TowerDefenseGame/Assets/Scripts/Runtime/AI/EnemyManager/EnemyStateManager.cs

13 lines
349 B
C#

using System;
using System.Collections.Generic;
using Unity.IO.LowLevel.Unsafe;
using UnityEngine;
using static UnityEditor.PlayerSettings;
namespace AI.Base {
public class EnemyStateManager : MonoBehaviour {
public static EnemyStateManager Instance;
public static List<GoblerStateManager> Goblers = new List<GoblerStateManager>();
}
}