TowerDefenseGame/Assets/Scriptables/CharacterClass.cs
2025-06-28 00:23:27 -07:00

13 lines
359 B
C#

using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Custom/CharacterClass", fileName = "NewCharacterClass")]
public class CharacterClass : ScriptableObject
{
public string className;
public int baseHealth = 100;
public int baseMana = 50;
public float attackMultiplier = 1f;
public List<Ability> abilities;
}