Nico
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a492afdf1b
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Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
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2025-07-18 23:51:27 -07:00 |
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Nico
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785f1d1ef1
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Updated melee attack animator and applied to basic attacks
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2025-07-15 01:36:06 -07:00 |
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Nico
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0ef60e5828
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Add third party plugin NavMeshPlus
Add A* pathing to enemies
Add choice between havving Goblers chase player as priority or go to crystal
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2025-07-09 19:14:28 -07:00 |
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Nico
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719c1d0ba0
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Added State Management code
Added AI code for enemies utilizing State Management
Created simple enemy prefab with the AI
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2025-06-29 00:14:04 -07:00 |
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