13 lines
359 B
C#
13 lines
359 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Custom/CharacterClass", fileName = "NewCharacterClass")]
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public class CharacterClass : ScriptableObject
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{
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public string className;
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public int baseHealth = 100;
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public int baseMana = 50;
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public float attackMultiplier = 1f;
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public List<Ability> abilities;
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}
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