# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Ludiq Behaviour: Get Enabled
haystackProgrammer: LudiqBehaviour.enabled (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.enabled@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;enabled
tag3: Unity.VisualScripting.LudiqBehaviour;enabled
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3b6de166-208b-46cc-a31e-5a78fed2a4e6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Ludiq Behaviour: Set Enabled
haystackProgrammer: LudiqBehaviour.enabled (set)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.enabled@set
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;enabled
tag3: Unity.VisualScripting.LudiqBehaviour;enabled
valueInputTypes: Unity.VisualScripting.LudiqBehaviour|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"01f976c3-ac86-44b8-ab10-1120e0f8f409","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Ludiq Behaviour: Is Active And Enabled
haystackProgrammer: LudiqBehaviour.isActiveAndEnabled (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.isActiveAndEnabled@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;isActiveAndEnabled
tag3: Unity.VisualScripting.LudiqBehaviour;isActiveAndEnabled
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"77591048-e800-478a-8774-c7f292ae9c40","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Ludiq Behaviour: Get Transform
haystackProgrammer: LudiqBehaviour.transform (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.transform@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f20effc9-daa5-4fc3-ae94-ae87126bd1f2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Ludiq Behaviour: Get Game Object
haystackProgrammer: LudiqBehaviour.gameObject (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.gameObject@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5af721d8-71d4-4716-8fc7-9b0a8ae92271","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Ludiq Behaviour: Get Tag
haystackProgrammer: LudiqBehaviour.tag (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.tag@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3050b072-3b27-4824-9bb4-3548504b87ca","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Ludiq Behaviour: Set Tag
haystackProgrammer: LudiqBehaviour.tag (set)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.tag@set
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.LudiqBehaviour|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d70542bc-853d-4f9b-85d2-898816cca1f7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Ludiq Behaviour: Get Name
haystackProgrammer: LudiqBehaviour.name (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.name@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"91c6c5ce-0386-4f18-9340-b35b8208c4f2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Ludiq Behaviour: Set Name
haystackProgrammer: LudiqBehaviour.name (set)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.name@set
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.LudiqBehaviour|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"22cdfc16-c0f4-42b1-a1f6-88d0073df51e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Ludiq Behaviour: Get Hide Flags
haystackProgrammer: LudiqBehaviour.hideFlags (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.hideFlags@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dc1bd9b1-8607-4592-ab59-3b89bbc3368e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Ludiq Behaviour: Set Hide Flags
haystackProgrammer: LudiqBehaviour.hideFlags (set)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.hideFlags@set
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.LudiqBehaviour|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"dea5ac50-7847-432a-a454-81251433295b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Ludiq Scriptable Object: To String
haystackProgrammer: LudiqScriptableObject.ToString
favoriteKey: Unity.VisualScripting.LudiqScriptableObject.ToString()@any
tag1: Unity.VisualScripting.LudiqScriptableObject
tag2: Unity.VisualScripting.LudiqScriptableObject;ToString;
tag3: Unity.VisualScripting.LudiqScriptableObject;ToString;
valueInputTypes: Unity.VisualScripting.LudiqScriptableObject
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5fd4ec6e-752c-47fa-9641-aa87ac5d8660","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Ludiq Scriptable Object: Create Instance
haystackProgrammer: LudiqScriptableObject.CreateInstance
favoriteKey: Unity.VisualScripting.LudiqScriptableObject.CreateInstance(System.String)@any
tag1: Unity.VisualScripting.LudiqScriptableObject
tag2: Unity.VisualScripting.LudiqScriptableObject;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["className"],"member":{"name":"CreateInstance","parameterTypes":["System.String"],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"%className":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"087c740d-9e8d-4def-9e46-bafd90d045db","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Ludiq Scriptable Object: Create Instance
haystackProgrammer: LudiqScriptableObject.CreateInstance
favoriteKey: Unity.VisualScripting.LudiqScriptableObject.CreateInstance(System.Type)@any
tag1: Unity.VisualScripting.LudiqScriptableObject
tag2: Unity.VisualScripting.LudiqScriptableObject;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"CreateInstance","parameterTypes":["System.Type"],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"2620c049-3ab0-4b2d-8442-afa5c9045cf8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Ludiq Scriptable Object: Get Instance ID
haystackProgrammer: LudiqScriptableObject.GetInstanceID
favoriteKey: Unity.VisualScripting.LudiqScriptableObject.GetInstanceID()@any
tag1: Unity.VisualScripting.LudiqScriptableObject
tag2: Unity.VisualScripting.LudiqScriptableObject;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: Unity.VisualScripting.LudiqScriptableObject
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"042292d0-3ce1-41cd-9b49-e92bd0be77bd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Ludiq Scriptable Object: Get Hash Code
haystackProgrammer: LudiqScriptableObject.GetHashCode
favoriteKey: Unity.VisualScripting.LudiqScriptableObject.GetHashCode()@any
tag1: Unity.VisualScripting.LudiqScriptableObject
tag2: Unity.VisualScripting.LudiqScriptableObject;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: Unity.VisualScripting.LudiqScriptableObject
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7c314b52-1181-4850-aafb-96da2b6c071d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Ludiq Scriptable Object: Equals
haystackProgrammer: LudiqScriptableObject.Equals
favoriteKey: Unity.VisualScripting.LudiqScriptableObject.Equals(System.Object)@any
tag1: Unity.VisualScripting.LudiqScriptableObject
tag2: Unity.VisualScripting.LudiqScriptableObject;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: Unity.VisualScripting.LudiqScriptableObject|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7c39c755-983f-4eb1-aff6-7a706cc04063","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Ludiq Scriptable Object: Instantiate
haystackProgrammer: LudiqScriptableObject.Instantiate
tag1: Unity.VisualScripting.LudiqScriptableObject
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
Unity.VisualScripting.LudiqScriptableObject.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
Unity.VisualScripting.LudiqScriptableObject;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"parameterNames":["original","position","rotation"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"dcef94c0-ae69-4b09-87a4-660fcd4941fd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Ludiq Scriptable Object: Instantiate
haystackProgrammer: LudiqScriptableObject.Instantiate
tag1: Unity.VisualScripting.LudiqScriptableObject
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
Unity.VisualScripting.LudiqScriptableObject.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
Unity.VisualScripting.LudiqScriptableObject;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"parameterNames":["original","position","rotation","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"65d04761-1f77-4d75-b95f-2a7199c7ae57","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Ludiq Scriptable Object: Instantiate
haystackProgrammer: LudiqScriptableObject.Instantiate
favoriteKey: Unity.VisualScripting.LudiqScriptableObject.Instantiate(UnityEngine.Object)@any
tag1: Unity.VisualScripting.LudiqScriptableObject
tag2: Unity.VisualScripting.LudiqScriptableObject;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"e7c0ea15-0347-42d4-acbf-7bdaebf82c91","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Ludiq Scriptable Object: Instantiate
haystackProgrammer: LudiqScriptableObject.Instantiate
tag1: Unity.VisualScripting.LudiqScriptableObject
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
Unity.VisualScripting.LudiqScriptableObject.Instantiate(UnityEngine.ObjectUnityEngine.SceneManagement.Scene)@any

tag2:
Unity.VisualScripting.LudiqScriptableObject;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene

unit:
{"chainable":false,"parameterNames":["original","scene"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.SceneManagement.Scene"],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"bb0bba45-cf79-40a0-b1e2-ca4c132a50a4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Ludiq Scriptable Object: Instantiate
haystackProgrammer: LudiqScriptableObject.Instantiate
tag1: Unity.VisualScripting.LudiqScriptableObject
tag2: Unity.VisualScripting.LudiqScriptableObject;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
Unity.VisualScripting.LudiqScriptableObject.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any

unit:
{"chainable":false,"parameterNames":["original","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"f1613d14-61e3-49fb-91a4-b9f22e1366ef","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Ludiq Scriptable Object: Instantiate
haystackProgrammer: LudiqScriptableObject.Instantiate
tag1: Unity.VisualScripting.LudiqScriptableObject
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
Unity.VisualScripting.LudiqScriptableObject.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

tag2:
Unity.VisualScripting.LudiqScriptableObject;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

unit:
{"chainable":false,"parameterNames":["original","parent","instantiateInWorldSpace"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"02c077ff-9c73-4b10-ae34-74b4dc168580","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Ludiq Scriptable Object: Destroy
haystackProgrammer: LudiqScriptableObject.Destroy
favoriteKey: Unity.VisualScripting.LudiqScriptableObject.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: Unity.VisualScripting.LudiqScriptableObject
tag2: Unity.VisualScripting.LudiqScriptableObject;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"parameterNames":["obj","t"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"Unity.VisualScripting.LudiqScriptableObject","targetTypeName":"Unity.VisualScripting.LudiqScriptableObject","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"67501782-c839-4e07-bdb7-cc9c6011b0b4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Ludiq Scriptable Object: Destroy
haystackProgrammer: LudiqScriptableObject.Destroy
favoriteKey: Unity.VisualScripting.LudiqScriptableObject.Destroy(UnityEngine.Object)@any
tag1: Unity.VisualScripting.LudiqScriptableObject
tag2: Unity.VisualScripting.LudiqScriptableObject;Destroy;UnityEngine.Object
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
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haystackProgrammer: LudiqScriptableObject.FindFirstObjectByType
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: LudiqScriptableObject.Equals
favoriteKey: Unity.VisualScripting.LudiqScriptableObject.Equals(System.ObjectSystem.Object)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Ludiq Scriptable Object: Get Type
haystackProgrammer: LudiqScriptableObject.GetType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
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haystackHuman: Ludiq Scriptable Object: Reference Equals
haystackProgrammer: LudiqScriptableObject.ReferenceEquals
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Ludiq Scriptable Object: Get Name
haystackProgrammer: LudiqScriptableObject.name (get)
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valueOutputTypes: System.String
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Ludiq Scriptable Object: Set Name
haystackProgrammer: LudiqScriptableObject.name (set)
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Ludiq Scriptable Object: Get Hide Flags
haystackProgrammer: LudiqScriptableObject.hideFlags (get)
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labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
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haystackProgrammer: LudiqScriptableObject.hideFlags (set)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Macro Scriptable Object: To String
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Macro Scriptable Object: Get Instance ID
haystackProgrammer: MacroScriptableObject.GetInstanceID
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Macro Scriptable Object: Get Hash Code
haystackProgrammer: MacroScriptableObject.GetHashCode
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Macro Scriptable Object: Equals
haystackProgrammer: MacroScriptableObject.Equals
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
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favoriteKey:
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haystackProgrammer: MacroScriptableObject.Instantiate
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haystackProgrammer: MacroScriptableObject.Destroy
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
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haystackProgrammer: MacroScriptableObject.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: name (get)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
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haystackProgrammer: MacroScriptableObject.hideFlags (set)
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labelProgrammer: DefaultGraph ()
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labelHuman: Get Aot Stubs (Visited)
labelProgrammer: GetAotStubs (visited)
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labelProgrammer: GetReference ()
haystackHuman: Script Graph Asset: Get Reference
haystackProgrammer: ScriptGraphAsset.GetReference
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labelProgrammer: ToString ()
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labelProgrammer: CreateInstance (className)
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Script Graph Asset: Get Instance ID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Script Graph Asset: Get Hash Code
haystackProgrammer: ScriptGraphAsset.GetHashCode
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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haystackProgrammer: ScriptGraphAsset.Equals
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labelProgrammer: Instantiate (original, position, rotation)
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tag2: Unity.VisualScripting.ScriptGraphAsset;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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labelProgrammer: FindAnyObjectByType (type)
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haystackProgrammer: ScriptGraphAsset.FindAnyObjectByType
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.FindAnyObjectByType(System.Type)@any
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valueOutputTypes: UnityEngine.Object
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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haystackProgrammer: ScriptGraphAsset.FindAnyObjectByType
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tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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labelProgrammer: Equals (objA, objB)
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haystackProgrammer: ScriptGraphAsset.Equals
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.Equals(System.ObjectSystem.Object)@any
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valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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labelProgrammer: GetType ()
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haystackProgrammer: ScriptGraphAsset.GetType
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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haystackProgrammer: ScriptGraphAsset.ReferenceEquals
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.ReferenceEquals(System.ObjectSystem.Object)@any
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valueOutputTypes: System.Boolean
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labelHuman: Get Graph
labelProgrammer: graph (get)
haystackHuman: Script Graph Asset: Get Graph
haystackProgrammer: ScriptGraphAsset.graph (get)
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tag2: Unity.VisualScripting.ScriptGraphAsset;graph
tag3: Unity.VisualScripting.ScriptGraphAsset;graph
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valueOutputTypes: Unity.VisualScripting.FlowGraph
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graph
labelProgrammer: graph (set)
haystackHuman: Script Graph Asset: Set Graph
haystackProgrammer: ScriptGraphAsset.graph (set)
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tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;graph
tag3: Unity.VisualScripting.ScriptGraphAsset;graph
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valueOutputTypes: Unity.VisualScripting.FlowGraph
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Description Valid
labelProgrammer: isDescriptionValid (get)
haystackHuman: Script Graph Asset: Is Description Valid
haystackProgrammer: ScriptGraphAsset.isDescriptionValid (get)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.isDescriptionValid@get
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tag2: Unity.VisualScripting.ScriptGraphAsset;isDescriptionValid
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valueInputTypes: Unity.VisualScripting.ScriptGraphAsset
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Description Valid
labelProgrammer: isDescriptionValid (set)
haystackHuman: Script Graph Asset: Set Description Valid
haystackProgrammer: ScriptGraphAsset.isDescriptionValid (set)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.isDescriptionValid@set
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;isDescriptionValid
tag3: Unity.VisualScripting.ScriptGraphAsset;isDescriptionValid
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Script Graph Asset: Get Name
haystackProgrammer: ScriptGraphAsset.name (get)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.name@get
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Script Graph Asset: Set Name
haystackProgrammer: ScriptGraphAsset.name (set)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.name@set
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Script Graph Asset: Get Hide Flags
haystackProgrammer: ScriptGraphAsset.hideFlags (get)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.hideFlags@get
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Script Graph Asset: Set Hide Flags
haystackProgrammer: ScriptGraphAsset.hideFlags (set)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.hideFlags@set
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Default Graph ()
labelProgrammer: DefaultGraph ()
haystackHuman: Script Machine: Default Graph
haystackProgrammer: ScriptMachine.DefaultGraph
favoriteKey: Unity.VisualScripting.ScriptMachine.DefaultGraph()@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;DefaultGraph;
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valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: Unity.VisualScripting.FlowGraph
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trigger Animation Event (Animation Event)
labelProgrammer: TriggerAnimationEvent (animationEvent)
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haystackProgrammer: ScriptMachine.TriggerAnimationEvent
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trigger Unity Event (Name)
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haystackProgrammer: ScriptMachine.TriggerUnityEvent
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Aot Stubs (Visited)
labelProgrammer: GetAotStubs (visited)
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tag1: Unity.VisualScripting.ScriptMachine
favoriteKey:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Reference ()
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valueOutputTypes: Unity.VisualScripting.GraphPointer
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate Nest ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Uninstantiate Nest ()
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haystackProgrammer: ScriptMachine.UninstantiateNest
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tag2: Unity.VisualScripting.ScriptMachine;UninstantiateNest;
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Script Machine: To String
haystackProgrammer: ScriptMachine.ToString
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tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;ToString;
tag3: Unity.VisualScripting.ScriptMachine;ToString;
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.String
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unitType: Unity.VisualScripting.InvokeMember
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haystackProgrammer: ScriptMachine.IsInvoking
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tag2: Unity.VisualScripting.ScriptMachine;IsInvoking;
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valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Script Machine: Invoke
haystackProgrammer: ScriptMachine.Invoke
favoriteKey: Unity.VisualScripting.ScriptMachine.Invoke(System.StringSystem.Single)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
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labelProgrammer: SendMessageUpwards (methodName, value, options)
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: ScriptMachine.Instantiate
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labelProgrammer: Destroy (obj, t)
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haystackProgrammer: ScriptMachine.Destroy
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labelProgrammer: Destroy (obj)
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haystackProgrammer: ScriptMachine.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Script Machine: Destroy Immediate
haystackProgrammer: ScriptMachine.DestroyImmediate
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tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Script Machine: Destroy Immediate
haystackProgrammer: ScriptMachine.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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haystackProgrammer: ScriptMachine.FindObjectsByType
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tag2: Unity.VisualScripting.ScriptMachine;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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haystackProgrammer: ScriptMachine.FindObjectsByType
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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haystackProgrammer: ScriptMachine.DontDestroyOnLoad
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tag1: Unity.VisualScripting.ScriptMachine
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tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Script Machine: Find First Object By Type
haystackProgrammer: ScriptMachine.FindFirstObjectByType
favoriteKey: Unity.VisualScripting.ScriptMachine.FindFirstObjectByType(System.Type)@any
tag1: Unity.VisualScripting.ScriptMachine
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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haystackProgrammer: ScriptMachine.FindAnyObjectByType
favoriteKey: Unity.VisualScripting.ScriptMachine.FindAnyObjectByType(System.Type)@any
tag1: Unity.VisualScripting.ScriptMachine
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valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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haystackProgrammer: ScriptMachine.FindFirstObjectByType
tag1: Unity.VisualScripting.ScriptMachine
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
Unity.VisualScripting.ScriptMachine;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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haystackProgrammer: ScriptMachine.FindAnyObjectByType
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valueOutputTypes: UnityEngine.Object
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Unity.VisualScripting.ScriptMachine.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: ScriptMachine.Equals
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tag1: Unity.VisualScripting.ScriptMachine
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Script Machine: Get Type
haystackProgrammer: ScriptMachine.GetType
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tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;GetType;
tag3: System.Object;GetType;
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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haystackProgrammer: ScriptMachine.ReferenceEquals
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tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;ReferenceEquals;System.Object;System.Object
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valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Nest
labelProgrammer: nest (get)
haystackHuman: Script Machine: Get Nest
haystackProgrammer: ScriptMachine.nest (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph
labelProgrammer: graph (get)
haystackHuman: Script Machine: Get Graph
haystackProgrammer: ScriptMachine.graph (get)
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tag2: Unity.VisualScripting.ScriptMachine;graph
tag3: Unity.VisualScripting.ScriptMachine;graph
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valueOutputTypes: Unity.VisualScripting.FlowGraph
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph Data
labelProgrammer: graphData (get)
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haystackProgrammer: ScriptMachine.graphData (get)
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valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: Unity.VisualScripting.IGraphData
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graph Data
labelProgrammer: graphData (set)
haystackHuman: Script Machine: Set Graph Data
haystackProgrammer: ScriptMachine.graphData (set)
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tag3: Unity.VisualScripting.ScriptMachine;graphData
valueInputTypes: Unity.VisualScripting.ScriptMachine|Unity.VisualScripting.IGraphData
valueOutputTypes: Unity.VisualScripting.IGraphData
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Description Valid
labelProgrammer: isDescriptionValid (get)
haystackHuman: Script Machine: Is Description Valid
haystackProgrammer: ScriptMachine.isDescriptionValid (get)
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tag2: Unity.VisualScripting.ScriptMachine;isDescriptionValid
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valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Description Valid
labelProgrammer: isDescriptionValid (set)
haystackHuman: Script Machine: Set Description Valid
haystackProgrammer: ScriptMachine.isDescriptionValid (set)
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tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;isDescriptionValid
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valueInputTypes: Unity.VisualScripting.ScriptMachine|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Script Machine: Get Destroy Cancellation Token
haystackProgrammer: ScriptMachine.destroyCancellationToken (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.destroyCancellationToken@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;destroyCancellationToken
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valueOutputTypes: System.Threading.CancellationToken
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Script Machine: Get Use GUI Layout
haystackProgrammer: ScriptMachine.useGUILayout (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.useGUILayout@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
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haystackProgrammer: ScriptMachine.useGUILayout (set)
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tag1: Unity.VisualScripting.ScriptMachine
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tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Script Machine: Get Did Start
haystackProgrammer: ScriptMachine.didStart (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.didStart@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Script Machine: Get Did Awake
haystackProgrammer: ScriptMachine.didAwake (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.didAwake@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Script Machine: Get Run In Edit Mode
haystackProgrammer: ScriptMachine.runInEditMode (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.runInEditMode@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Script Machine: Set Run In Edit Mode
haystackProgrammer: ScriptMachine.runInEditMode (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.runInEditMode@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Script Machine: Get Enabled
haystackProgrammer: ScriptMachine.enabled (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.enabled@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;enabled
tag3: Unity.VisualScripting.ScriptMachine;enabled
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Script Machine: Set Enabled
haystackProgrammer: ScriptMachine.enabled (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.enabled@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;enabled
tag3: Unity.VisualScripting.ScriptMachine;enabled
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"661c8249-2999-44f6-b201-3b3ade95454e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Script Machine: Is Active And Enabled
haystackProgrammer: ScriptMachine.isActiveAndEnabled (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.isActiveAndEnabled@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;isActiveAndEnabled
tag3: Unity.VisualScripting.ScriptMachine;isActiveAndEnabled
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Script Machine: Get Transform
haystackProgrammer: ScriptMachine.transform (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.transform@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"549cb810-eb74-4e67-b1cc-28b72075be13","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Script Machine: Get Game Object
haystackProgrammer: ScriptMachine.gameObject (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.gameObject@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"38e5f1b9-f239-452c-a093-1e1fde9abd33","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Script Machine: Get Tag
haystackProgrammer: ScriptMachine.tag (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.tag@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"67d1fa9c-27df-4961-b9f0-cb6e0f3fd81e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Script Machine: Set Tag
haystackProgrammer: ScriptMachine.tag (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.tag@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ab992de9-269e-478c-a16d-15f7b368c8cb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Script Machine: Get Name
haystackProgrammer: ScriptMachine.name (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.name@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"44234566-071d-48b0-b27f-154a438532d4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Script Machine: Set Name
haystackProgrammer: ScriptMachine.name (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.name@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Script Machine: Get Hide Flags
haystackProgrammer: ScriptMachine.hideFlags (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.hideFlags@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Script Machine: Set Hide Flags
haystackProgrammer: ScriptMachine.hideFlags (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.hideFlags@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.ScriptMachine|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Default Graph ()
labelProgrammer: DefaultGraph ()
haystackHuman: State Graph Asset: Default Graph
haystackProgrammer: StateGraphAsset.DefaultGraph
favoriteKey: Unity.VisualScripting.StateGraphAsset.DefaultGraph()@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;DefaultGraph;
tag3: Unity.VisualScripting.StateGraphAsset;DefaultGraph;
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: Unity.VisualScripting.StateGraph
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Aot Stubs (Visited)
labelProgrammer: GetAotStubs (visited)
haystackHuman: State Graph Asset: Get Aot Stubs
haystackProgrammer: StateGraphAsset.GetAotStubs
tag1: Unity.VisualScripting.StateGraphAsset
favoriteKey:
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tag2:
Unity.VisualScripting.StateGraphAsset;GetAotStubs;System.Collections.Generic.HashSet`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

tag3:
Unity.VisualScripting.StateGraphAsset;GetAotStubs;System.Collections.Generic.HashSet`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

unit:
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valueInputTypes:
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valueOutputTypes:
System.Collections.Generic.IEnumerable`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Reference ()
labelProgrammer: GetReference ()
haystackHuman: State Graph Asset: Get Reference
haystackProgrammer: StateGraphAsset.GetReference
favoriteKey: Unity.VisualScripting.StateGraphAsset.GetReference()@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;GetReference;
tag3: Unity.VisualScripting.StateGraphAsset;GetReference;
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: Unity.VisualScripting.GraphPointer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: State Graph Asset: To String
haystackProgrammer: StateGraphAsset.ToString
favoriteKey: Unity.VisualScripting.StateGraphAsset.ToString()@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;ToString;
tag3: Unity.VisualScripting.StateGraphAsset;ToString;
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: State Graph Asset: Create Instance
haystackProgrammer: StateGraphAsset.CreateInstance
favoriteKey: Unity.VisualScripting.StateGraphAsset.CreateInstance(System.String)@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: State Graph Asset: Create Instance
haystackProgrammer: StateGraphAsset.CreateInstance
favoriteKey: Unity.VisualScripting.StateGraphAsset.CreateInstance(System.Type)@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: State Graph Asset: Get Instance ID
haystackProgrammer: StateGraphAsset.GetInstanceID
favoriteKey: Unity.VisualScripting.StateGraphAsset.GetInstanceID()@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: State Graph Asset: Get Hash Code
haystackProgrammer: StateGraphAsset.GetHashCode
favoriteKey: Unity.VisualScripting.StateGraphAsset.GetHashCode()@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: State Graph Asset: Equals
haystackProgrammer: StateGraphAsset.Equals
favoriteKey: Unity.VisualScripting.StateGraphAsset.Equals(System.Object)@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: Unity.VisualScripting.StateGraphAsset|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: State Graph Asset: Instantiate
haystackProgrammer: StateGraphAsset.Instantiate
tag1: Unity.VisualScripting.StateGraphAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
Unity.VisualScripting.StateGraphAsset.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
Unity.VisualScripting.StateGraphAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: State Graph Asset: Instantiate
haystackProgrammer: StateGraphAsset.Instantiate
tag1: Unity.VisualScripting.StateGraphAsset
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
Unity.VisualScripting.StateGraphAsset.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
Unity.VisualScripting.StateGraphAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: State Graph Asset: Instantiate
haystackProgrammer: StateGraphAsset.Instantiate
favoriteKey: Unity.VisualScripting.StateGraphAsset.Instantiate(UnityEngine.Object)@any
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valueOutputTypes: UnityEngine.Object
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labelProgrammer: Instantiate (original, scene)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, parent)
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haystackProgrammer: StateGraphAsset.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: StateGraphAsset.Instantiate
tag1: Unity.VisualScripting.StateGraphAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
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valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: StateGraphAsset.Destroy
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: StateGraphAsset.DestroyImmediate
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valueInputTypes: UnityEngine.Object|System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: StateGraphAsset.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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haystackProgrammer: StateGraphAsset.FindObjectsByType
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tag2: Unity.VisualScripting.StateGraphAsset;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
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valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: State Graph Asset: Find Objects By Type
haystackProgrammer: StateGraphAsset.FindObjectsByType
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: State Graph Asset: Dont Destroy On Load
haystackProgrammer: StateGraphAsset.DontDestroyOnLoad
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
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haystackProgrammer: StateGraphAsset.FindFirstObjectByType
favoriteKey: Unity.VisualScripting.StateGraphAsset.FindFirstObjectByType(System.Type)@any
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valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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haystackProgrammer: StateGraphAsset.FindAnyObjectByType
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valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: StateGraphAsset.Equals
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tag2: Unity.VisualScripting.StateGraphAsset;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
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haystackProgrammer: StateGraphAsset.GetType
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valueOutputTypes: System.Type
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph
labelProgrammer: graph (get)
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haystackProgrammer: StateGraphAsset.graph (get)
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valueOutputTypes: Unity.VisualScripting.StateGraph
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graph
labelProgrammer: graph (set)
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haystackProgrammer: StateGraphAsset.graph (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Description Valid
labelProgrammer: isDescriptionValid (get)
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haystackProgrammer: StateGraphAsset.isDescriptionValid (get)
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Description Valid
labelProgrammer: isDescriptionValid (set)
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haystackProgrammer: StateGraphAsset.isDescriptionValid (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: State Graph Asset: Get Name
haystackProgrammer: StateGraphAsset.name (get)
favoriteKey: Unity.VisualScripting.StateGraphAsset.name@get
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: State Graph Asset: Set Name
haystackProgrammer: StateGraphAsset.name (set)
favoriteKey: Unity.VisualScripting.StateGraphAsset.name@set
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.StateGraphAsset|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: State Graph Asset: Get Hide Flags
haystackProgrammer: StateGraphAsset.hideFlags (get)
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tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: UnityEngine.HideFlags
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labelProgrammer: hideFlags (set)
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labelProgrammer: DefaultGraph ()
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labelHuman: Trigger Unity Event (Name)
labelProgrammer: TriggerUnityEvent (name)
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labelProgrammer: GetAotStubs (visited)
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labelProgrammer: GetReference ()
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labelHuman: Instantiate Nest ()
labelProgrammer: InstantiateNest ()
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labelProgrammer: UninstantiateNest ()
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labelHuman: To String ()
labelProgrammer: ToString ()
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labelProgrammer: IsInvoking ()
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: State Machine: Cancel Invoke
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: State Machine: Broadcast Message
haystackProgrammer: StateMachine.BroadcastMessage
favoriteKey: Unity.VisualScripting.StateMachine.BroadcastMessage(System.StringSystem.Object)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: State Machine: Broadcast Message
haystackProgrammer: StateMachine.BroadcastMessage
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tag1: Unity.VisualScripting.StateMachine
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: State Machine: Broadcast Message
haystackProgrammer: StateMachine.BroadcastMessage
tag1: Unity.VisualScripting.StateMachine
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: State Machine: Get Instance ID
haystackProgrammer: StateMachine.GetInstanceID
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: State Machine: Get Hash Code
haystackProgrammer: StateMachine.GetHashCode
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tag1: Unity.VisualScripting.StateMachine
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: State Machine: Equals
haystackProgrammer: StateMachine.Equals
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tag1: Unity.VisualScripting.StateMachine
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tag3: UnityEngine.Object;Equals;System.Object
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: State Machine: Instantiate
haystackProgrammer: StateMachine.Instantiate
tag1: Unity.VisualScripting.StateMachine
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valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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haystackProgrammer: StateMachine.Instantiate
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valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: State Machine: Instantiate
haystackProgrammer: StateMachine.Instantiate
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valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: State Machine: Instantiate
haystackProgrammer: StateMachine.Instantiate
tag1: Unity.VisualScripting.StateMachine
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: State Machine: Instantiate
haystackProgrammer: StateMachine.Instantiate
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: State Machine: Instantiate
haystackProgrammer: StateMachine.Instantiate
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: State Machine: Destroy
haystackProgrammer: StateMachine.Destroy
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: State Machine: Destroy
haystackProgrammer: StateMachine.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: State Machine: Destroy Immediate
haystackProgrammer: StateMachine.DestroyImmediate
favoriteKey: Unity.VisualScripting.StateMachine.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: State Machine: Destroy Immediate
haystackProgrammer: StateMachine.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: State Machine: Find Objects By Type
haystackProgrammer: StateMachine.FindObjectsByType
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valueOutputTypes: UnityEngine.Object[]
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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haystackProgrammer: StateMachine.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: State Machine: Dont Destroy On Load
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: State Machine: Find First Object By Type
haystackProgrammer: StateMachine.FindFirstObjectByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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haystackProgrammer: StateMachine.FindAnyObjectByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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haystackProgrammer: StateMachine.FindFirstObjectByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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Unity.VisualScripting.StateMachine.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"57b7bdd7-1bed-42a8-8f61-6e02c3d9a3e1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: State Machine: Equals
haystackProgrammer: StateMachine.Equals
favoriteKey: Unity.VisualScripting.StateMachine.Equals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c2ae6948-a7cc-45fa-af3c-15234931fdd8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: State Machine: Get Type
haystackProgrammer: StateMachine.GetType
favoriteKey: Unity.VisualScripting.StateMachine.GetType()@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;GetType;
tag3: System.Object;GetType;
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9deefd1f-74ec-4152-af20-73fcdd553a04","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: State Machine: Reference Equals
haystackProgrammer: StateMachine.ReferenceEquals
favoriteKey: Unity.VisualScripting.StateMachine.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4781932e-f32b-47a1-a443-1dbc3ac4c2f5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Nest
labelProgrammer: nest (get)
haystackHuman: State Machine: Get Nest
haystackProgrammer: StateMachine.nest (get)
favoriteKey: Unity.VisualScripting.StateMachine.nest@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;nest
tag3: Unity.VisualScripting.StateMachine;nest
valueInputTypes: Unity.VisualScripting.StateMachine
unit:
{"member":{"name":"nest","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9ea80431-4ffb-4d71-87ec-cadf646a0565","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
Unity.VisualScripting.GraphNest`2[[Unity.VisualScripting.StateGraph, Unity.VisualScripting.State, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Unity.VisualScripting.StateGraphAsset, Unity.VisualScripting.State, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph
labelProgrammer: graph (get)
haystackHuman: State Machine: Get Graph
haystackProgrammer: StateMachine.graph (get)
favoriteKey: Unity.VisualScripting.StateMachine.graph@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;graph
tag3: Unity.VisualScripting.StateMachine;graph
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: Unity.VisualScripting.StateGraph
unit:
{"member":{"name":"graph","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"09316bd5-a151-46eb-8f6b-59025524b081","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph Data
labelProgrammer: graphData (get)
haystackHuman: State Machine: Get Graph Data
haystackProgrammer: StateMachine.graphData (get)
favoriteKey: Unity.VisualScripting.StateMachine.graphData@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;graphData
tag3: Unity.VisualScripting.StateMachine;graphData
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: Unity.VisualScripting.IGraphData
unit:
{"member":{"name":"graphData","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eb7d4f2a-7048-4190-82bc-c63cbcd3afc6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graph Data
labelProgrammer: graphData (set)
haystackHuman: State Machine: Set Graph Data
haystackProgrammer: StateMachine.graphData (set)
favoriteKey: Unity.VisualScripting.StateMachine.graphData@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;graphData
tag3: Unity.VisualScripting.StateMachine;graphData
valueInputTypes: Unity.VisualScripting.StateMachine|Unity.VisualScripting.IGraphData
valueOutputTypes: Unity.VisualScripting.IGraphData
unit:
{"chainable":false,"member":{"name":"graphData","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0aef2997-fa9a-4f13-b90e-c2da06c86b2d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Description Valid
labelProgrammer: isDescriptionValid (get)
haystackHuman: State Machine: Is Description Valid
haystackProgrammer: StateMachine.isDescriptionValid (get)
favoriteKey: Unity.VisualScripting.StateMachine.isDescriptionValid@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;isDescriptionValid
tag3: Unity.VisualScripting.StateMachine;isDescriptionValid
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isDescriptionValid","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1f2849fd-44e0-445d-ae12-14ed5594c705","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Description Valid
labelProgrammer: isDescriptionValid (set)
haystackHuman: State Machine: Set Description Valid
haystackProgrammer: StateMachine.isDescriptionValid (set)
favoriteKey: Unity.VisualScripting.StateMachine.isDescriptionValid@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;isDescriptionValid
tag3: Unity.VisualScripting.StateMachine;isDescriptionValid
valueInputTypes: Unity.VisualScripting.StateMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"isDescriptionValid","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"0f05bda8-14ad-4c86-b314-baa8f272035c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: State Machine: Get Destroy Cancellation Token
haystackProgrammer: StateMachine.destroyCancellationToken (get)
favoriteKey: Unity.VisualScripting.StateMachine.destroyCancellationToken@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"84aeff5e-c208-413f-864d-ce3d1b619e8c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: State Machine: Get Use GUI Layout
haystackProgrammer: StateMachine.useGUILayout (get)
favoriteKey: Unity.VisualScripting.StateMachine.useGUILayout@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cf4e74b3-8fdc-4a61-a7a1-489ee973afb9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: State Machine: Set Use GUI Layout
haystackProgrammer: StateMachine.useGUILayout (set)
favoriteKey: Unity.VisualScripting.StateMachine.useGUILayout@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.StateMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"311f8428-486f-4995-a0bc-a6fd398d753d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: State Machine: Get Did Start
haystackProgrammer: StateMachine.didStart (get)
favoriteKey: Unity.VisualScripting.StateMachine.didStart@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"07d392a2-9d0c-487d-9d9e-a00fa193d0fa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: State Machine: Get Did Awake
haystackProgrammer: StateMachine.didAwake (get)
favoriteKey: Unity.VisualScripting.StateMachine.didAwake@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"90bac251-b824-4faf-b489-6aee65ece515","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: State Machine: Get Run In Edit Mode
haystackProgrammer: StateMachine.runInEditMode (get)
favoriteKey: Unity.VisualScripting.StateMachine.runInEditMode@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"17753b39-8633-492a-a6e0-f4689cf2833b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: State Machine: Set Run In Edit Mode
haystackProgrammer: StateMachine.runInEditMode (set)
favoriteKey: Unity.VisualScripting.StateMachine.runInEditMode@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Unity.VisualScripting.StateMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"817ea2de-2da7-4f07-a45b-e24d36b28597","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: State Machine: Get Enabled
haystackProgrammer: StateMachine.enabled (get)
favoriteKey: Unity.VisualScripting.StateMachine.enabled@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;enabled
tag3: Unity.VisualScripting.StateMachine;enabled
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"962c26df-85a3-49ca-b413-abb7c2a22ffd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: State Machine: Set Enabled
haystackProgrammer: StateMachine.enabled (set)
favoriteKey: Unity.VisualScripting.StateMachine.enabled@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;enabled
tag3: Unity.VisualScripting.StateMachine;enabled
valueInputTypes: Unity.VisualScripting.StateMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a8386349-8aa7-47ec-846d-421b8fb54dd7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: State Machine: Is Active And Enabled
haystackProgrammer: StateMachine.isActiveAndEnabled (get)
favoriteKey: Unity.VisualScripting.StateMachine.isActiveAndEnabled@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;isActiveAndEnabled
tag3: Unity.VisualScripting.StateMachine;isActiveAndEnabled
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e20b7866-4a79-4b03-a5a8-61a378d1cb04","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: State Machine: Get Transform
haystackProgrammer: StateMachine.transform (get)
favoriteKey: Unity.VisualScripting.StateMachine.transform@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"361a472c-c519-45f7-ae02-e83917d555a9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: State Machine: Get Game Object
haystackProgrammer: StateMachine.gameObject (get)
favoriteKey: Unity.VisualScripting.StateMachine.gameObject@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"122db3b7-2393-4825-afed-16a82060fcb5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: State Machine: Get Tag
haystackProgrammer: StateMachine.tag (get)
favoriteKey: Unity.VisualScripting.StateMachine.tag@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8d859f3a-18eb-4c7a-832b-a386cda4fab4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: State Machine: Set Tag
haystackProgrammer: StateMachine.tag (set)
favoriteKey: Unity.VisualScripting.StateMachine.tag@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.StateMachine|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"30d8f8c6-0144-403d-9cb1-fc3ed9f6efcc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: State Machine: Get Name
haystackProgrammer: StateMachine.name (get)
favoriteKey: Unity.VisualScripting.StateMachine.name@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a25cb294-bb93-40b9-ac14-bd42893cab9b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: State Machine: Set Name
haystackProgrammer: StateMachine.name (set)
favoriteKey: Unity.VisualScripting.StateMachine.name@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.StateMachine|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"f126a088-4386-4a39-8c84-9500bb8daa4c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: State Machine: Get Hide Flags
haystackProgrammer: StateMachine.hideFlags (get)
favoriteKey: Unity.VisualScripting.StateMachine.hideFlags@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"98bfbe3b-a599-488c-8174-930a39200af6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: State Machine: Set Hide Flags
haystackProgrammer: StateMachine.hideFlags (set)
favoriteKey: Unity.VisualScripting.StateMachine.hideFlags@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.StateMachine|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"c786d8f2-44ff-4f95-a343-277a4119fe5b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Click (Event Data)
labelProgrammer: OnPointerClick (eventData)
haystackHuman: Button: On Pointer Click
haystackProgrammer: Button.OnPointerClick
favoriteKey: UnityEngine.UI.Button.OnPointerClick(UnityEngine.EventSystems.PointerEventData)@any
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labelProgrammer: OnSubmit (eventData)
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haystackProgrammer: Button.OnSubmit
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labelHuman: All Selectables No Alloc (Selectables)
labelProgrammer: AllSelectablesNoAlloc (selectables)
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haystackProgrammer: Button.AllSelectablesNoAlloc
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labelProgrammer: IsInteractable ()
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labelHuman: Find Selectable (Dir)
labelProgrammer: FindSelectable (dir)
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haystackProgrammer: Button.FindSelectable
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labelHuman: Find Selectable On Left ()
labelProgrammer: FindSelectableOnLeft ()
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labelHuman: Find Selectable On Right ()
labelProgrammer: FindSelectableOnRight ()
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haystackProgrammer: Button.FindSelectableOnRight
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Selectable On Up ()
labelProgrammer: FindSelectableOnUp ()
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haystackProgrammer: Button.FindSelectableOnUp
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labelHuman: Find Selectable On Down ()
labelProgrammer: FindSelectableOnDown ()
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haystackProgrammer: Button.FindSelectableOnDown
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labelHuman: On Move (Event Data)
labelProgrammer: OnMove (eventData)
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labelHuman: On Pointer Down (Event Data)
labelProgrammer: OnPointerDown (eventData)
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labelHuman: On Pointer Up (Event Data)
labelProgrammer: OnPointerUp (eventData)
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labelHuman: On Pointer Enter (Event Data)
labelProgrammer: OnPointerEnter (eventData)
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labelHuman: On Pointer Exit (Event Data)
labelProgrammer: OnPointerExit (eventData)
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haystackProgrammer: Button.OnPointerExit
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labelHuman: On Select (Event Data)
labelProgrammer: OnSelect (eventData)
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labelHuman: On Deselect (Event Data)
labelProgrammer: OnDeselect (eventData)
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labelHuman: Select ()
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labelHuman: Is Active ()
labelProgrammer: IsActive ()
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labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
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labelProgrammer: IsInvoking ()
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labelProgrammer: CancelInvoke (methodName)
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labelProgrammer: IsInvoking (methodName)
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haystackProgrammer: Button.IsInvoking
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labelProgrammer: StartCoroutine (methodName)
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labelProgrammer: StartCoroutine (methodName, value)
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