# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Trail Mode Literal
labelProgrammer: List<ParticleSystemTrailMode> Literal
haystackHuman: List of Particle System Trail Mode Literal
haystackProgrammer: List<ParticleSystemTrailMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8529ba92-1c88-4ef9-983b-4eaed0b54941","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Trail Texture Mode Literal
labelProgrammer: ParticleSystemTrailTextureMode Literal
haystackHuman: Particle System Trail Texture Mode Literal
haystackProgrammer: ParticleSystemTrailTextureMode Literal
favoriteKey: UnityEngine.ParticleSystemTrailTextureMode@literal
tag1: UnityEngine.ParticleSystemTrailTextureMode
valueOutputTypes: UnityEngine.ParticleSystemTrailTextureMode
unit:
{"type":"UnityEngine.ParticleSystemTrailTextureMode","value":{"$content":"Stretch","$type":"UnityEngine.ParticleSystemTrailTextureMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b289e7bc-f0e4-48db-aa8b-8118c557ff12","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Trail Texture Mode Literal
labelProgrammer: List<ParticleSystemTrailTextureMode> Literal
haystackHuman: List of Particle System Trail Texture Mode Literal
haystackProgrammer: List<ParticleSystemTrailTextureMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailTextureMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailTextureMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailTextureMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f70da395-b62f-4366-b90b-67408f2294b2","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailTextureMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Shape Multi Mode Value Literal
labelProgrammer: ParticleSystemShapeMultiModeValue Literal
haystackHuman: Particle System Shape Multi Mode Value Literal
haystackProgrammer: ParticleSystemShapeMultiModeValue Literal
favoriteKey: UnityEngine.ParticleSystemShapeMultiModeValue@literal
tag1: UnityEngine.ParticleSystemShapeMultiModeValue
valueOutputTypes: UnityEngine.ParticleSystemShapeMultiModeValue
unit:
{"type":"UnityEngine.ParticleSystemShapeMultiModeValue","value":{"$content":"Random","$type":"UnityEngine.ParticleSystemShapeMultiModeValue"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"46b1cdf3-8833-4194-8061-1b52494f652e","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Shape Multi Mode Value Literal
labelProgrammer: List<ParticleSystemShapeMultiModeValue> Literal
haystackHuman: List of Particle System Shape Multi Mode Value Literal
haystackProgrammer: List<ParticleSystemShapeMultiModeValue> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemShapeMultiModeValue, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemShapeMultiModeValue, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemShapeMultiModeValue, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6a1b321a-f562-4cd8-ac11-3663de9802bc","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemShapeMultiModeValue, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Ring Buffer Mode Literal
labelProgrammer: ParticleSystemRingBufferMode Literal
haystackHuman: Particle System Ring Buffer Mode Literal
haystackProgrammer: ParticleSystemRingBufferMode Literal
favoriteKey: UnityEngine.ParticleSystemRingBufferMode@literal
tag1: UnityEngine.ParticleSystemRingBufferMode
valueOutputTypes: UnityEngine.ParticleSystemRingBufferMode
unit:
{"type":"UnityEngine.ParticleSystemRingBufferMode","value":{"$content":"Disabled","$type":"UnityEngine.ParticleSystemRingBufferMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cb01ad02-0c75-47f3-a773-9adb44b5706d","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Ring Buffer Mode Literal
labelProgrammer: List<ParticleSystemRingBufferMode> Literal
haystackHuman: List of Particle System Ring Buffer Mode Literal
haystackProgrammer: List<ParticleSystemRingBufferMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRingBufferMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRingBufferMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRingBufferMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bdf828cc-e838-41ac-ab1b-6c58ed1de648","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRingBufferMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Game Object Filter Literal
labelProgrammer: ParticleSystemGameObjectFilter Literal
haystackHuman: Particle System Game Object Filter Literal
haystackProgrammer: ParticleSystemGameObjectFilter Literal
favoriteKey: UnityEngine.ParticleSystemGameObjectFilter@literal
tag1: UnityEngine.ParticleSystemGameObjectFilter
valueOutputTypes: UnityEngine.ParticleSystemGameObjectFilter
unit:
{"type":"UnityEngine.ParticleSystemGameObjectFilter","value":{"$content":"LayerMask","$type":"UnityEngine.ParticleSystemGameObjectFilter"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"eff62f46-c336-48f2-a86c-c87e5eb3139b","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Game Object Filter Literal
labelProgrammer: List<ParticleSystemGameObjectFilter> Literal
haystackHuman: List of Particle System Game Object Filter Literal
haystackProgrammer: List<ParticleSystemGameObjectFilter> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGameObjectFilter, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGameObjectFilter, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGameObjectFilter, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"33868211-009e-4da0-960d-464d263c6237","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGameObjectFilter, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Force Field Shape Literal
labelProgrammer: ParticleSystemForceFieldShape Literal
haystackHuman: Particle System Force Field Shape Literal
haystackProgrammer: ParticleSystemForceFieldShape Literal
favoriteKey: UnityEngine.ParticleSystemForceFieldShape@literal
tag1: UnityEngine.ParticleSystemForceFieldShape
valueOutputTypes: UnityEngine.ParticleSystemForceFieldShape
unit:
{"type":"UnityEngine.ParticleSystemForceFieldShape","value":{"$content":"Sphere","$type":"UnityEngine.ParticleSystemForceFieldShape"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6601ebd0-6bd3-4065-94b0-8a64db5e23cf","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Force Field Shape Literal
labelProgrammer: List<ParticleSystemForceFieldShape> Literal
haystackHuman: List of Particle System Force Field Shape Literal
haystackProgrammer: List<ParticleSystemForceFieldShape> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceFieldShape, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceFieldShape, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceFieldShape, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"20d5d893-1e4f-47b3-89e0-729f753734a7","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceFieldShape, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Bake Mesh Options Literal
labelProgrammer: ParticleSystemBakeMeshOptions Literal
haystackHuman: Particle System Bake Mesh Options Literal
haystackProgrammer: ParticleSystemBakeMeshOptions Literal
favoriteKey: UnityEngine.ParticleSystemBakeMeshOptions@literal
tag1: UnityEngine.ParticleSystemBakeMeshOptions
valueOutputTypes: UnityEngine.ParticleSystemBakeMeshOptions
unit:
{"type":"UnityEngine.ParticleSystemBakeMeshOptions","value":{"$content":"","$type":"UnityEngine.ParticleSystemBakeMeshOptions"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"41221ac4-02e8-4261-ab6b-8d361466c79e","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Bake Mesh Options Literal
labelProgrammer: List<ParticleSystemBakeMeshOptions> Literal
haystackHuman: List of Particle System Bake Mesh Options Literal
haystackProgrammer: List<ParticleSystemBakeMeshOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeMeshOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeMeshOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeMeshOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c9cc0ea5-74b6-4286-8b7d-96fc19808ce3","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeMeshOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Bake Texture Options Literal
labelProgrammer: ParticleSystemBakeTextureOptions Literal
haystackHuman: Particle System Bake Texture Options Literal
haystackProgrammer: ParticleSystemBakeTextureOptions Literal
favoriteKey: UnityEngine.ParticleSystemBakeTextureOptions@literal
tag1: UnityEngine.ParticleSystemBakeTextureOptions
valueOutputTypes: UnityEngine.ParticleSystemBakeTextureOptions
unit:
{"type":"UnityEngine.ParticleSystemBakeTextureOptions","value":{"$content":"BakeRotationAndScale","$type":"UnityEngine.ParticleSystemBakeTextureOptions"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a41fef2a-2891-4a6d-8be9-26190a6505ef","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Bake Texture Options Literal
labelProgrammer: List<ParticleSystemBakeTextureOptions> Literal
haystackHuman: List of Particle System Bake Texture Options Literal
haystackProgrammer: List<ParticleSystemBakeTextureOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeTextureOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeTextureOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeTextureOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"164339d1-5400-4ace-b091-10ea52feb8d9","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeTextureOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Renderer Literal
labelProgrammer: ParticleSystemRenderer Literal
haystackHuman: Particle System Renderer Literal
haystackProgrammer: ParticleSystemRenderer Literal
favoriteKey: UnityEngine.ParticleSystemRenderer@literal
tag1: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.ParticleSystemRenderer
unit:
{"type":"UnityEngine.ParticleSystemRenderer","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1b18b2c1-37fe-4cea-b45f-8c92c6efa720","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Renderer Literal
labelProgrammer: List<ParticleSystemRenderer> Literal
haystackHuman: List of Particle System Renderer Literal
haystackProgrammer: List<ParticleSystemRenderer> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRenderer, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRenderer, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRenderer, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"820e8394-371d-44ae-ad96-a68611d240b7","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRenderer, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Particle System Renderer
labelProgrammer: Expose ParticleSystemRenderer
haystackHuman: Expose Particle System Renderer
haystackProgrammer: Expose ParticleSystemRenderer
favoriteKey: UnityEngine.ParticleSystemRenderer@expose
tag1: UnityEngine.ParticleSystemRenderer
valueInputTypes: UnityEngine.ParticleSystemRenderer
unit:
{"type":"UnityEngine.ParticleSystemRenderer","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0d08483a-d987-4e99-b69c-e9c8ae1e474d","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.ParticleSystemRenderSpace|UnityEngine.ParticleSystemRenderMode|UnityEngine.ParticleSystemMeshDistribution|UnityEngine.ParticleSystemSortMode|System.Single|UnityEngine.Vector3|UnityEngine.SpriteMaskInteraction|UnityEngine.Material|System.Boolean|UnityEngine.Mesh|System.Int32|UnityEngine.Bounds|UnityEngine.Rendering.ShadowCastingMode|UnityEngine.MotionVectorGenerationMode|UnityEngine.Rendering.LightProbeUsage|UnityEngine.Rendering.ReflectionProbeUsage|System.UInt32|UnityEngine.Experimental.Rendering.RayTracingMode|UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags|System.String|UnityEngine.Matrix4x4|UnityEngine.GameObject|UnityEngine.Transform|UnityEngine.Vector4|UnityEngine.Material[]|UnityEngine.LODGroup|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Force Field Literal
labelProgrammer: ParticleSystemForceField Literal
haystackHuman: Particle System Force Field Literal
haystackProgrammer: ParticleSystemForceField Literal
favoriteKey: UnityEngine.ParticleSystemForceField@literal
tag1: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystemForceField
unit:
{"type":"UnityEngine.ParticleSystemForceField","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3cea6307-781f-4caf-ba99-6f99ead256ba","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Force Field Literal
labelProgrammer: List<ParticleSystemForceField> Literal
haystackHuman: List of Particle System Force Field Literal
haystackProgrammer: List<ParticleSystemForceField> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceField, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceField, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceField, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8ce9bc91-73cf-43d0-8aac-a66937d88eda","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceField, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Particle System Force Field
labelProgrammer: Expose ParticleSystemForceField
haystackHuman: Expose Particle System Force Field
haystackProgrammer: Expose ParticleSystemForceField
favoriteKey: UnityEngine.ParticleSystemForceField@expose
tag1: UnityEngine.ParticleSystemForceField
valueInputTypes: UnityEngine.ParticleSystemForceField
unit:
{"type":"UnityEngine.ParticleSystemForceField","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"09ef72e5-68b3-4864-89c5-0c4c33f77f69","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.ParticleSystemForceFieldShape|System.Single|UnityEngine.Vector2|System.Boolean|UnityEngine.Texture3D|UnityEngine.ParticleSystem+MinMaxCurve|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: UV Channel Flags Literal
labelProgrammer: UVChannelFlags Literal
haystackHuman: UV Channel Flags Literal
haystackProgrammer: UVChannelFlags Literal
favoriteKey: UnityEngine.Rendering.UVChannelFlags@literal
tag1: UnityEngine.Rendering.UVChannelFlags
valueOutputTypes: UnityEngine.Rendering.UVChannelFlags
unit:
{"type":"UnityEngine.Rendering.UVChannelFlags","value":{"$content":"UV0","$type":"UnityEngine.Rendering.UVChannelFlags"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4e6b95f8-ec21-4625-8e13-7b93aa041d35","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of UV Channel Flags Literal
labelProgrammer: List<UVChannelFlags> Literal
haystackHuman: List of UV Channel Flags Literal
haystackProgrammer: List<UVChannelFlags> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Rendering.UVChannelFlags, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Rendering.UVChannelFlags, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Rendering.UVChannelFlags, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5081858a-216a-4372-82a3-5813ccb63c0d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Rendering.UVChannelFlags, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Contact Point ()
labelProgrammer: new ContactPoint ()
haystackHuman: Contact Point: Create Contact Point
haystackProgrammer: new ContactPoint
favoriteKey: UnityEngine.ContactPoint@create
tag1: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.ContactPoint
unit:
{"type":"UnityEngine.ContactPoint","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"23ca0fd4-aa52-45be-a9c3-d99e5b2d7f5f","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Contact Point
labelProgrammer: Expose ContactPoint
haystackHuman: Expose Contact Point
haystackProgrammer: Expose ContactPoint
favoriteKey: UnityEngine.ContactPoint@expose
tag1: UnityEngine.ContactPoint
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3|UnityEngine.Collider|System.Single
unit:
{"type":"UnityEngine.ContactPoint","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"61d537a9-9338-4a41-b226-659d20ff472b","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collision Detection Mode Literal
labelProgrammer: CollisionDetectionMode Literal
haystackHuman: Collision Detection Mode Literal
haystackProgrammer: CollisionDetectionMode Literal
favoriteKey: UnityEngine.CollisionDetectionMode@literal
tag1: UnityEngine.CollisionDetectionMode
valueOutputTypes: UnityEngine.CollisionDetectionMode
unit:
{"type":"UnityEngine.CollisionDetectionMode","value":{"$content":"Discrete","$type":"UnityEngine.CollisionDetectionMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f4e57e2b-d812-4dc1-9985-5e17e6735eff","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Collision Detection Mode Literal
labelProgrammer: List<CollisionDetectionMode> Literal
haystackHuman: List of Collision Detection Mode Literal
haystackProgrammer: List<CollisionDetectionMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dfcc337c-5ce1-4f02-b94e-6b2c2731e6e9","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelHuman: List of Target Joint 2D Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: List of Fixed Joint 2D Literal
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