11 lines
329 B
C#
11 lines
329 B
C#
using AI.Base;
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using System;
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using UnityEngine;
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[CreateAssetMenu(menuName = "AI/Enemy/EnemyDamagedState")]
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public class EnemyDamagedState : StateNode {
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override public void Start() { Debug.Log("Entering Idle"); }
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override public void Tick() { }
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override public void Stop() { Debug.Log("Exiting Idle"); }
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}
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