Commit Graph

16 Commits

Author SHA1 Message Date
Nico
aa104db4bb Add ability for player to get hit by enemies 2025-07-25 22:45:05 -07:00
Nico
ba13eb9e51 Create PlayerJumpHandler to deal with Player's jumping
Create Vfx for multiple jumps while on air
Finalize jumping ability with up to 3 multi-jump implementing a hacky bezier curve
2025-07-23 01:24:54 -07:00
Nico
a492afdf1b Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
2025-07-18 23:51:27 -07:00
Nico
f7552b362e Add damage settings for hitbox class to be passed to enemy.damage 2025-07-15 02:07:07 -07:00
Nico
909f1e0ae7 Update knockback direction to allow either facing direction or direction from player 2025-07-15 01:52:44 -07:00
Nico
6883df0d14 Added knockback control 2025-07-15 01:43:35 -07:00
Nico
785f1d1ef1 Updated melee attack animator and applied to basic attacks 2025-07-15 01:36:06 -07:00
Nico
774688d692 Remove collision between player and enemies
Add knockback to enemies
2025-07-13 01:37:03 -07:00
Nico
6a1c1ae27a Working player hitbox and enemy hurtbox 2025-07-12 01:22:58 -07:00
Nico
4fe5fb18e8 Recreate enemy management
Remove separate states
Will contain all states in one type of enemy management script
Will use enemy manager to update states of each enemy and spawning
2025-07-09 09:54:28 -07:00
Nico
bedea8c099 Add stamina handling to player script 2025-07-07 00:05:12 -07:00
Nico
a148b98016 Hone jump and dash delays tied to attacking and to each other 2025-07-06 23:32:18 -07:00
Nico
7781d68924 Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
Nico
39708027b4 Add jump ability 2025-07-05 01:04:13 -07:00
Nico
6330065de4 Add ability to play BladeVortex
Add system to distinguish animation name that is none directional
2025-07-04 01:19:21 -07:00
Nico
25eede85b4 Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00