# UnitOptionRow

optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracking State Input
labelProgrammer: trackingStateInput (set)
haystackHuman: Tracked Pose Driver: Set Tracking State Input
haystackProgrammer: TrackedPoseDriver.trackingStateInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingStateInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
{"chainable":false,"member":{"name":"trackingStateInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce97d79f-3166-4d8a-b1e7-89d96d0069c3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Action
labelProgrammer: positionAction (get)
haystackHuman: Tracked Pose Driver: Get Position Action
haystackProgrammer: TrackedPoseDriver.positionAction (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionAction@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"member":{"name":"positionAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ded7292d-846a-4de5-bd20-7d0b54c49f65","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Action
labelProgrammer: positionAction (set)
haystackHuman: Tracked Pose Driver: Set Position Action
haystackProgrammer: TrackedPoseDriver.positionAction (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionAction@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"chainable":false,"member":{"name":"positionAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"91ed7169-c853-478b-beef-b656a725db94","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Action
labelProgrammer: rotationAction (get)
haystackHuman: Tracked Pose Driver: Get Rotation Action
haystackProgrammer: TrackedPoseDriver.rotationAction (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationAction@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"member":{"name":"rotationAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"891a8648-ab18-4a8f-9141-13aee13f22c2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Action
labelProgrammer: rotationAction (set)
haystackHuman: Tracked Pose Driver: Set Rotation Action
haystackProgrammer: TrackedPoseDriver.rotationAction (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationAction@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"chainable":false,"member":{"name":"rotationAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"593c59b2-1748-49cc-867a-f2949d601f6d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Tracked Pose Driver: Get Destroy Cancellation Token
haystackProgrammer: TrackedPoseDriver.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"204b7fc2-e86f-4434-b09a-bd7b6e6216e3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Tracked Pose Driver: Get Use GUI Layout
haystackProgrammer: TrackedPoseDriver.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.useGUILayout@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b0d8236c-c04e-4bbc-bd28-c10de316db5b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Tracked Pose Driver: Set Use GUI Layout
haystackProgrammer: TrackedPoseDriver.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.useGUILayout@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"aa59665d-41ad-45ac-91f0-77f2860685e0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Tracked Pose Driver: Get Did Start
haystackProgrammer: TrackedPoseDriver.didStart (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.didStart@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2502a3c2-eb19-4ce8-a2bc-5c43aee9b35e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Tracked Pose Driver: Get Did Awake
haystackProgrammer: TrackedPoseDriver.didAwake (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.didAwake@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3bbbb28b-99e1-4239-b204-9b5e79c00657","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Tracked Pose Driver: Get Run In Edit Mode
haystackProgrammer: TrackedPoseDriver.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.runInEditMode@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"22728b4d-0d5e-4ffa-ad37-8b7a94ad5e84","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Tracked Pose Driver: Set Run In Edit Mode
haystackProgrammer: TrackedPoseDriver.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.runInEditMode@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"914b3822-ffdb-45e5-8347-e5e61a21e9ce","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Tracked Pose Driver: Get Enabled
haystackProgrammer: TrackedPoseDriver.enabled (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.enabled@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f6e9cbd6-b8e1-4253-9b3a-d1bae15851f7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Tracked Pose Driver: Set Enabled
haystackProgrammer: TrackedPoseDriver.enabled (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.enabled@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"0c83c21d-ffc9-465c-9799-4ff32073063f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Tracked Pose Driver: Is Active And Enabled
haystackProgrammer: TrackedPoseDriver.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;isActiveAndEnabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"57c50ee4-1fe4-499a-89a9-5965edec32b3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Tracked Pose Driver: Get Transform
haystackProgrammer: TrackedPoseDriver.transform (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.transform@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"86caad2d-8e02-4c64-a19b-881ff68ae80b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Tracked Pose Driver: Get Game Object
haystackProgrammer: TrackedPoseDriver.gameObject (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.gameObject@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d2b67773-cdc4-4639-8c1d-a1fa243153ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Tracked Pose Driver: Get Tag
haystackProgrammer: TrackedPoseDriver.tag (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.tag@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"324a6b4a-35c4-4309-8c60-b294e651c0ac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Tracked Pose Driver: Set Tag
haystackProgrammer: TrackedPoseDriver.tag (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.tag@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"60d067cc-622d-4133-91c3-bf6510165f01","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Tracked Pose Driver: Get Name
haystackProgrammer: TrackedPoseDriver.name (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.name@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e06921bd-aa86-4dc9-825b-4bcb63da8bfd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Tracked Pose Driver: Set Name
haystackProgrammer: TrackedPoseDriver.name (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.name@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"71b0942b-807e-499c-96ed-ef78e9fa6360","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Tracked Pose Driver: Get Hide Flags
haystackProgrammer: TrackedPoseDriver.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.hideFlags@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b5ebde94-b9c8-41a1-b5ae-49cde26e7eb2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Tracked Pose Driver: Set Hide Flags
haystackProgrammer: TrackedPoseDriver.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.hideFlags@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"034d6c04-0e1d-4089-8f60-17554a28e366","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Activate Module ()
labelProgrammer: ActivateModule ()
haystackHuman: Input System UI Input Module: Activate Module
haystackProgrammer: InputSystemUIInputModule.ActivateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.ActivateModule()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;ActivateModule;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;ActivateModule;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ActivateModule","parameterTypes":[],"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4a0b81b0-655a-49cb-87b2-0b9d008f0b36","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Or Touch Id)
labelProgrammer: IsPointerOverGameObject (pointerOrTouchId)
haystackHuman: Input System UI Input Module: Is Pointer Over Game Object
haystackProgrammer: InputSystemUIInputModule.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsPointerOverGameObject(System.Int32)@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsPointerOverGameObject;System.Int32
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsPointerOverGameObject;System.Int32
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Int32
valueOutputTypes: System.Boolean
unit:
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labelProgrammer: FindObjectsByType (type, sortMode)
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindFirstObjectByType (type)
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labelProgrammer: FindAnyObjectByType (type)
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Input System UI Input Module: To String
haystackProgrammer: InputSystemUIInputModule.ToString
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Input System UI Input Module: Equals
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labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Input System UI Input Module: Get Type
haystackProgrammer: InputSystemUIInputModule.GetType
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labelHuman: Get Deselect On Background Click
labelProgrammer: deselectOnBackgroundClick (get)
haystackHuman: Input System UI Input Module: Get Deselect On Background Click
haystackProgrammer: InputSystemUIInputModule.deselectOnBackgroundClick (get)
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labelHuman: Set Deselect On Background Click
labelProgrammer: deselectOnBackgroundClick (set)
haystackHuman: Input System UI Input Module: Set Deselect On Background Click
haystackProgrammer: InputSystemUIInputModule.deselectOnBackgroundClick (set)
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labelHuman: Get Pointer Behavior
labelProgrammer: pointerBehavior (get)
haystackHuman: Input System UI Input Module: Get Pointer Behavior
haystackProgrammer: InputSystemUIInputModule.pointerBehavior (get)
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labelHuman: Set Pointer Behavior
labelProgrammer: pointerBehavior (set)
haystackHuman: Input System UI Input Module: Set Pointer Behavior
haystackProgrammer: InputSystemUIInputModule.pointerBehavior (set)
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labelHuman: Get Cursor Lock Behavior
labelProgrammer: cursorLockBehavior (get)
haystackHuman: Input System UI Input Module: Get Cursor Lock Behavior
haystackProgrammer: InputSystemUIInputModule.cursorLockBehavior (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cursorLockBehavior@get
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labelHuman: Set Cursor Lock Behavior
labelProgrammer: cursorLockBehavior (set)
haystackHuman: Input System UI Input Module: Set Cursor Lock Behavior
haystackProgrammer: InputSystemUIInputModule.cursorLockBehavior (set)
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labelHuman: Get Scroll Delta Per Tick
labelProgrammer: scrollDeltaPerTick (get)
haystackHuman: Input System UI Input Module: Get Scroll Delta Per Tick
haystackProgrammer: InputSystemUIInputModule.scrollDeltaPerTick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollDeltaPerTick@get
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labelHuman: Set Scroll Delta Per Tick
labelProgrammer: scrollDeltaPerTick (set)
haystackHuman: Input System UI Input Module: Set Scroll Delta Per Tick
haystackProgrammer: InputSystemUIInputModule.scrollDeltaPerTick (set)
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labelHuman: Get Move Repeat Delay
labelProgrammer: moveRepeatDelay (get)
haystackHuman: Input System UI Input Module: Get Move Repeat Delay
haystackProgrammer: InputSystemUIInputModule.moveRepeatDelay (get)
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valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move Repeat Delay
labelProgrammer: moveRepeatDelay (set)
haystackHuman: Input System UI Input Module: Set Move Repeat Delay
haystackProgrammer: InputSystemUIInputModule.moveRepeatDelay (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatDelay@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Move Repeat Rate
labelProgrammer: moveRepeatRate (get)
haystackHuman: Input System UI Input Module: Get Move Repeat Rate
haystackProgrammer: InputSystemUIInputModule.moveRepeatRate (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatRate@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move Repeat Rate
labelProgrammer: moveRepeatRate (set)
haystackHuman: Input System UI Input Module: Set Move Repeat Rate
haystackProgrammer: InputSystemUIInputModule.moveRepeatRate (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatRate@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Xr Tracking Origin
labelProgrammer: xrTrackingOrigin (get)
haystackHuman: Input System UI Input Module: Get Xr Tracking Origin
haystackProgrammer: InputSystemUIInputModule.xrTrackingOrigin (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.xrTrackingOrigin@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Xr Tracking Origin
labelProgrammer: xrTrackingOrigin (set)
haystackHuman: Input System UI Input Module: Set Xr Tracking Origin
haystackProgrammer: InputSystemUIInputModule.xrTrackingOrigin (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.xrTrackingOrigin@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Drag Threshold Multiplier
labelProgrammer: trackedDeviceDragThresholdMultiplier (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Drag Threshold Multiplier
haystackProgrammer: InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Drag Threshold Multiplier
labelProgrammer: trackedDeviceDragThresholdMultiplier (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Drag Threshold Multiplier
haystackProgrammer: InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Input System UI Input Module: Get Point
haystackProgrammer: InputSystemUIInputModule.point (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.point@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Point
labelProgrammer: point (set)
haystackHuman: Input System UI Input Module: Set Point
haystackProgrammer: InputSystemUIInputModule.point (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.point@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scroll Wheel
labelProgrammer: scrollWheel (get)
haystackHuman: Input System UI Input Module: Get Scroll Wheel
haystackProgrammer: InputSystemUIInputModule.scrollWheel (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollWheel@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scroll Wheel
labelProgrammer: scrollWheel (set)
haystackHuman: Input System UI Input Module: Set Scroll Wheel
haystackProgrammer: InputSystemUIInputModule.scrollWheel (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollWheel@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Left Click
labelProgrammer: leftClick (get)
haystackHuman: Input System UI Input Module: Get Left Click
haystackProgrammer: InputSystemUIInputModule.leftClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.leftClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Left Click
labelProgrammer: leftClick (set)
haystackHuman: Input System UI Input Module: Set Left Click
haystackProgrammer: InputSystemUIInputModule.leftClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.leftClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Middle Click
labelProgrammer: middleClick (get)
haystackHuman: Input System UI Input Module: Get Middle Click
haystackProgrammer: InputSystemUIInputModule.middleClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.middleClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Middle Click
labelProgrammer: middleClick (set)
haystackHuman: Input System UI Input Module: Set Middle Click
haystackProgrammer: InputSystemUIInputModule.middleClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.middleClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Right Click
labelProgrammer: rightClick (get)
haystackHuman: Input System UI Input Module: Get Right Click
haystackProgrammer: InputSystemUIInputModule.rightClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.rightClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Right Click
labelProgrammer: rightClick (set)
haystackHuman: Input System UI Input Module: Set Right Click
haystackProgrammer: InputSystemUIInputModule.rightClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.rightClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Move
labelProgrammer: move (get)
haystackHuman: Input System UI Input Module: Get Move
haystackProgrammer: InputSystemUIInputModule.move (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.move@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move
labelProgrammer: move (set)
haystackHuman: Input System UI Input Module: Set Move
haystackProgrammer: InputSystemUIInputModule.move (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.move@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Submit
labelProgrammer: submit (get)
haystackHuman: Input System UI Input Module: Get Submit
haystackProgrammer: InputSystemUIInputModule.submit (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.submit@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Submit
labelProgrammer: submit (set)
haystackHuman: Input System UI Input Module: Set Submit
haystackProgrammer: InputSystemUIInputModule.submit (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.submit@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Cancel
labelProgrammer: cancel (get)
haystackHuman: Input System UI Input Module: Get Cancel
haystackProgrammer: InputSystemUIInputModule.cancel (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cancel@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Cancel
labelProgrammer: cancel (set)
haystackHuman: Input System UI Input Module: Set Cancel
haystackProgrammer: InputSystemUIInputModule.cancel (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cancel@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Orientation
labelProgrammer: trackedDeviceOrientation (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Orientation
haystackProgrammer: InputSystemUIInputModule.trackedDeviceOrientation (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceOrientation@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Orientation
labelProgrammer: trackedDeviceOrientation (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Orientation
haystackProgrammer: InputSystemUIInputModule.trackedDeviceOrientation (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceOrientation@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"chainable":false,"member":{"name":"trackedDeviceOrientation","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"c2f7aec4-67fc-42e9-a599-e6a363aa82b5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Position
labelProgrammer: trackedDevicePosition (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Position
haystackProgrammer: InputSystemUIInputModule.trackedDevicePosition (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDevicePosition@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"trackedDevicePosition","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c96cc400-b33d-4b9d-a957-9cf53e9ba0a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Position
labelProgrammer: trackedDevicePosition (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Position
haystackProgrammer: InputSystemUIInputModule.trackedDevicePosition (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDevicePosition@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"chainable":false,"member":{"name":"trackedDevicePosition","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"3dd39872-6fb0-4ee8-85f1-068725f21236","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Actions Asset
labelProgrammer: actionsAsset (get)
haystackHuman: Input System UI Input Module: Get Actions Asset
haystackProgrammer: InputSystemUIInputModule.actionsAsset (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.actionsAsset@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"member":{"name":"actionsAsset","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4c4ab838-0a88-4c8e-bce7-0e9ddd2d06ce","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Actions Asset
labelProgrammer: actionsAsset (set)
haystackHuman: Input System UI Input Module: Set Actions Asset
haystackProgrammer: InputSystemUIInputModule.actionsAsset (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.actionsAsset@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"chainable":false,"member":{"name":"actionsAsset","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"c621fe00-58bd-4507-bd1d-b94df812d88a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input
labelProgrammer: input (get)
haystackHuman: Input System UI Input Module: Get Input
haystackProgrammer: InputSystemUIInputModule.input (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.input@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;input
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;input
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
{"member":{"name":"input","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a0ed23f3-f4c3-43f0-b316-94153c54337d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Override
labelProgrammer: inputOverride (get)
haystackHuman: Input System UI Input Module: Get Input Override
haystackProgrammer: InputSystemUIInputModule.inputOverride (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.inputOverride@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
{"member":{"name":"inputOverride","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dfc1440a-459b-4f14-a898-b5e9ea422c76","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Input Override
labelProgrammer: inputOverride (set)
haystackHuman: Input System UI Input Module: Set Input Override
haystackProgrammer: InputSystemUIInputModule.inputOverride (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.inputOverride@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
{"chainable":false,"member":{"name":"inputOverride","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"fbd069a4-96fa-41d2-bf5b-1e548f55c338","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Input System UI Input Module: Get Destroy Cancellation Token
haystackProgrammer: InputSystemUIInputModule.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9eaee2c4-096c-4ec1-a8b1-9a72ec42cb25","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Input System UI Input Module: Get Use GUI Layout
haystackProgrammer: InputSystemUIInputModule.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.useGUILayout@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"61db4e90-bb52-47eb-a186-0f383739633c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Input System UI Input Module: Set Use GUI Layout
haystackProgrammer: InputSystemUIInputModule.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.useGUILayout@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"26fa2b73-c6a0-42f3-bb60-020b2d2b1141","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Input System UI Input Module: Get Did Start
haystackProgrammer: InputSystemUIInputModule.didStart (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.didStart@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9995cfdc-0650-4322-8654-8c55e65225a2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Input System UI Input Module: Get Did Awake
haystackProgrammer: InputSystemUIInputModule.didAwake (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.didAwake@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"47caa0c3-93a6-4e10-8312-996d304ecbd2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Input System UI Input Module: Get Run In Edit Mode
haystackProgrammer: InputSystemUIInputModule.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.runInEditMode@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e7875139-a114-4df9-915e-dd26ba912d8b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Input System UI Input Module: Set Run In Edit Mode
haystackProgrammer: InputSystemUIInputModule.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.runInEditMode@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"213d9eb3-d009-4c2f-a25e-ddc9849e1987","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Input System UI Input Module: Get Enabled
haystackProgrammer: InputSystemUIInputModule.enabled (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.enabled@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d3dd25a6-3014-434e-ac91-758a0f2fc70d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Input System UI Input Module: Set Enabled
haystackProgrammer: InputSystemUIInputModule.enabled (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.enabled@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ec3e5eda-0cb7-4f7d-aa27-14204212f4fb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Input System UI Input Module: Is Active And Enabled
haystackProgrammer: InputSystemUIInputModule.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;isActiveAndEnabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ffd818b4-3e57-41f2-b717-5f250c9dad73","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Input System UI Input Module: Get Transform
haystackProgrammer: InputSystemUIInputModule.transform (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.transform@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eac10174-f5c8-4c14-a2f0-b9ba2f02a21e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Input System UI Input Module: Get Game Object
haystackProgrammer: InputSystemUIInputModule.gameObject (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.gameObject@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1b12eb37-166e-465f-bc17-e382a5a29495","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Input System UI Input Module: Get Tag
haystackProgrammer: InputSystemUIInputModule.tag (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.tag@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"132e661a-bc69-45ee-9136-e5cff8991f5d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Input System UI Input Module: Set Tag
haystackProgrammer: InputSystemUIInputModule.tag (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.tag@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2b909163-6709-4d94-9951-1e8d8e019522","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input System UI Input Module: Get Name
haystackProgrammer: InputSystemUIInputModule.name (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.name@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e5bad7a4-9168-4303-9bcf-9826d24b0790","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input System UI Input Module: Set Name
haystackProgrammer: InputSystemUIInputModule.name (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.name@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"abd5a1ce-1aed-4f92-ad9c-e3d620c57da1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input System UI Input Module: Get Hide Flags
haystackProgrammer: InputSystemUIInputModule.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.hideFlags@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;hideFlags
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labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
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haystackProgrammer: InputSystemUIInputModule.hideFlags (set)
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labelProgrammer: UpdateModules ()
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haystackProgrammer: MultiplayerEventSystem.UpdateModules
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labelProgrammer: SetSelectedGameObject (selected, pointer)
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haystackProgrammer: MultiplayerEventSystem.SetSelectedGameObject
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labelProgrammer: SetSelectedGameObject (selected)
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haystackProgrammer: MultiplayerEventSystem.SetSelectedGameObject
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labelHuman: Raycast All (Event Data, Raycast Results)
labelProgrammer: RaycastAll (eventData, raycastResults)
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haystackProgrammer: MultiplayerEventSystem.RaycastAll
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labelProgrammer: IsPointerOverGameObject ()
haystackHuman: Multiplayer Event System: Is Pointer Over Game Object
haystackProgrammer: MultiplayerEventSystem.IsPointerOverGameObject
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labelProgrammer: IsPointerOverGameObject (pointerId)
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labelProgrammer: SetUITookitEventSystemOverride (activeEventSystem, sendEvents, createPanelGameObjectsOnStart)
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labelHuman:
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labelHuman: To String ()
labelProgrammer: ToString ()
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labelHuman: Is Active ()
labelProgrammer: IsActive ()
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labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
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labelProgrammer: IsInvoking ()
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Multiplayer Event System: Cancel Invoke
haystackProgrammer: MultiplayerEventSystem.CancelInvoke
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labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
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haystackProgrammer: MultiplayerEventSystem.Invoke
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labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
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labelProgrammer: CancelInvoke (methodName)
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labelProgrammer: StartCoroutine (methodName)
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labelHuman: Get Hash Code ()
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labelProgrammer: DestroyImmediate (obj)
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labelProgrammer: FindObjectsByType (type, sortMode)
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindFirstObjectByType (type)
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labelProgrammer: FindAnyObjectByType (type)
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haystackProgrammer: MultiplayerEventSystem.FindAnyObjectByType
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Multiplayer Event System: Equals
haystackProgrammer: MultiplayerEventSystem.Equals
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.Equals(System.ObjectSystem.Object)@any
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labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Multiplayer Event System: Get Type
haystackProgrammer: MultiplayerEventSystem.GetType
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Multiplayer Event System: Reference Equals
haystackProgrammer: MultiplayerEventSystem.ReferenceEquals
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labelHuman: Get Player Root
labelProgrammer: playerRoot (get)
haystackHuman: Multiplayer Event System: Get Player Root
haystackProgrammer: MultiplayerEventSystem.playerRoot (get)
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labelHuman: Set Player Root
labelProgrammer: playerRoot (set)
haystackHuman: Multiplayer Event System: Set Player Root
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labelHuman: Get Current
labelProgrammer: current (get)
haystackHuman: Multiplayer Event System: Get Current
haystackProgrammer: MultiplayerEventSystem.current (get)
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labelHuman: Set Current
labelProgrammer: current (set)
haystackHuman: Multiplayer Event System: Set Current
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labelHuman: Get Send Navigation Events
labelProgrammer: sendNavigationEvents (get)
haystackHuman: Multiplayer Event System: Get Send Navigation Events
haystackProgrammer: MultiplayerEventSystem.sendNavigationEvents (get)
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labelHuman: Set Send Navigation Events
labelProgrammer: sendNavigationEvents (set)
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labelHuman: Get Pixel Drag Threshold
labelProgrammer: pixelDragThreshold (get)
haystackHuman: Multiplayer Event System: Get Pixel Drag Threshold
haystackProgrammer: MultiplayerEventSystem.pixelDragThreshold (get)
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labelProgrammer: pixelDragThreshold (set)
haystackHuman: Multiplayer Event System: Set Pixel Drag Threshold
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labelHuman: Get Current Input Module
labelProgrammer: currentInputModule (get)
haystackHuman: Multiplayer Event System: Get Current Input Module
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labelHuman: Get First Selected Game Object
labelProgrammer: firstSelectedGameObject (get)
haystackHuman: Multiplayer Event System: Get First Selected Game Object
haystackProgrammer: MultiplayerEventSystem.firstSelectedGameObject (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.firstSelectedGameObject@get
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labelHuman: Set First Selected Game Object
labelProgrammer: firstSelectedGameObject (set)
haystackHuman: Multiplayer Event System: Set First Selected Game Object
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labelHuman: Get Current Selected Game Object
labelProgrammer: currentSelectedGameObject (get)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Is Focused
labelProgrammer: isFocused (get)
haystackHuman: Multiplayer Event System: Is Focused
haystackProgrammer: MultiplayerEventSystem.isFocused (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.isFocused@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;isFocused
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;isFocused
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isFocused","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4589fe46-1bbd-4841-81cc-944e65fc082f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Already Selecting
labelProgrammer: alreadySelecting (get)
haystackHuman: Multiplayer Event System: Get Already Selecting
haystackProgrammer: MultiplayerEventSystem.alreadySelecting (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.alreadySelecting@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;alreadySelecting
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;alreadySelecting
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"alreadySelecting","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a1ba31fa-de62-4d81-8f28-0c44b49e87be","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Multiplayer Event System: Get Destroy Cancellation Token
haystackProgrammer: MultiplayerEventSystem.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6f8506bc-d552-45e1-95f0-e099a322d993","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Multiplayer Event System: Get Use GUI Layout
haystackProgrammer: MultiplayerEventSystem.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.useGUILayout@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"79aa0f3c-a92e-4547-86cc-64bb26a3b5db","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Multiplayer Event System: Set Use GUI Layout
haystackProgrammer: MultiplayerEventSystem.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.useGUILayout@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"17d62594-60d0-46c3-9dbd-893ae672dbe0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Multiplayer Event System: Get Did Start
haystackProgrammer: MultiplayerEventSystem.didStart (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.didStart@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"75b0c64d-f24a-4a34-bda2-4cc2de2b5875","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Multiplayer Event System: Get Did Awake
haystackProgrammer: MultiplayerEventSystem.didAwake (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.didAwake@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"76f501e1-5ec4-487b-8607-ff970fee0261","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Multiplayer Event System: Get Run In Edit Mode
haystackProgrammer: MultiplayerEventSystem.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.runInEditMode@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"04f0c7f5-2427-4e56-b41d-e32036b784ce","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Multiplayer Event System: Set Run In Edit Mode
haystackProgrammer: MultiplayerEventSystem.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.runInEditMode@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"25c3d284-f257-4534-9bbb-2780bed76382","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Multiplayer Event System: Get Enabled
haystackProgrammer: MultiplayerEventSystem.enabled (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.enabled@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;enabled
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;enabled
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2c7d31a9-9e2e-438b-bb72-f90820a45cac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Multiplayer Event System: Set Enabled
haystackProgrammer: MultiplayerEventSystem.enabled (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.enabled@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;enabled
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;enabled
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7f05a1cb-bcba-42ce-b557-7294eacb3cd5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Multiplayer Event System: Is Active And Enabled
haystackProgrammer: MultiplayerEventSystem.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;isActiveAndEnabled
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"92351953-a001-4967-91a0-7e7b275e8579","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Multiplayer Event System: Get Transform
haystackProgrammer: MultiplayerEventSystem.transform (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.transform@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f338dfee-c1ec-478f-95a9-3c6a5b18ece4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Multiplayer Event System: Get Game Object
haystackProgrammer: MultiplayerEventSystem.gameObject (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.gameObject@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ae2d1be4-0507-4b81-a450-19236740fd00","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Multiplayer Event System: Get Tag
haystackProgrammer: MultiplayerEventSystem.tag (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.tag@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7045ebed-cde3-404f-84c6-42ad1356995d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Multiplayer Event System: Set Tag
haystackProgrammer: MultiplayerEventSystem.tag (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.tag@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"949e4150-68b8-4c32-9df3-2b6bbb3a2cd9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Multiplayer Event System: Get Name
haystackProgrammer: MultiplayerEventSystem.name (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.name@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"613147b1-cbb6-4f2c-9943-7c4b3f9ae188","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Multiplayer Event System: Set Name
haystackProgrammer: MultiplayerEventSystem.name (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.name@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4a9d1357-8ce7-4f76-827f-453d06ca343d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Multiplayer Event System: Get Hide Flags
haystackProgrammer: MultiplayerEventSystem.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.hideFlags@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e171b196-7bcf-4feb-9ea9-d2702737945b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Multiplayer Event System: Set Hide Flags
haystackProgrammer: MultiplayerEventSystem.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.hideFlags@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"e3601f86-f9e0-40d2-bfd1-a7f868e1ae0e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Event Data, Result Append List)
labelProgrammer: Raycast (eventData, resultAppendList)
haystackHuman: Tracked Device Raycaster: Raycast
haystackProgrammer: TrackedDeviceRaycaster.Raycast
tag1: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
favoriteKey:
UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.Raycast(UnityEngine.EventSystems.PointerEventDataSystem.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;Raycast;UnityEngine.EventSystems.PointerEventData;System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;Raycast;UnityEngine.EventSystems.PointerEventData;System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["eventData","resultAppendList"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.EventSystems.PointerEventData","System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.InputSystem.UI.TrackedDeviceRaycaster","targetTypeName":"UnityEngine.InputSystem.UI.TrackedDeviceRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ad4c7911-0c8d-487f-8161-3f1e0790d307","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.InputSystem.UI.TrackedDeviceRaycaster|UnityEngine.EventSystems.PointerEventData|System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Tracked Device Raycaster: To String
haystackProgrammer: TrackedDeviceRaycaster.ToString
favoriteKey: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.ToString()@any
tag1: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
tag2: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;ToString;
tag3: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;ToString;
valueInputTypes: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.InputSystem.UI.TrackedDeviceRaycaster","targetTypeName":"UnityEngine.InputSystem.UI.TrackedDeviceRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c085161c-46d7-41eb-8905-510e063efa44","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Tracked Device Raycaster: Is Active
haystackProgrammer: TrackedDeviceRaycaster.IsActive
favoriteKey: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.IsActive()@any
tag1: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
tag2: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;IsActive;
tag3: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;IsActive;
valueInputTypes: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Tracked Device Raycaster: Is Destroyed
haystackProgrammer: TrackedDeviceRaycaster.IsDestroyed
favoriteKey: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.IsDestroyed()@any
tag1: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
tag2: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;IsDestroyed;
tag3: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;IsDestroyed;
valueInputTypes: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Tracked Device Raycaster: Is Invoking
haystackProgrammer: TrackedDeviceRaycaster.IsInvoking
favoriteKey: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.IsInvoking()@any
tag1: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
tag2: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
valueOutputTypes: System.Boolean
unit:
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