TowerDefenseGame/Assets/Scripts/Runtime/AI/StateMachines/EnemyWalkState.cs
Nico 719c1d0ba0 Added State Management code
Added AI code for enemies utilizing State Management
Created simple enemy prefab with the AI
2025-06-29 00:14:04 -07:00

13 lines
324 B
C#

using AI.Base;
using System;
using UnityEngine;
[CreateAssetMenu(menuName = "AI/Enemy/EnemyWalkState")]
public class EnemyWalkState : StateNode {
override public void Start() { Debug.Log("Entering Idle"); }
override public void Tick() { }
override public void Stop() { Debug.Log("Exiting Idle"); }
}