TowerDefenseGame/Assets/Scripts/Runtime/Characters/Player/Building/BuilderSettings.cs
Nico a52bbb0849 Create object pooling system
Optimize VFX and builder handling mechanics
2025-06-28 11:00:01 -07:00

12 lines
265 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "Custom/BuilderSettings")]
public class BuilderSettings : ScriptableObject {
[Header("Build Prefabs")]
public GameObject ObjToSpawn;
public GameObject ObjAsPreview;
[Header("VFX")]
public GameObject Vfx;
}