TowerDefenseGame/Assets/Scripts/Runtime/AI/StateMachines/EnemyStateMachine.cs
2025-06-28 14:49:54 -07:00

16 lines
313 B
C#

using AI.Base;
using UnityEngine;
namespace AI.StateMachines {
public class EnemyStateMachine : AgentController {
public IState IdleState;
public IState ChaseState;
protected override void Start() {
base.Start();
currentState = IdleState;
currentState?.OnEnter();
}
}
}