TowerDefenseGame/Assets/Scripts/Runtime/Characters/Player
Nico 4fe5fb18e8 Recreate enemy management
Remove separate states
Will contain all states in one type of enemy management script
Will use enemy manager to update states of each enemy and spawning
2025-07-09 09:54:28 -07:00
..
Building Added EnemyDamagedState 2025-06-29 17:24:18 -07:00
Classes Update Class structure to not require the need to convert enum to int 2025-07-08 23:34:30 -07:00
Building.meta Create object pooling system 2025-06-28 11:00:01 -07:00
Classes.meta Add new melee skill sprite, animate it, and coded up trigger with left click 2025-06-30 21:55:09 -07:00
PlayerMainController.cs Recreate enemy management 2025-07-09 09:54:28 -07:00
PlayerMainController.cs.meta Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00
PlayerStateManager.cs Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00
PlayerStateManager.cs.meta Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00