopCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.String
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"StopCoroutine","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"49d766bd-33b8-48f5-9fef-81ad8e2be0a0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
haystackHuman: Light 2D Base: Stop All Coroutines
haystackProgrammer: Light2DBase.StopAllCoroutines
favoriteKey: UnityEngine.U2D.Light2DBase.StopAllCoroutines()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StopAllCoroutines;
tag3: UnityEngine.MonoBehaviour;StopAllCoroutines;
valueInputTypes: UnityEngine.U2D.Light2DBase
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"StopAllCoroutines","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"120536bc-3582-4fd7-9257-e733b8dc9f92","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: Light 2D Base: Print
haystackProgrammer: Light2DBase.print
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labelProgrammer: GetInstanceID ()
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labelProgrammer: GetHashCode ()
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haystackProgrammer: Light2DBase.DontDestroyOnLoad
favoriteKey: UnityEngine.U2D.Light2DBase.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Light 2D Base: Find First Object By Type
haystackProgrammer: Light2DBase.FindFirstObjectByType
favoriteKey: UnityEngine.U2D.Light2DBase.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"84c60da1-f327-4117-848b-c7f54137bfcd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Light 2D Base: Find Any Object By Type
haystackProgrammer: Light2DBase.FindAnyObjectByType
favoriteKey: UnityEngine.U2D.Light2DBase.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"978d1372-7ef9-4578-b6d4-4cb48a83e0a4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Light 2D Base: Find First Object By Type
haystackProgrammer: Light2DBase.FindFirstObjectByType
favoriteKey: UnityEngine.U2D.Light2DBase.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"bc6ebdd2-1fb5-4522-bc38-cc92aa5a40a5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Light 2D Base: Find Any Object By Type
haystackProgrammer: Light2DBase.FindAnyObjectByType
favoriteKey: UnityEngine.U2D.Light2DBase.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"f9187e62-1c57-4362-905b-2a4bbded45e3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Light 2D Base: To String
haystackProgrammer: Light2DBase.ToString
favoriteKey: UnityEngine.U2D.Light2DBase.ToString()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1cfe9bce-7845-4aee-be7b-b22c2dd970f0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Light 2D Base: Equals
haystackProgrammer: Light2DBase.Equals
favoriteKey: UnityEngine.U2D.Light2DBase.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"87857418-43d7-49fd-8c02-495ca6aba63b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Light 2D Base: Get Type
haystackProgrammer: Light2DBase.GetType
favoriteKey: UnityEngine.U2D.Light2DBase.GetType()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"703f3bfc-b605-4874-afdb-6a43656f5874","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Light 2D Base: Reference Equals
haystackProgrammer: Light2DBase.ReferenceEquals
favoriteKey: UnityEngine.U2D.Light2DBase.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2447b2af-1cda-4c8d-9b9d-7673dbdd20ea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Light 2D Base: Get Destroy Cancellation Token
haystackProgrammer: Light2DBase.destroyCancellationToken (get)
favoriteKey: UnityEngine.U2D.Light2DBase.destroyCancellationToken@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"626c82f1-22b5-4ced-8178-c0e075ae0a2a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Light 2D Base: Get Use GUI Layout
haystackProgrammer: Light2DBase.useGUILayout (get)
favoriteKey: UnityEngine.U2D.Light2DBase.useGUILayout@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c4c02f2c-ccab-4698-9004-a221f0a7604b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Light 2D Base: Set Use GUI Layout
haystackProgrammer: Light2DBase.useGUILayout (set)
favoriteKey: UnityEngine.U2D.Light2DBase.useGUILayout@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5ddbfe67-8c9b-4a7e-bd9e-c1cbce90ab4e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Light 2D Base: Get Did Start
haystackProgrammer: Light2DBase.didStart (get)
favoriteKey: UnityEngine.U2D.Light2DBase.didStart@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"905eee38-6f2e-4130-9bfe-1a5b28576fd0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Light 2D Base: Get Did Awake
haystackProgrammer: Light2DBase.didAwake (get)
favoriteKey: UnityEngine.U2D.Light2DBase.didAwake@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce6e8054-2b85-41e6-9e89-dfc81b673fa3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Light 2D Base: Get Run In Edit Mode
haystackProgrammer: Light2DBase.runInEditMode (get)
favoriteKey: UnityEngine.U2D.Light2DBase.runInEditMode@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3be86a91-913a-4bc5-9415-9b305303310c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Light 2D Base: Set Run In Edit Mode
haystackProgrammer: Light2DBase.runInEditMode (set)
favoriteKey: UnityEngine.U2D.Light2DBase.runInEditMode@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c9add0f5-4f13-4d84-bc83-217d9e58501a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Light 2D Base: Get Enabled
haystackProgrammer: Light2DBase.enabled (get)
favoriteKey: UnityEngine.U2D.Light2DBase.enabled@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;enabled
tag3: UnityEngine.U2D.Light2DBase;enabled
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ec66d390-4935-42aa-900c-79e5a4aa69bd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Light 2D Base: Set Enabled
haystackProgrammer: Light2DBase.enabled (set)
favoriteKey: UnityEngine.U2D.Light2DBase.enabled@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;enabled
tag3: UnityEngine.U2D.Light2DBase;enabled
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c6ad94a2-b40d-4093-8bd3-f548b7158b48","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Light 2D Base: Is Active And Enabled
haystackProgrammer: Light2DBase.isActiveAndEnabled (get)
favoriteKey: UnityEngine.U2D.Light2DBase.isActiveAndEnabled@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;isActiveAndEnabled
tag3: UnityEngine.U2D.Light2DBase;isActiveAndEnabled
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d96f4544-7642-449e-80e5-10121e581ddc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Light 2D Base: Get Transform
haystackProgrammer: Light2DBase.transform (get)
favoriteKey: UnityEngine.U2D.Light2DBase.transform@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6864682e-09c2-430a-9f86-2b59e2ec1804","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Light 2D Base: Get Game Object
haystackProgrammer: Light2DBase.gameObject (get)
favoriteKey: UnityEngine.U2D.Light2DBase.gameObject@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d0d8d3b-b832-41b9-a346-c59228f84619","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Light 2D Base: Get Tag
haystackProgrammer: Light2DBase.tag (get)
favoriteKey: UnityEngine.U2D.Light2DBase.tag@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"00ca6b14-6252-4ad3-8fd8-e7d491b31628","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Light 2D Base: Set Tag
haystackProgrammer: Light2DBase.tag (set)
favoriteKey: UnityEngine.U2D.Light2DBase.tag@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6ace7a3a-9074-4d0b-a255-2dd1ea164730","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Light 2D Base: Get Name
haystackProgrammer: Light2DBase.name (get)
favoriteKey: UnityEngine.U2D.Light2DBase.name@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0ad99647-7190-4cf4-aebd-15700ffdc3f6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Light 2D Base: Set Name
haystackProgrammer: Light2DBase.name (set)
favoriteKey: UnityEngine.U2D.Light2DBase.name@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6cf375be-067d-444a-bec5-f493ade8ce2b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Light 2D Base: Get Hide Flags
haystackProgrammer: Light2DBase.hideFlags (get)
favoriteKey: UnityEngine.U2D.Light2DBase.hideFlags@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: UnityEngine.HideFlags
unit:
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Light 2D Base: Set Hide Flags
haystackProgrammer: Light2DBase.hideFlags (set)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Can Bind To (Sprite)
labelProgrammer: CanBindTo (sprite)
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haystackProgrammer: SpriteAtlas.CanBindTo
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: GetSprite (name)
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haystackProgrammer: SpriteAtlas.GetSprite
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sprites (Sprites)
labelProgrammer: GetSprites (sprites)
haystackHuman: Sprite Atlas: Get Sprites
haystackProgrammer: SpriteAtlas.GetSprites
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sprites (Sprites, Name)
labelProgrammer: GetSprites (sprites, name)
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haystackProgrammer: SpriteAtlas.GetSprites
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Sprite Atlas: Get Instance ID
haystackProgrammer: SpriteAtlas.GetInstanceID
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetInstanceID()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Sprite Atlas: Get Hash Code
haystackProgrammer: SpriteAtlas.GetHashCode
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetHashCode()@any
tag1: UnityEngine.U2D.SpriteAtlas
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Sprite Atlas: Equals
haystackProgrammer: SpriteAtlas.Equals
favoriteKey: UnityEngine.U2D.SpriteAtlas.Equals(System.Object)@any
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valueInputTypes: UnityEngine.U2D.SpriteAtlas|System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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haystackProgrammer: SpriteAtlas.Instantiate
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Sprite Atlas: Instantiate
haystackProgrammer: SpriteAtlas.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
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haystackProgrammer: SpriteAtlas.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: SpriteAtlas.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Sprite Atlas: Destroy
haystackProgrammer: SpriteAtlas.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Sprite Atlas: Destroy
haystackProgrammer: SpriteAtlas.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: SpriteAtlas.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: SpriteAtlas.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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haystackProgrammer: SpriteAtlas.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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haystackProgrammer: SpriteAtlas.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
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haystackProgrammer: SpriteAtlas.FindFirstObjectByType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Sprite Atlas: Find Any Object By Type
haystackProgrammer: SpriteAtlas.FindAnyObjectByType
favoriteKey: UnityEngine.U2D.SpriteAtlas.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Sprite Atlas: Find First Object By Type
haystackProgrammer: SpriteAtlas.FindFirstObjectByType
favoriteKey: UnityEngine.U2D.SpriteAtlas.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Sprite Atlas: Find Any Object By Type
haystackProgrammer: SpriteAtlas.FindAnyObjectByType
favoriteKey: UnityEngine.U2D.SpriteAtlas.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Sprite Atlas: To String
haystackProgrammer: SpriteAtlas.ToString
favoriteKey: UnityEngine.U2D.SpriteAtlas.ToString()@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Sprite Atlas: Equals
haystackProgrammer: SpriteAtlas.Equals
favoriteKey: UnityEngine.U2D.SpriteAtlas.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Sprite Atlas: Get Type
haystackProgrammer: SpriteAtlas.GetType
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetType()@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Sprite Atlas: Reference Equals
haystackProgrammer: SpriteAtlas.ReferenceEquals
favoriteKey: UnityEngine.U2D.SpriteAtlas.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Sprite Atlas ()
labelProgrammer: new SpriteAtlas ()
haystackHuman: Sprite Atlas: Create Sprite Atlas
haystackProgrammer: new SpriteAtlas
favoriteKey: UnityEngine.U2D.SpriteAtlas..ctor()@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;.ctor;
tag3: UnityEngine.U2D.SpriteAtlas;.ctor;
valueOutputTypes: UnityEngine.U2D.SpriteAtlas
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Variant
labelProgrammer: isVariant (get)
haystackHuman: Sprite Atlas: Is Variant
haystackProgrammer: SpriteAtlas.isVariant (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.isVariant@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;isVariant
tag3: UnityEngine.U2D.SpriteAtlas;isVariant
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Sprite Atlas: Get Tag
haystackProgrammer: SpriteAtlas.tag (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.tag@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;tag
tag3: UnityEngine.U2D.SpriteAtlas;tag
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sprite Count
labelProgrammer: spriteCount (get)
haystackHuman: Sprite Atlas: Get Sprite Count
haystackProgrammer: SpriteAtlas.spriteCount (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.spriteCount@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;spriteCount
tag3: UnityEngine.U2D.SpriteAtlas;spriteCount
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Int32
unit:
{"member":{"name":"spriteCount","parameterTypes":null,"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4517c38a-1e96-4688-8223-a93b5c13596b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Sprite Atlas: Get Name
haystackProgrammer: SpriteAtlas.name (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.name@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"37689965-4bb2-4a5f-96d2-200ace946a5b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Sprite Atlas: Set Name
haystackProgrammer: SpriteAtlas.name (set)
favoriteKey: UnityEngine.U2D.SpriteAtlas.name@set
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.SpriteAtlas|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Sprite Atlas: Get Hide Flags
haystackProgrammer: SpriteAtlas.hideFlags (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.hideFlags@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"17fef562-115c-4960-b742-af425f673f18","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Sprite Atlas: Set Hide Flags
haystackProgrammer: SpriteAtlas.hideFlags (set)
favoriteKey: UnityEngine.U2D.SpriteAtlas.hideFlags@set
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.SpriteAtlas|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deferred Evaluate ()
labelProgrammer: DeferredEvaluate ()
haystackHuman: Playable Director: Deferred Evaluate
haystackProgrammer: PlayableDirector.DeferredEvaluate
favoriteKey: UnityEngine.Playables.PlayableDirector.DeferredEvaluate()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;DeferredEvaluate;
tag3: UnityEngine.Playables.PlayableDirector;DeferredEvaluate;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Asset)
labelProgrammer: Play (asset)
haystackHuman: Playable Director: Play
haystackProgrammer: PlayableDirector.Play
favoriteKey: UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.PlayableAsset
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Asset, Mode)
labelProgrammer: Play (asset, mode)
haystackHuman: Playable Director: Play
haystackProgrammer: PlayableDirector.Play
tag1: UnityEngine.Playables.PlayableDirector
favoriteKey:
UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAssetUnityEngine.Playables.DirectorWrapMode)@any

tag2:
UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset;UnityEngine.Playables.DirectorWrapMode

tag3:
UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset;UnityEngine.Playables.DirectorWrapMode

unit:
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valueInputTypes:
UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.PlayableAsset|UnityEngine.Playables.DirectorWrapMode


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Generic Binding (Key, Value)
labelProgrammer: SetGenericBinding (key, value)
haystackHuman: Playable Director: Set Generic Binding
haystackProgrammer: PlayableDirector.SetGenericBinding
favoriteKey: UnityEngine.Playables.PlayableDirector.SetGenericBinding(UnityEngine.ObjectUnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;SetGenericBinding;UnityEngine.Object;UnityEngine.Object
tag3: UnityEngine.Playables.PlayableDirector;SetGenericBinding;UnityEngine.Object;UnityEngine.Object
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate ()
labelProgrammer: Evaluate ()
haystackHuman: Playable Director: Evaluate
haystackProgrammer: PlayableDirector.Evaluate
favoriteKey: UnityEngine.Playables.PlayableDirector.Evaluate()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Evaluate;
tag3: UnityEngine.Playables.PlayableDirector;Evaluate;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play ()
labelProgrammer: Play ()
haystackHuman: Playable Director: Play
haystackProgrammer: PlayableDirector.Play
favoriteKey: UnityEngine.Playables.PlayableDirector.Play()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Play;
tag3: UnityEngine.Playables.PlayableDirector;Play;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop ()
labelProgrammer: Stop ()
haystackHuman: Playable Director: Stop
haystackProgrammer: PlayableDirector.Stop
favoriteKey: UnityEngine.Playables.PlayableDirector.Stop()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Stop;
tag3: UnityEngine.Playables.PlayableDirector;Stop;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Pause ()
labelProgrammer: Pause ()
haystackHuman: Playable Director: Pause
haystackProgrammer: PlayableDirector.Pause
favoriteKey: UnityEngine.Playables.PlayableDirector.Pause()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Pause;
tag3: UnityEngine.Playables.PlayableDirector;Pause;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Resume ()
labelProgrammer: Resume ()
haystackHuman: Playable Director: Resume
haystackProgrammer: PlayableDirector.Resume
favoriteKey: UnityEngine.Playables.PlayableDirector.Resume()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Resume;
tag3: UnityEngine.Playables.PlayableDirector;Resume;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Rebuild Graph ()
labelProgrammer: RebuildGraph ()
haystackHuman: Playable Director: Rebuild Graph
haystackProgrammer: PlayableDirector.RebuildGraph
favoriteKey: UnityEngine.Playables.PlayableDirector.RebuildGraph()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;RebuildGraph;
tag3: UnityEngine.Playables.PlayableDirector;RebuildGraph;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Clear Reference Value (Id)
labelProgrammer: ClearReferenceValue (id)
haystackHuman: Playable Director: Clear Reference Value
haystackProgrammer: PlayableDirector.ClearReferenceValue
favoriteKey: UnityEngine.Playables.PlayableDirector.ClearReferenceValue(UnityEngine.PropertyName)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;ClearReferenceValue;UnityEngine.PropertyName
tag3: UnityEngine.Playables.PlayableDirector;ClearReferenceValue;UnityEngine.PropertyName
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labelProgrammer: FindObjectsByType (type, sortMode)
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindFirstObjectByType (type)
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Playable Director: To String
haystackProgrammer: PlayableDirector.ToString
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: PlayableDirector.Equals
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Get Type ()
labelProgrammer: GetType ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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labelHuman: Get State
labelProgrammer: state (get)
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haystackProgrammer: PlayableDirector.state (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Extrapolation Mode
labelProgrammer: extrapolationMode (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
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labelProgrammer: extrapolationMode (set)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Asset
labelProgrammer: playableAsset (get)
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haystackProgrammer: PlayableDirector.playableAsset (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Playable Asset
labelProgrammer: playableAsset (set)
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haystackProgrammer: PlayableDirector.playableAsset (set)
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labelHuman: Get Playable Graph
labelProgrammer: playableGraph (get)
haystackHuman: Playable Director: Get Playable Graph
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Play On Awake
labelProgrammer: playOnAwake (get)
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labelProgrammer: playOnAwake (set)
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labelProgrammer: timeUpdateMode (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Initial Time
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tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Double
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Duration
labelProgrammer: duration (get)
haystackHuman: Playable Director: Get Duration
haystackProgrammer: PlayableDirector.duration (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.duration@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;duration
tag3: UnityEngine.Playables.PlayableDirector;duration
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Playable Director: Get Enabled
haystackProgrammer: PlayableDirector.enabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Playable Director: Set Enabled
haystackProgrammer: PlayableDirector.enabled (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Playable Director: Is Active And Enabled
haystackProgrammer: PlayableDirector.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.isActiveAndEnabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
tag3: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Playable Director: Get Transform
haystackProgrammer: PlayableDirector.transform (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.transform@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Playable Director: Get Game Object
haystackProgrammer: PlayableDirector.gameObject (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.gameObject@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Playable Director: Get Tag
haystackProgrammer: PlayableDirector.tag (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Playable Director: Set Tag
haystackProgrammer: PlayableDirector.tag (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Playable Director: Get Name
haystackProgrammer: PlayableDirector.name (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f73416a-5ae8-47b0-ac5b-add30792614e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Playable Director: Set Name
haystackProgrammer: PlayableDirector.name (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Playable Director: Get Hide Flags
haystackProgrammer: PlayableDirector.hideFlags (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.hideFlags@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f94b968e-8b1f-49bb-80ba-b3df432649ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Playable Director: Set Hide Flags
haystackProgrammer: PlayableDirector.hideFlags (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.hideFlags@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"1418d998-eefb-4060-8bb4-e768006b3327","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Next Control Name (Name)
labelProgrammer: SetNextControlName (name)
haystackHuman: GUI: Set Next Control Name
haystackProgrammer: GUI.SetNextControlName
favoriteKey: UnityEngine.GUI.SetNextControlName(System.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;SetNextControlName;System.String
tag3: UnityEngine.GUI;SetNextControlName;System.String
valueInputTypes: System.String
unit:
{"chainable":false,"parameterNames":["name"],"member":{"name":"SetNextControlName","parameterTypes":["System.String"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9c7e2fa7-0c8f-4a55-8f85-7837b92e9723","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Name Of Focused Control ()
labelProgrammer: GetNameOfFocusedControl ()
haystackHuman: GUI: Get Name Of Focused Control
haystackProgrammer: GUI.GetNameOfFocusedControl
favoriteKey: UnityEngine.GUI.GetNameOfFocusedControl()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;GetNameOfFocusedControl;
tag3: UnityEngine.GUI;GetNameOfFocusedControl;
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Focus Control (Name)
labelProgrammer: FocusControl (name)
haystackHuman: GUI: Focus Control
haystackProgrammer: GUI.FocusControl
favoriteKey: UnityEngine.GUI.FocusControl(System.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;FocusControl;System.String
tag3: UnityEngine.GUI;FocusControl;System.String
valueInputTypes: System.String
unit:
{"chainable":false,"parameterNames":["name"],"member":{"name":"FocusControl","parameterTypes":["System.String"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d1801848-d6ee-445a-9ca4-6089bb0c8611","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Drag Window (Position)
labelProgrammer: DragWindow (position)
haystackHuman: GUI: Drag Window
haystackProgrammer: GUI.DragWindow
favoriteKey: UnityEngine.GUI.DragWindow(UnityEngine.Rect)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;DragWindow;UnityEngine.Rect
tag3: UnityEngine.GUI;DragWindow;UnityEngine.Rect
valueInputTypes: UnityEngine.Rect
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bring Window To Front (Window ID)
labelProgrammer: BringWindowToFront (windowID)
haystackHuman: GUI: Bring Window To Front
haystackProgrammer: GUI.BringWindowToFront
favoriteKey: UnityEngine.GUI.BringWindowToFront(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;BringWindowToFront;System.Int32
tag3: UnityEngine.GUI;BringWindowToFront;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bring Window To Back (Window ID)
labelProgrammer: BringWindowToBack (windowID)
haystackHuman: GUI: Bring Window To Back
haystackProgrammer: GUI.BringWindowToBack
favoriteKey: UnityEngine.GUI.BringWindowToBack(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;BringWindowToBack;System.Int32
tag3: UnityEngine.GUI;BringWindowToBack;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Focus Window (Window ID)
labelProgrammer: FocusWindow (windowID)
haystackHuman: GUI: Focus Window
haystackProgrammer: GUI.FocusWindow
favoriteKey: UnityEngine.GUI.FocusWindow(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;FocusWindow;System.Int32
tag3: UnityEngine.GUI;FocusWindow;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unfocus Window ()
labelProgrammer: UnfocusWindow ()
haystackHuman: GUI: Unfocus Window
haystackProgrammer: GUI.UnfocusWindow
favoriteKey: UnityEngine.GUI.UnfocusWindow()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;UnfocusWindow;
tag3: UnityEngine.GUI;UnfocusWindow;
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Text)
labelProgrammer: Label (position, text)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectSystem.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;System.String
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;System.String
valueInputTypes: UnityEngine.Rect|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Image)
labelProgrammer: Label (position, image)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.Texture)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Content)
labelProgrammer: Label (position, content)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.GUIContent)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent
valueInputTypes: UnityEngine.Rect|UnityEngine.GUIContent
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Text, Style)
labelProgrammer: Label (position, text, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectSystem.StringUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;System.String;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;System.String;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|System.String|UnityEngine.GUIStyle
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Image, Style)
labelProgrammer: Label (position, image, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.TextureUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture|UnityEngine.GUIStyle
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Content, Style)
labelProgrammer: Label (position, content, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.GUIContentUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|UnityEngine.GUIContent|UnityEngine.GUIStyle
unit:
{"chainable":false,"parameterNames":["position","content","style"],"member":{"name":"Label","parameterTypes":["UnityEngine.Rect","UnityEngine.GUIContent","UnityEngine.GUIStyle"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%position":{"xMin":0.0,"yMin":0.0,"xMax":0.0,"yMax":0.0,"$type":"UnityEngine.Rect"}},"position":{"x":0.0,"y":0.0},"guid":"b8f57d45-b058-4fcb-8148-96b2198937af","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Draw Texture (Position, Image)
labelProgrammer: DrawTexture (position, image)
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