# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Default Clip ()
labelProgrammer: CreateDefaultClip ()
haystackHuman: Playable Track: Create Default Clip
haystackProgrammer: PlayableTrack.CreateDefaultClip
favoriteKey: UnityEngine.Timeline.PlayableTrack.CreateDefaultClip()@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;CreateDefaultClip;
tag3: UnityEngine.Timeline.PlayableTrack;CreateDefaultClip;
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: UnityEngine.Timeline.TimelineClip
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CreateDefaultClip","parameterTypes":[],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2bb43ecb-4af5-440f-a346-cd89b66d1a1a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Delete Clip (Clip)
labelProgrammer: DeleteClip (clip)
haystackHuman: Playable Track: Delete Clip
haystackProgrammer: PlayableTrack.DeleteClip
favoriteKey: UnityEngine.Timeline.PlayableTrack.DeleteClip(UnityEngine.Timeline.TimelineClip)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;DeleteClip;UnityEngine.Timeline.TimelineClip
tag3: UnityEngine.Timeline.PlayableTrack;DeleteClip;UnityEngine.Timeline.TimelineClip
valueInputTypes: UnityEngine.Timeline.PlayableTrack|UnityEngine.Timeline.TimelineClip
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["clip"],"member":{"name":"DeleteClip","parameterTypes":["UnityEngine.Timeline.TimelineClip"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1c07e9a2-a8a0-48d2-8d1c-56f342ba5ec2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Marker (Type, Time)
labelProgrammer: CreateMarker (type, time)
haystackHuman: Playable Track: Create Marker
haystackProgrammer: PlayableTrack.CreateMarker
favoriteKey: UnityEngine.Timeline.PlayableTrack.CreateMarker(System.TypeSystem.Double)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;CreateMarker;System.Type;System.Double
tag3: UnityEngine.Timeline.PlayableTrack;CreateMarker;System.Type;System.Double
valueInputTypes: UnityEngine.Timeline.PlayableTrack|System.Type|System.Double
valueOutputTypes: UnityEngine.Timeline.IMarker
unit:
{"chainable":false,"parameterNames":["type","time"],"member":{"name":"CreateMarker","parameterTypes":["System.Type","System.Double"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null,"%type":null,"%time":{"$content":0.0,"$type":"System.Double"}},"position":{"x":0.0,"y":0.0},"guid":"bfa3b459-73d8-4696-9658-8935dbd6a2ff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Delete Marker (Marker)
labelProgrammer: DeleteMarker (marker)
haystackHuman: Playable Track: Delete Marker
haystackProgrammer: PlayableTrack.DeleteMarker
favoriteKey: UnityEngine.Timeline.PlayableTrack.DeleteMarker(UnityEngine.Timeline.IMarker)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;DeleteMarker;UnityEngine.Timeline.IMarker
tag3: UnityEngine.Timeline.PlayableTrack;DeleteMarker;UnityEngine.Timeline.IMarker
valueInputTypes: UnityEngine.Timeline.PlayableTrack|UnityEngine.Timeline.IMarker
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["marker"],"member":{"name":"DeleteMarker","parameterTypes":["UnityEngine.Timeline.IMarker"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ed400d49-b1cc-4948-b4ed-c15d71ef70b1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Markers ()
labelProgrammer: GetMarkers ()
haystackHuman: Playable Track: Get Markers
haystackProgrammer: PlayableTrack.GetMarkers
favoriteKey: UnityEngine.Timeline.PlayableTrack.GetMarkers()@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;GetMarkers;
tag3: UnityEngine.Timeline.PlayableTrack;GetMarkers;
valueInputTypes: UnityEngine.Timeline.PlayableTrack
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetMarkers","parameterTypes":[],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"34a935ee-d2b7-4bd6-a024-d960296c3f8a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Marker Count ()
labelProgrammer: GetMarkerCount ()
haystackHuman: Playable Track: Get Marker Count
haystackProgrammer: PlayableTrack.GetMarkerCount
favoriteKey: UnityEngine.Timeline.PlayableTrack.GetMarkerCount()@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;GetMarkerCount;
tag3: UnityEngine.Timeline.PlayableTrack;GetMarkerCount;
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetMarkerCount","parameterTypes":[],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"df5baf5b-b62d-471c-b8b4-7d9f7c251440","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Marker (Idx)
labelProgrammer: GetMarker (idx)
haystackHuman: Playable Track: Get Marker
haystackProgrammer: PlayableTrack.GetMarker
favoriteKey: UnityEngine.Timeline.PlayableTrack.GetMarker(System.Int32)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;GetMarker;System.Int32
tag3: UnityEngine.Timeline.PlayableTrack;GetMarker;System.Int32
valueInputTypes: UnityEngine.Timeline.PlayableTrack|System.Int32
valueOutputTypes: UnityEngine.Timeline.IMarker
unit:
{"chainable":false,"parameterNames":["idx"],"member":{"name":"GetMarker","parameterTypes":["System.Int32"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null,"%idx":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d51e4616-1eb0-499a-8925-62822952c2ff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Gather Properties (Director, Driver)
labelProgrammer: GatherProperties (director, driver)
haystackHuman: Playable Track: Gather Properties
haystackProgrammer: PlayableTrack.GatherProperties
tag1: UnityEngine.Timeline.PlayableTrack
favoriteKey:
UnityEngine.Timeline.PlayableTrack.GatherProperties(UnityEngine.Playables.PlayableDirectorUnityEngine.Timeline.IPropertyCollector)@any

tag2:
UnityEngine.Timeline.PlayableTrack;GatherProperties;UnityEngine.Playables.PlayableDirector;UnityEngine.Timeline.IPropertyCollector

tag3:
UnityEngine.Timeline.PlayableTrack;GatherProperties;UnityEngine.Playables.PlayableDirector;UnityEngine.Timeline.IPropertyCollector

unit:
{"chainable":false,"parameterNames":["director","driver"],"member":{"name":"GatherProperties","parameterTypes":["UnityEngine.Playables.PlayableDirector","UnityEngine.Timeline.IPropertyCollector"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null,"%director":null},"position":{"x":0.0,"y":0.0},"guid":"7be754da-58bd-4910-945a-ccd25d1f4f46","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Timeline.PlayableTrack|UnityEngine.Playables.PlayableDirector|UnityEngine.Timeline.IPropertyCollector


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Can Create Track Mixer ()
labelProgrammer: CanCreateTrackMixer ()
haystackHuman: Playable Track: Can Create Track Mixer
haystackProgrammer: PlayableTrack.CanCreateTrackMixer
favoriteKey: UnityEngine.Timeline.PlayableTrack.CanCreateTrackMixer()@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;CanCreateTrackMixer;
tag3: UnityEngine.Timeline.PlayableTrack;CanCreateTrackMixer;
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CanCreateTrackMixer","parameterTypes":[],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cebf512d-d811-4498-a504-f2cfa609ebc8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Playable Track: Create Instance
haystackProgrammer: PlayableTrack.CreateInstance
favoriteKey: UnityEngine.Timeline.PlayableTrack.CreateInstance(System.String)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["className"],"member":{"name":"CreateInstance","parameterTypes":["System.String"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%className":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"96c5585a-4683-4728-9ac1-be61e783fae6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Playable Track: Create Instance
haystackProgrammer: PlayableTrack.CreateInstance
favoriteKey: UnityEngine.Timeline.PlayableTrack.CreateInstance(System.Type)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"CreateInstance","parameterTypes":["System.Type"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"5c7dd312-ca64-4a26-a4ec-0541a1620b87","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Playable Track: Get Instance ID
haystackProgrammer: PlayableTrack.GetInstanceID
favoriteKey: UnityEngine.Timeline.PlayableTrack.GetInstanceID()@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3eb28638-e057-4fd8-b67b-b397716d5382","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Playable Track: Get Hash Code
haystackProgrammer: PlayableTrack.GetHashCode
favoriteKey: UnityEngine.Timeline.PlayableTrack.GetHashCode()@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"280c681a-47e8-4e81-8b0c-609d5950f407","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Playable Track: Equals
haystackProgrammer: PlayableTrack.Equals
favoriteKey: UnityEngine.Timeline.PlayableTrack.Equals(System.Object)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Timeline.PlayableTrack|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"25abf392-0ed7-4112-8bcf-3c55051499ae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Playable Track: Instantiate
haystackProgrammer: PlayableTrack.Instantiate
tag1: UnityEngine.Timeline.PlayableTrack
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Timeline.PlayableTrack.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.Timeline.PlayableTrack;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"parameterNames":["original","position","rotation"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"e3a1c373-3256-4af7-9c67-c38c59d92ac1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Playable Track: Instantiate
haystackProgrammer: PlayableTrack.Instantiate
tag1: UnityEngine.Timeline.PlayableTrack
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Timeline.PlayableTrack.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.Timeline.PlayableTrack;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"parameterNames":["original","position","rotation","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"2c3a62f2-7b98-40fe-8628-ae6e2558ac7b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Playable Track: Instantiate
haystackProgrammer: PlayableTrack.Instantiate
favoriteKey: UnityEngine.Timeline.PlayableTrack.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"d188c3ae-f8fb-4100-b048-3303f4a89fed","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Playable Track: Instantiate
haystackProgrammer: PlayableTrack.Instantiate
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Timeline.PlayableTrack.Instantiate(UnityEngine.ObjectUnityEngine.SceneManagement.Scene)@any

unit:
{"chainable":false,"parameterNames":["original","scene"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.SceneManagement.Scene"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"16604a0b-c7c5-487b-80da-ee06f0b2d554","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Playable Track: Instantiate
haystackProgrammer: PlayableTrack.Instantiate
favoriteKey: UnityEngine.Timeline.PlayableTrack.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"68bca3e0-c9cb-4817-a0f4-ee835d9176c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Playable Track: Instantiate
haystackProgrammer: PlayableTrack.Instantiate
tag1: UnityEngine.Timeline.PlayableTrack
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Timeline.PlayableTrack.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

tag2:
UnityEngine.Timeline.PlayableTrack;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

unit:
{"chainable":false,"parameterNames":["original","parent","instantiateInWorldSpace"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9dd854c1-7e7f-4ae4-a9f0-43566456bbf6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Playable Track: Destroy
haystackProgrammer: PlayableTrack.Destroy
favoriteKey: UnityEngine.Timeline.PlayableTrack.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"parameterNames":["obj","t"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f4d71d0b-1491-4a00-acfd-ad5ecc6fe1f4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Playable Track: Destroy
haystackProgrammer: PlayableTrack.Destroy
favoriteKey: UnityEngine.Timeline.PlayableTrack.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"b8c090c9-5152-4305-a996-1b87b5f46783","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Playable Track: Destroy Immediate
haystackProgrammer: PlayableTrack.DestroyImmediate
favoriteKey: UnityEngine.Timeline.PlayableTrack.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
{"chainable":false,"parameterNames":["obj","allowDestroyingAssets"],"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object","System.Boolean"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%obj":null,"%allowDestroyingAssets":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"977de404-3767-4d02-8db7-f9b9c928050b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Playable Track: Destroy Immediate
haystackProgrammer: PlayableTrack.DestroyImmediate
favoriteKey: UnityEngine.Timeline.PlayableTrack.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Timeline.PlayableTrack","targetTypeName":"UnityEngine.Timeline.PlayableTrack","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"99141921-5af8-4d83-af14-7be2083c1422","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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haystackProgrammer: PlayableTrack.FindObjectsByType
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tag2: UnityEngine.Timeline.PlayableTrack;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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haystackProgrammer: PlayableTrack.FindObjectsByType
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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haystackProgrammer: PlayableTrack.DontDestroyOnLoad
favoriteKey: UnityEngine.Timeline.PlayableTrack.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Playable Track: Find First Object By Type
haystackProgrammer: PlayableTrack.FindFirstObjectByType
favoriteKey: UnityEngine.Timeline.PlayableTrack.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Playable Track: Find Any Object By Type
haystackProgrammer: PlayableTrack.FindAnyObjectByType
favoriteKey: UnityEngine.Timeline.PlayableTrack.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Playable Track: Find First Object By Type
haystackProgrammer: PlayableTrack.FindFirstObjectByType
tag1: UnityEngine.Timeline.PlayableTrack
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Timeline.PlayableTrack.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Timeline.PlayableTrack;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Playable Track: Find Any Object By Type
haystackProgrammer: PlayableTrack.FindAnyObjectByType
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Timeline.PlayableTrack.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Playable Track: To String
haystackProgrammer: PlayableTrack.ToString
favoriteKey: UnityEngine.Timeline.PlayableTrack.ToString()@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Playable Track: Equals
haystackProgrammer: PlayableTrack.Equals
favoriteKey: UnityEngine.Timeline.PlayableTrack.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Playable Track: Get Type
haystackProgrammer: PlayableTrack.GetType
favoriteKey: UnityEngine.Timeline.PlayableTrack.GetType()@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Playable Track: Reference Equals
haystackProgrammer: PlayableTrack.ReferenceEquals
favoriteKey: UnityEngine.Timeline.PlayableTrack.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Start
labelProgrammer: start (get)
haystackHuman: Playable Track: Get Start
haystackProgrammer: PlayableTrack.start (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.start@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;start
tag3: UnityEngine.Timeline.PlayableTrack;start
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get End
labelProgrammer: end (get)
haystackHuman: Playable Track: Get End
haystackProgrammer: PlayableTrack.end (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.end@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;end
tag3: UnityEngine.Timeline.PlayableTrack;end
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Duration
labelProgrammer: duration (get)
haystackHuman: Playable Track: Get Duration
haystackProgrammer: PlayableTrack.duration (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.duration@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;duration
tag3: UnityEngine.Timeline.PlayableTrack;duration
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Muted
labelProgrammer: muted (get)
haystackHuman: Playable Track: Get Muted
haystackProgrammer: PlayableTrack.muted (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.muted@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;muted
tag3: UnityEngine.Timeline.PlayableTrack;muted
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Muted
labelProgrammer: muted (set)
haystackHuman: Playable Track: Set Muted
haystackProgrammer: PlayableTrack.muted (set)
favoriteKey: UnityEngine.Timeline.PlayableTrack.muted@set
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;muted
tag3: UnityEngine.Timeline.PlayableTrack;muted
valueInputTypes: UnityEngine.Timeline.PlayableTrack|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Muted In Hierarchy
labelProgrammer: mutedInHierarchy (get)
haystackHuman: Playable Track: Get Muted In Hierarchy
haystackProgrammer: PlayableTrack.mutedInHierarchy (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.mutedInHierarchy@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;mutedInHierarchy
tag3: UnityEngine.Timeline.PlayableTrack;mutedInHierarchy
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Timeline Asset
labelProgrammer: timelineAsset (get)
haystackHuman: Playable Track: Get Timeline Asset
haystackProgrammer: PlayableTrack.timelineAsset (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.timelineAsset@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;timelineAsset
tag3: UnityEngine.Timeline.PlayableTrack;timelineAsset
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: UnityEngine.Timeline.TimelineAsset
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parent
labelProgrammer: parent (get)
haystackHuman: Playable Track: Get Parent
haystackProgrammer: PlayableTrack.parent (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.parent@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;parent
tag3: UnityEngine.Timeline.PlayableTrack;parent
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: UnityEngine.Playables.PlayableAsset
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Empty
labelProgrammer: isEmpty (get)
haystackHuman: Playable Track: Is Empty
haystackProgrammer: PlayableTrack.isEmpty (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.isEmpty@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;isEmpty
tag3: UnityEngine.Timeline.PlayableTrack;isEmpty
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Clips
labelProgrammer: hasClips (get)
haystackHuman: Playable Track: Has Clips
haystackProgrammer: PlayableTrack.hasClips (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.hasClips@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;hasClips
tag3: UnityEngine.Timeline.PlayableTrack;hasClips
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Curves
labelProgrammer: hasCurves (get)
haystackHuman: Playable Track: Has Curves
haystackProgrammer: PlayableTrack.hasCurves (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.hasCurves@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;hasCurves
tag3: UnityEngine.Timeline.PlayableTrack;hasCurves
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Sub Track
labelProgrammer: isSubTrack (get)
haystackHuman: Playable Track: Is Sub Track
haystackProgrammer: PlayableTrack.isSubTrack (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.isSubTrack@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;isSubTrack
tag3: UnityEngine.Timeline.PlayableTrack;isSubTrack
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Outputs
labelProgrammer: outputs (get)
haystackHuman: Playable Track: Get Outputs
haystackProgrammer: PlayableTrack.outputs (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.outputs@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;outputs
tag3: UnityEngine.Timeline.PlayableTrack;outputs
valueInputTypes: UnityEngine.Timeline.PlayableTrack
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Curves
labelProgrammer: curves (get)
haystackHuman: Playable Track: Get Curves
haystackProgrammer: PlayableTrack.curves (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.curves@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;curves
tag3: UnityEngine.Timeline.PlayableTrack;curves
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: UnityEngine.AnimationClip
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Locked
labelProgrammer: locked (get)
haystackHuman: Playable Track: Get Locked
haystackProgrammer: PlayableTrack.locked (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.locked@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;locked
tag3: UnityEngine.Timeline.PlayableTrack;locked
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Locked
labelProgrammer: locked (set)
haystackHuman: Playable Track: Set Locked
haystackProgrammer: PlayableTrack.locked (set)
favoriteKey: UnityEngine.Timeline.PlayableTrack.locked@set
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;locked
tag3: UnityEngine.Timeline.PlayableTrack;locked
valueInputTypes: UnityEngine.Timeline.PlayableTrack|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Locked In Hierarchy
labelProgrammer: lockedInHierarchy (get)
haystackHuman: Playable Track: Get Locked In Hierarchy
haystackProgrammer: PlayableTrack.lockedInHierarchy (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.lockedInHierarchy@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;lockedInHierarchy
tag3: UnityEngine.Timeline.PlayableTrack;lockedInHierarchy
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Supports Notifications
labelProgrammer: supportsNotifications (get)
haystackHuman: Playable Track: Get Supports Notifications
haystackProgrammer: PlayableTrack.supportsNotifications (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.supportsNotifications@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;supportsNotifications
tag3: UnityEngine.Timeline.PlayableTrack;supportsNotifications
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Playable Track: Get Name
haystackProgrammer: PlayableTrack.name (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.name@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Playable Track: Set Name
haystackProgrammer: PlayableTrack.name (set)
favoriteKey: UnityEngine.Timeline.PlayableTrack.name@set
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Timeline.PlayableTrack|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Playable Track: Get Hide Flags
haystackProgrammer: PlayableTrack.hideFlags (get)
favoriteKey: UnityEngine.Timeline.PlayableTrack.hideFlags@get
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Timeline.PlayableTrack
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Playable Track: Set Hide Flags
haystackProgrammer: PlayableTrack.hideFlags (set)
favoriteKey: UnityEngine.Timeline.PlayableTrack.hideFlags@set
tag1: UnityEngine.Timeline.PlayableTrack
tag2: UnityEngine.Timeline.PlayableTrack;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Timeline.PlayableTrack|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Save ()
labelProgrammer: Save ()
haystackHuman: Timeline Preferences: Save
haystackProgrammer: TimelinePreferences.Save
favoriteKey: TimelinePreferences.Save()@any
tag1: TimelinePreferences
tag2: TimelinePreferences;Save;
tag3: TimelinePreferences;Save;
valueInputTypes: TimelinePreferences
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Timeline Preferences: Create Instance
haystackProgrammer: TimelinePreferences.CreateInstance
favoriteKey: TimelinePreferences.CreateInstance(System.String)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Timeline Preferences: Create Instance
haystackProgrammer: TimelinePreferences.CreateInstance
favoriteKey: TimelinePreferences.CreateInstance(System.Type)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Timeline Preferences: Get Instance ID
haystackProgrammer: TimelinePreferences.GetInstanceID
favoriteKey: TimelinePreferences.GetInstanceID()@any
tag1: TimelinePreferences
tag2: TimelinePreferences;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: TimelinePreferences
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Timeline Preferences: Get Hash Code
haystackProgrammer: TimelinePreferences.GetHashCode
favoriteKey: TimelinePreferences.GetHashCode()@any
tag1: TimelinePreferences
tag2: TimelinePreferences;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: TimelinePreferences
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Timeline Preferences: Equals
haystackProgrammer: TimelinePreferences.Equals
favoriteKey: TimelinePreferences.Equals(System.Object)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: TimelinePreferences|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Timeline Preferences: Instantiate
haystackProgrammer: TimelinePreferences.Instantiate
favoriteKey: TimelinePreferences.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Timeline Preferences: Instantiate
haystackProgrammer: TimelinePreferences.Instantiate
tag1: TimelinePreferences
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
TimelinePreferences.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
TimelinePreferences;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Timeline Preferences: Instantiate
haystackProgrammer: TimelinePreferences.Instantiate
favoriteKey: TimelinePreferences.Instantiate(UnityEngine.Object)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Timeline Preferences: Instantiate
haystackProgrammer: TimelinePreferences.Instantiate
favoriteKey: TimelinePreferences.Instantiate(UnityEngine.ObjectUnityEngine.SceneManagement.Scene)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Timeline Preferences: Instantiate
haystackProgrammer: TimelinePreferences.Instantiate
favoriteKey: TimelinePreferences.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Timeline Preferences: Instantiate
haystackProgrammer: TimelinePreferences.Instantiate
favoriteKey: TimelinePreferences.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Timeline Preferences: Destroy
haystackProgrammer: TimelinePreferences.Destroy
favoriteKey: TimelinePreferences.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Timeline Preferences: Destroy
haystackProgrammer: TimelinePreferences.Destroy
favoriteKey: TimelinePreferences.Destroy(UnityEngine.Object)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Timeline Preferences: Destroy Immediate
haystackProgrammer: TimelinePreferences.DestroyImmediate
favoriteKey: TimelinePreferences.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Timeline Preferences: Destroy Immediate
haystackProgrammer: TimelinePreferences.DestroyImmediate
favoriteKey: TimelinePreferences.DestroyImmediate(UnityEngine.Object)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Timeline Preferences: Find Objects By Type
haystackProgrammer: TimelinePreferences.FindObjectsByType
favoriteKey: TimelinePreferences.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Timeline Preferences: Find Objects By Type
haystackProgrammer: TimelinePreferences.FindObjectsByType
tag1: TimelinePreferences
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
TimelinePreferences.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
TimelinePreferences;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Timeline Preferences: Dont Destroy On Load
haystackProgrammer: TimelinePreferences.DontDestroyOnLoad
favoriteKey: TimelinePreferences.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Timeline Preferences: Find First Object By Type
haystackProgrammer: TimelinePreferences.FindFirstObjectByType
favoriteKey: TimelinePreferences.FindFirstObjectByType(System.Type)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Timeline Preferences: Find Any Object By Type
haystackProgrammer: TimelinePreferences.FindAnyObjectByType
favoriteKey: TimelinePreferences.FindAnyObjectByType(System.Type)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Timeline Preferences: Find First Object By Type
haystackProgrammer: TimelinePreferences.FindFirstObjectByType
favoriteKey: TimelinePreferences.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Timeline Preferences: Find Any Object By Type
haystackProgrammer: TimelinePreferences.FindAnyObjectByType
favoriteKey: TimelinePreferences.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Timeline Preferences: To String
haystackProgrammer: TimelinePreferences.ToString
favoriteKey: TimelinePreferences.ToString()@any
tag1: TimelinePreferences
tag2: TimelinePreferences;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: TimelinePreferences
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Timeline Preferences: Equals
haystackProgrammer: TimelinePreferences.Equals
favoriteKey: TimelinePreferences.Equals(System.ObjectSystem.Object)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Timeline Preferences: Get Type
haystackProgrammer: TimelinePreferences.GetType
favoriteKey: TimelinePreferences.GetType()@any
tag1: TimelinePreferences
tag2: TimelinePreferences;GetType;
tag3: System.Object;GetType;
valueInputTypes: TimelinePreferences
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Timeline Preferences: Reference Equals
haystackProgrammer: TimelinePreferences.ReferenceEquals
favoriteKey: TimelinePreferences.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: TimelinePreferences
tag2: TimelinePreferences;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Audio Scrubbing
labelProgrammer: audioScrubbing (get)
haystackHuman: Timeline Preferences: Get Audio Scrubbing
haystackProgrammer: TimelinePreferences.audioScrubbing (get)
favoriteKey: TimelinePreferences.audioScrubbing@get
tag1: TimelinePreferences
tag2: TimelinePreferences;audioScrubbing
tag3: TimelinePreferences;audioScrubbing
valueInputTypes: TimelinePreferences
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Audio Scrubbing
labelProgrammer: audioScrubbing (set)
haystackHuman: Timeline Preferences: Set Audio Scrubbing
haystackProgrammer: TimelinePreferences.audioScrubbing (set)
favoriteKey: TimelinePreferences.audioScrubbing@set
tag1: TimelinePreferences
tag2: TimelinePreferences;audioScrubbing
tag3: TimelinePreferences;audioScrubbing
valueInputTypes: TimelinePreferences|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playback Locked To Frame
labelProgrammer: playbackLockedToFrame (get)
haystackHuman: Timeline Preferences: Get Playback Locked To Frame
haystackProgrammer: TimelinePreferences.playbackLockedToFrame (get)
favoriteKey: TimelinePreferences.playbackLockedToFrame@get
tag1: TimelinePreferences
tag2: TimelinePreferences;playbackLockedToFrame
tag3: TimelinePreferences;playbackLockedToFrame
valueInputTypes: TimelinePreferences
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Playback Locked To Frame
labelProgrammer: playbackLockedToFrame (set)
haystackHuman: Timeline Preferences: Set Playback Locked To Frame
haystackProgrammer: TimelinePreferences.playbackLockedToFrame (set)
favoriteKey: TimelinePreferences.playbackLockedToFrame@set
tag1: TimelinePreferences
tag2: TimelinePreferences;playbackLockedToFrame
tag3: TimelinePreferences;playbackLockedToFrame
valueInputTypes: TimelinePreferences|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Instance
labelProgrammer: instance (get)
haystackHuman: Timeline Preferences: Get Instance
haystackProgrammer: TimelinePreferences.instance (get)
favoriteKey: TimelinePreferences.instance@get
tag1: TimelinePreferences
tag2: TimelinePreferences;instance
tag3: TimelinePreferences;instance
valueOutputTypes: TimelinePreferences
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Timeline Preferences: Get Name
haystackProgrammer: TimelinePreferences.name (get)
favoriteKey: TimelinePreferences.name@get
tag1: TimelinePreferences
tag2: TimelinePreferences;name
tag3: UnityEngine.Object;name
valueInputTypes: TimelinePreferences
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Timeline Preferences: Set Name
haystackProgrammer: TimelinePreferences.name (set)
favoriteKey: TimelinePreferences.name@set
tag1: TimelinePreferences
tag2: TimelinePreferences;name
tag3: UnityEngine.Object;name
valueInputTypes: TimelinePreferences|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Timeline Preferences: Get Hide Flags
haystackProgrammer: TimelinePreferences.hideFlags (get)
favoriteKey: TimelinePreferences.hideFlags@get
tag1: TimelinePreferences
tag2: TimelinePreferences;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: TimelinePreferences
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Timeline Preferences: Set Hide Flags
haystackProgrammer: TimelinePreferences.hideFlags (set)
favoriteKey: TimelinePreferences.hideFlags@set
tag1: TimelinePreferences
tag2: TimelinePreferences;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: TimelinePreferences|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time Format
labelProgrammer: timeFormat (get)
haystackHuman: Timeline Preferences: Get Time Format
haystackProgrammer: TimelinePreferences.timeFormat (get)
favoriteKey: TimelinePreferences.timeFormat@get
tag1: TimelinePreferences
tag2: TimelinePreferences;timeFormat
tag3: TimelinePreferences;timeFormat
valueInputTypes: TimelinePreferences
valueOutputTypes: UnityEditor.Timeline.TimeFormat
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time Format
labelProgrammer: timeFormat (set)
haystackHuman: Timeline Preferences: Set Time Format
haystackProgrammer: TimelinePreferences.timeFormat (set)
favoriteKey: TimelinePreferences.timeFormat@set
tag1: TimelinePreferences
tag2: TimelinePreferences;timeFormat
tag3: TimelinePreferences;timeFormat
valueInputTypes: TimelinePreferences|UnityEditor.Timeline.TimeFormat
valueOutputTypes: UnityEditor.Timeline.TimeFormat
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Show Audio Waveform
labelProgrammer: showAudioWaveform (get)
haystackHuman: Timeline Preferences: Get Show Audio Waveform
haystackProgrammer: TimelinePreferences.showAudioWaveform (get)
favoriteKey: TimelinePreferences.showAudioWaveform@get
tag1: TimelinePreferences
tag2: TimelinePreferences;showAudioWaveform
tag3: TimelinePreferences;showAudioWaveform
valueInputTypes: TimelinePreferences
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Show Audio Waveform
labelProgrammer: showAudioWaveform (set)
haystackHuman: Timeline Preferences: Set Show Audio Waveform
haystackProgrammer: TimelinePreferences.showAudioWaveform (set)
favoriteKey: TimelinePreferences.showAudioWaveform@set
tag1: TimelinePreferences
tag2: TimelinePreferences;showAudioWaveform
tag3: TimelinePreferences;showAudioWaveform
valueInputTypes: TimelinePreferences|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Snap To Frame
labelProgrammer: snapToFrame (get)
haystackHuman: Timeline Preferences: Get Snap To Frame
haystackProgrammer: TimelinePreferences.snapToFrame (get)
favoriteKey: TimelinePreferences.snapToFrame@get
tag1: TimelinePreferences
tag2: TimelinePreferences;snapToFrame
tag3: TimelinePreferences;snapToFrame
valueInputTypes: TimelinePreferences
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Snap To Frame
labelProgrammer: snapToFrame (set)
haystackHuman: Timeline Preferences: Set Snap To Frame
haystackProgrammer: TimelinePreferences.snapToFrame (set)
favoriteKey: TimelinePreferences.snapToFrame@set
tag1: TimelinePreferences
tag2: TimelinePreferences;snapToFrame
tag3: TimelinePreferences;snapToFrame
valueInputTypes: TimelinePreferences|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Edge Snap
labelProgrammer: edgeSnap (get)
haystackHuman: Timeline Preferences: Get Edge Snap
haystackProgrammer: TimelinePreferences.edgeSnap (get)
favoriteKey: TimelinePreferences.edgeSnap@get
tag1: TimelinePreferences
tag2: TimelinePreferences;edgeSnap
tag3: TimelinePreferences;edgeSnap
valueInputTypes: TimelinePreferences
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Edge Snap
labelProgrammer: edgeSnap (set)
haystackHuman: Timeline Preferences: Set Edge Snap
haystackProgrammer: TimelinePreferences.edgeSnap (set)
favoriteKey: TimelinePreferences.edgeSnap@set
tag1: TimelinePreferences
tag2: TimelinePreferences;edgeSnap
tag3: TimelinePreferences;edgeSnap
valueInputTypes: TimelinePreferences|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playback Scroll Mode
labelProgrammer: playbackScrollMode (get)
haystackHuman: Timeline Preferences: Get Playback Scroll Mode
haystackProgrammer: TimelinePreferences.playbackScrollMode (get)
favoriteKey: TimelinePreferences.playbackScrollMode@get
tag1: TimelinePreferences
tag2: TimelinePreferences;playbackScrollMode
tag3: TimelinePreferences;playbackScrollMode
valueInputTypes: TimelinePreferences
valueOutputTypes: UnityEditor.Timeline.PlaybackScrollMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Playback Scroll Mode
labelProgrammer: playbackScrollMode (set)
haystackHuman: Timeline Preferences: Set Playback Scroll Mode
haystackProgrammer: TimelinePreferences.playbackScrollMode (set)
favoriteKey: TimelinePreferences.playbackScrollMode@set
tag1: TimelinePreferences
tag2: TimelinePreferences;playbackScrollMode
tag3: TimelinePreferences;playbackScrollMode
valueInputTypes: TimelinePreferences|UnityEditor.Timeline.PlaybackScrollMode
valueOutputTypes: UnityEditor.Timeline.PlaybackScrollMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Save ()
labelProgrammer: Save ()
haystackHuman: Timeline Project Settings: Save
haystackProgrammer: TimelineProjectSettings.Save
favoriteKey: TimelineProjectSettings.Save()@any
tag1: TimelineProjectSettings
tag2: TimelineProjectSettings;Save;
tag3: TimelineProjectSettings;Save;
valueInputTypes: TimelineProjectSettings
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Timeline Project Settings: Create Instance
haystackProgrammer: TimelineProjectSettings.CreateInstance
favoriteKey: TimelineProjectSettings.CreateInstance(System.String)@any
tag1: TimelineProjectSettings
tag2: TimelineProjectSettings;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Timeline Project Settings: Create Instance
haystackProgrammer: TimelineProjectSettings.CreateInstance
favoriteKey: TimelineProjectSettings.CreateInstance(System.Type)@any
tag1: TimelineProjectSettings
tag2: TimelineProjectSettings;CreateInstance;System.Type
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labelProgrammer: defaultFrameRate (set)
haystackHuman: Timeline Project Settings: Set Default Frame Rate
haystackProgrammer: TimelineProjectSettings.defaultFrameRate (set)
favoriteKey: TimelineProjectSettings.defaultFrameRate@set
tag1: TimelineProjectSettings
tag2: TimelineProjectSettings;defaultFrameRate
tag3: TimelineProjectSettings;defaultFrameRate
valueInputTypes: TimelineProjectSettings|System.Double
valueOutputTypes: System.Double
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Instance
labelProgrammer: instance (get)
haystackHuman: Timeline Project Settings: Get Instance
haystackProgrammer: TimelineProjectSettings.instance (get)
favoriteKey: TimelineProjectSettings.instance@get
tag1: TimelineProjectSettings
tag2: TimelineProjectSettings;instance
tag3: TimelineProjectSettings;instance
valueOutputTypes: TimelineProjectSettings
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Timeline Project Settings: Get Name
haystackProgrammer: TimelineProjectSettings.name (get)
favoriteKey: TimelineProjectSettings.name@get
tag1: TimelineProjectSettings
tag2: TimelineProjectSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: TimelineProjectSettings
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Timeline Project Settings: Set Name
haystackProgrammer: TimelineProjectSettings.name (set)
favoriteKey: TimelineProjectSettings.name@set
tag1: TimelineProjectSettings
tag2: TimelineProjectSettings;name
tag3: UnityEngine.Object;name
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Timeline Project Settings: Get Hide Flags
haystackProgrammer: TimelineProjectSettings.hideFlags (get)
favoriteKey: TimelineProjectSettings.hideFlags@get
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tag2: TimelineProjectSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: TimelineProjectSettings
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Timeline Project Settings: Set Hide Flags
haystackProgrammer: TimelineProjectSettings.hideFlags (set)
favoriteKey: TimelineProjectSettings.hideFlags@set
tag1: TimelineProjectSettings
tag2: TimelineProjectSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: TimelineProjectSettings|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Aot Stubs ()
labelProgrammer: AotStubs ()
haystackHuman: Aot Dictionary: Aot Stubs
haystackProgrammer: AotDictionary.AotStubs
favoriteKey: Unity.VisualScripting.AotDictionary.AotStubs()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;AotStubs;
tag3: Unity.VisualScripting.AotDictionary;AotStubs;
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add (Key, Value)
labelProgrammer: Add (key, value)
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haystackProgrammer: AotDictionary.Add
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tag2: Unity.VisualScripting.AotDictionary;Add;System.Object;System.Object
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valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Clear ()
labelProgrammer: Clear ()
haystackHuman: Aot Dictionary: Clear
haystackProgrammer: AotDictionary.Clear
favoriteKey: Unity.VisualScripting.AotDictionary.Clear()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Clear;
tag3: System.Collections.Specialized.OrderedDictionary;Clear;
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labelHuman: As Read Only ()
labelProgrammer: AsReadOnly ()
haystackHuman: Aot Dictionary: As Read Only
haystackProgrammer: AotDictionary.AsReadOnly
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tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;AsReadOnly;
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valueInputTypes: Unity.VisualScripting.AotDictionary
valueOutputTypes: System.Collections.Specialized.OrderedDictionary
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Contains (Key)
labelProgrammer: Contains (key)
haystackHuman: Aot Dictionary: Contains
haystackProgrammer: AotDictionary.Contains
favoriteKey: Unity.VisualScripting.AotDictionary.Contains(System.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Contains;System.Object
tag3: System.Collections.Specialized.OrderedDictionary;Contains;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Copy To (Array, Index)
labelProgrammer: CopyTo (array, index)
haystackHuman: Aot Dictionary: Copy To
haystackProgrammer: AotDictionary.CopyTo
favoriteKey: Unity.VisualScripting.AotDictionary.CopyTo(System.ArraySystem.Int32)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;CopyTo;System.Array;System.Int32
tag3: System.Collections.Specialized.OrderedDictionary;CopyTo;System.Array;System.Int32
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Array|System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Insert (Index, Key, Value)
labelProgrammer: Insert (index, key, value)
haystackHuman: Aot Dictionary: Insert
haystackProgrammer: AotDictionary.Insert
favoriteKey: Unity.VisualScripting.AotDictionary.Insert(System.Int32System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Insert;System.Int32;System.Object;System.Object
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valueInputTypes: Unity.VisualScripting.AotDictionary|System.Int32|System.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove At (Index)
labelProgrammer: RemoveAt (index)
haystackHuman: Aot Dictionary: Remove At
haystackProgrammer: AotDictionary.RemoveAt
favoriteKey: Unity.VisualScripting.AotDictionary.RemoveAt(System.Int32)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;RemoveAt;System.Int32
tag3: System.Collections.Specialized.OrderedDictionary;RemoveAt;System.Int32
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove (Key)
labelProgrammer: Remove (key)
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haystackProgrammer: AotDictionary.Remove
favoriteKey: Unity.VisualScripting.AotDictionary.Remove(System.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Remove;System.Object
tag3: System.Collections.Specialized.OrderedDictionary;Remove;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Enumerator ()
labelProgrammer: GetEnumerator ()
haystackHuman: Aot Dictionary: Get Enumerator
haystackProgrammer: AotDictionary.GetEnumerator
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tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;GetEnumerator;
tag3: System.Collections.Specialized.OrderedDictionary;GetEnumerator;
valueInputTypes: Unity.VisualScripting.AotDictionary
valueOutputTypes: System.Collections.IDictionaryEnumerator
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Object Data (Info, Context)
labelProgrammer: GetObjectData (info, context)
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haystackProgrammer: AotDictionary.GetObjectData
tag1: Unity.VisualScripting.AotDictionary
favoriteKey:
Unity.VisualScripting.AotDictionary.GetObjectData(System.Runtime.Serialization.SerializationInfoSystem.Runtime.Serialization.StreamingContext)@any

tag2:
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tag3:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
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haystackHuman: Aot Dictionary: Equals
haystackProgrammer: AotDictionary.Equals
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valueOutputTypes: System.Boolean
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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favoriteKey: Unity.VisualScripting.AotDictionary.Equals(System.ObjectSystem.Object)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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haystackProgrammer: AotDictionary.GetHashCode
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
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valueOutputTypes: System.Type
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Aot Dictionary: To String
haystackProgrammer: AotDictionary.ToString
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
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tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Aot Dictionary ()
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haystackHuman: Aot Dictionary: Create Aot Dictionary
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Aot Dictionary (Comparer)
labelProgrammer: new AotDictionary (comparer)
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haystackProgrammer: new AotDictionary
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labelHuman: Create Aot Dictionary (Capacity)
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valueOutputTypes: Unity.VisualScripting.AotDictionary
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labelProgrammer: new AotDictionary (capacity, comparer)
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valueInputTypes: System.Int32|System.Collections.IEqualityComparer
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labelProgrammer: ToString ()
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haystackProgrammer: AotList.ToString
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labelHuman: Is Fixed Size
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labelHuman: Is Synchronized
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Animator Message Listener: To String
haystackProgrammer: AnimatorMessageListener.ToString
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: AnimatorMessageListener.Equals
favoriteKey: Unity.VisualScripting.AnimatorMessageListener.Equals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AnimatorMessageListener
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tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Animator Message Listener: Get Type
haystackProgrammer: AnimatorMessageListener.GetType
favoriteKey: Unity.VisualScripting.AnimatorMessageListener.GetType()@any
tag1: Unity.VisualScripting.AnimatorMessageListener
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valueInputTypes: Unity.VisualScripting.AnimatorMessageListener
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Animator Message Listener: Reference Equals
haystackProgrammer: AnimatorMessageListener.ReferenceEquals
favoriteKey: Unity.VisualScripting.AnimatorMessageListener.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AnimatorMessageListener
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tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Animator Message Listener: Get Destroy Cancellation Token
haystackProgrammer: AnimatorMessageListener.destroyCancellationToken (get)
favoriteKey: Unity.VisualScripting.AnimatorMessageListener.destroyCancellationToken@get
tag1: Unity.VisualScripting.AnimatorMessageListener
tag2: Unity.VisualScripting.AnimatorMessageListener;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Unity.VisualScripting.AnimatorMessageListener
valueOutputTypes: System.Threading.CancellationToken
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Animator Message Listener: Get Use GUI Layout
haystackProgrammer: AnimatorMessageListener.useGUILayout (get)
favoriteKey: Unity.VisualScripting.AnimatorMessageListener.useGUILayout@get
tag1: Unity.VisualScripting.AnimatorMessageListener
tag2: Unity.VisualScripting.AnimatorMessageListener;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.AnimatorMessageListener
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Animator Message Listener: Set Use GUI Layout
haystackProgrammer: AnimatorMessageListener.useGUILayout (set)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Animator Message Listener: Get Did Start
haystackProgrammer: AnimatorMessageListener.didStart (get)
favoriteKey: Unity.VisualScripting.AnimatorMessageListener.didStart@get
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valueInputTypes: Unity.VisualScripting.AnimatorMessageListener
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Animator Message Listener: Get Did Awake
haystackProgrammer: AnimatorMessageListener.didAwake (get)
favoriteKey: Unity.VisualScripting.AnimatorMessageListener.didAwake@get
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valueInputTypes: Unity.VisualScripting.AnimatorMessageListener
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Animator Message Listener: Get Run In Edit Mode
haystackProgrammer: AnimatorMessageListener.runInEditMode (get)
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Animator Message Listener: Set Run In Edit Mode
haystackProgrammer: AnimatorMessageListener.runInEditMode (set)
favoriteKey: Unity.VisualScripting.AnimatorMessageListener.runInEditMode@set
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Animator Message Listener: Get Enabled
haystackProgrammer: AnimatorMessageListener.enabled (get)
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tag2: Unity.VisualScripting.AnimatorMessageListener;enabled
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Animator Message Listener: Set Enabled
haystackProgrammer: AnimatorMessageListener.enabled (set)
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tag2: Unity.VisualScripting.AnimatorMessageListener;enabled
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unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Animator Message Listener: Get Transform
haystackProgrammer: AnimatorMessageListener.transform (get)
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tag1: Unity.VisualScripting.AnimatorMessageListener
tag2: Unity.VisualScripting.AnimatorMessageListener;transform
tag3: UnityEngine.Component;transform
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valueOutputTypes: UnityEngine.Transform
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Animator Message Listener: Get Game Object
haystackProgrammer: AnimatorMessageListener.gameObject (get)
favoriteKey: Unity.VisualScripting.AnimatorMessageListener.gameObject@get
tag1: Unity.VisualScripting.AnimatorMessageListener
tag2: Unity.VisualScripting.AnimatorMessageListener;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Unity.VisualScripting.AnimatorMessageListener
valueOutputTypes: UnityEngine.GameObject
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Animator Message Listener: Get Tag
haystackProgrammer: AnimatorMessageListener.tag (get)
favoriteKey: Unity.VisualScripting.AnimatorMessageListener.tag@get
tag1: Unity.VisualScripting.AnimatorMessageListener
tag2: Unity.VisualScripting.AnimatorMessageListener;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.AnimatorMessageListener
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Animator Message Listener: Set Tag
haystackProgrammer: AnimatorMessageListener.tag (set)
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tag1: Unity.VisualScripting.AnimatorMessageListener
tag2: Unity.VisualScripting.AnimatorMessageListener;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.AnimatorMessageListener|System.String
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Animator Message Listener: Get Name
haystackProgrammer: AnimatorMessageListener.name (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
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haystackProgrammer: AnimatorMessageListener.name (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
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haystackProgrammer: AnimatorMessageListener.hideFlags (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
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haystackProgrammer: AnimatorMessageListener.hideFlags (set)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Ludiq Behaviour: To String
haystackProgrammer: LudiqBehaviour.ToString
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
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haystackProgrammer: LudiqBehaviour.IsInvoking
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
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labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
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labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
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labelHuman: Is Invoking (Method Name)
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labelHuman: Start Coroutine (Method Name)
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labelHuman: Stop Coroutine (Routine)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Ludiq Behaviour: Broadcast Message
haystackProgrammer: LudiqBehaviour.BroadcastMessage
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Ludiq Behaviour: Get Instance ID
haystackProgrammer: LudiqBehaviour.GetInstanceID
favoriteKey: Unity.VisualScripting.LudiqBehaviour.GetInstanceID()@any
tag1: Unity.VisualScripting.LudiqBehaviour
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Ludiq Behaviour: Get Hash Code
haystackProgrammer: LudiqBehaviour.GetHashCode
favoriteKey: Unity.VisualScripting.LudiqBehaviour.GetHashCode()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Ludiq Behaviour: Equals
haystackProgrammer: LudiqBehaviour.Equals
favoriteKey: Unity.VisualScripting.LudiqBehaviour.Equals(System.Object)@any
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tag3: UnityEngine.Object;Equals;System.Object
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Ludiq Behaviour: Instantiate
haystackProgrammer: LudiqBehaviour.Instantiate
tag1: Unity.VisualScripting.LudiqBehaviour
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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haystackProgrammer: LudiqBehaviour.Instantiate
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Ludiq Behaviour: Instantiate
haystackProgrammer: LudiqBehaviour.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Ludiq Behaviour: Instantiate
haystackProgrammer: LudiqBehaviour.Instantiate
tag1: Unity.VisualScripting.LudiqBehaviour
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Ludiq Behaviour: Instantiate
haystackProgrammer: LudiqBehaviour.Instantiate
favoriteKey: Unity.VisualScripting.LudiqBehaviour.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Ludiq Behaviour: Instantiate
haystackProgrammer: LudiqBehaviour.Instantiate
tag1: Unity.VisualScripting.LudiqBehaviour
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Ludiq Behaviour: Destroy
haystackProgrammer: LudiqBehaviour.Destroy
favoriteKey: Unity.VisualScripting.LudiqBehaviour.Destroy(UnityEngine.ObjectSystem.Single)@any
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tag2: Unity.VisualScripting.LudiqBehaviour;Destroy;UnityEngine.Object;System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Ludiq Behaviour: Destroy
haystackProgrammer: LudiqBehaviour.Destroy
favoriteKey: Unity.VisualScripting.LudiqBehaviour.Destroy(UnityEngine.Object)@any
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;Destroy;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Ludiq Behaviour: Destroy Immediate
haystackProgrammer: LudiqBehaviour.DestroyImmediate
favoriteKey: Unity.VisualScripting.LudiqBehaviour.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Ludiq Behaviour: Destroy Immediate
haystackProgrammer: LudiqBehaviour.DestroyImmediate
favoriteKey: Unity.VisualScripting.LudiqBehaviour.DestroyImmediate(UnityEngine.Object)@any
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tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Ludiq Behaviour: Find Objects By Type
haystackProgrammer: LudiqBehaviour.FindObjectsByType
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valueOutputTypes: UnityEngine.Object[]
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Ludiq Behaviour: Find Objects By Type
haystackProgrammer: LudiqBehaviour.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Ludiq Behaviour: Dont Destroy On Load
haystackProgrammer: LudiqBehaviour.DontDestroyOnLoad
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Ludiq Behaviour: Find First Object By Type
haystackProgrammer: LudiqBehaviour.FindFirstObjectByType
favoriteKey: Unity.VisualScripting.LudiqBehaviour.FindFirstObjectByType(System.Type)@any
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valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Ludiq Behaviour: Find Any Object By Type
haystackProgrammer: LudiqBehaviour.FindAnyObjectByType
favoriteKey: Unity.VisualScripting.LudiqBehaviour.FindAnyObjectByType(System.Type)@any
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valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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haystackProgrammer: LudiqBehaviour.FindFirstObjectByType
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valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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haystackProgrammer: LudiqBehaviour.FindAnyObjectByType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Ludiq Behaviour: Equals
haystackProgrammer: LudiqBehaviour.Equals
favoriteKey: Unity.VisualScripting.LudiqBehaviour.Equals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"64126baa-adc5-4b14-9e89-31def7e51d26","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Ludiq Behaviour: Get Type
haystackProgrammer: LudiqBehaviour.GetType
favoriteKey: Unity.VisualScripting.LudiqBehaviour.GetType()@any
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;GetType;
tag3: System.Object;GetType;
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3565510d-68c0-42e3-a714-448753e85cea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Ludiq Behaviour: Reference Equals
haystackProgrammer: LudiqBehaviour.ReferenceEquals
favoriteKey: Unity.VisualScripting.LudiqBehaviour.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"69342c10-12b1-4ef8-ac83-36fdbd40379c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Ludiq Behaviour: Get Destroy Cancellation Token
haystackProgrammer: LudiqBehaviour.destroyCancellationToken (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.destroyCancellationToken@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"364edabc-5acc-4378-bb8c-efe800a7da03","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Ludiq Behaviour: Get Use GUI Layout
haystackProgrammer: LudiqBehaviour.useGUILayout (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.useGUILayout@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fe6ae57d-cee9-411e-8caa-0c4ce33a56a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Ludiq Behaviour: Set Use GUI Layout
haystackProgrammer: LudiqBehaviour.useGUILayout (set)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.useGUILayout@set
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.LudiqBehaviour|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"39924de1-c717-4628-b5d0-31ddfdd4bf12","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Ludiq Behaviour: Get Did Start
haystackProgrammer: LudiqBehaviour.didStart (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.didStart@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3463d98e-d3d8-4219-b6b4-77e4c93d5689","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Ludiq Behaviour: Get Did Awake
haystackProgrammer: LudiqBehaviour.didAwake (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.didAwake@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"793a8aab-ed70-4d88-b16d-42c469f407a2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Ludiq Behaviour: Get Run In Edit Mode
haystackProgrammer: LudiqBehaviour.runInEditMode (get)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.runInEditMode@get
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Unity.VisualScripting.LudiqBehaviour
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a977ac57-1ba8-4134-be1d-f89f9c5a04f8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Ludiq Behaviour: Set Run In Edit Mode
haystackProgrammer: LudiqBehaviour.runInEditMode (set)
favoriteKey: Unity.VisualScripting.LudiqBehaviour.runInEditMode@set
tag1: Unity.VisualScripting.LudiqBehaviour
tag2: Unity.VisualScripting.LudiqBehaviour;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Unity.VisualScripting.LudiqBehaviour|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Unity.VisualScripting.LudiqBehaviour","targetTypeName":"Unity.VisualScripting.LudiqBehaviour","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e96ee792-b91f-4b47-9798-8da93d19447a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


