TowerDefenseGame/Assets/Scripts/Runtime/AI/StateMachines/EnemyDamagedState.cs
Nico 4be7c0df38 Added EnemyDamagedState
Something broke -- added gaurd
2025-06-29 17:24:18 -07:00

11 lines
329 B
C#

using AI.Base;
using System;
using UnityEngine;
[CreateAssetMenu(menuName = "AI/Enemy/EnemyDamagedState")]
public class EnemyDamagedState : StateNode {
override public void Start() { Debug.Log("Entering Idle"); }
override public void Tick() { }
override public void Stop() { Debug.Log("Exiting Idle"); }
}