13 lines
325 B
C#
13 lines
325 B
C#
using System;
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using System.Collections.Generic;
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using Unity.IO.LowLevel.Unsafe;
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using UnityEngine;
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using static UnityEditor.PlayerSettings;
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namespace AI.Base {
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public class EnemyStateManager : MonoBehaviour {
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public static EnemyStateManager Instance;
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public static List<Gobler> Goblers = new List<Gobler>();
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}
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}
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