TowerDefenseGame/Assets/Scripts/Runtime/AI/Base/IState.cs
Nico 719c1d0ba0 Added State Management code
Added AI code for enemies utilizing State Management
Created simple enemy prefab with the AI
2025-06-29 00:14:04 -07:00

11 lines
271 B
C#

using System.Runtime.InteropServices.WindowsRuntime;
using UnityEngine;
public interface IState {
public void Initialize(Transform ownerTransform);
public void Start();
public void Tick();
public void Stop();
public virtual IState GetNextState() => null;
}