Nico
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ba13eb9e51
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Create PlayerJumpHandler to deal with Player's jumping
Create Vfx for multiple jumps while on air
Finalize jumping ability with up to 3 multi-jump implementing a hacky bezier curve
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2025-07-23 01:24:54 -07:00 |
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Nico
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a492afdf1b
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Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
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2025-07-18 23:51:27 -07:00 |
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Nico
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6883df0d14
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Added knockback control
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2025-07-15 01:43:35 -07:00 |
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Nico
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785f1d1ef1
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Updated melee attack animator and applied to basic attacks
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2025-07-15 01:36:06 -07:00 |
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Nico
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7781d68924
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Create Shockwave VFX and apply with animation
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2025-07-05 01:49:39 -07:00 |
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Nico
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995fa26ffa
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Add 3rd party art
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2025-07-05 01:02:49 -07:00 |
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Nico
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586ce2b59e
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Created BladeVortex animation and added to Animator
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2025-07-04 01:18:52 -07:00 |
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Nico
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17ac8da420
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Fix attack statemachine
Made delays and cooldown feel better
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2025-07-04 01:05:15 -07:00 |
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Nico
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25eede85b4
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Relaced player sprite asset to add attacking animations and add 4-direction setting for animations
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2025-07-04 00:53:17 -07:00 |
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Nico
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b8c08c4ab0
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Polished up attacking
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2025-07-01 02:07:12 -07:00 |
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Nico
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ea1527f3b3
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Add new melee skill sprite, animate it, and coded up trigger with left click
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2025-06-30 21:55:09 -07:00 |
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Nico
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051b98c68f
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Create New Melee Skill
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2025-06-29 17:31:08 -07:00 |
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Nico
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a52bbb0849
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Create object pooling system
Optimize VFX and builder handling mechanics
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2025-06-28 11:00:01 -07:00 |
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Nico
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e727c12ec1
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Major folder restructure
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2025-06-28 00:23:27 -07:00 |
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