Commit Graph

11 Commits

Author SHA1 Message Date
Nico
ba13eb9e51 Create PlayerJumpHandler to deal with Player's jumping
Create Vfx for multiple jumps while on air
Finalize jumping ability with up to 3 multi-jump implementing a hacky bezier curve
2025-07-23 01:24:54 -07:00
Nico
a492afdf1b Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
2025-07-18 23:51:27 -07:00
Nico
6883df0d14 Added knockback control 2025-07-15 01:43:35 -07:00
Nico
785f1d1ef1 Updated melee attack animator and applied to basic attacks 2025-07-15 01:36:06 -07:00
Nico
7781d68924 Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
Nico
995fa26ffa Add 3rd party art 2025-07-05 01:02:49 -07:00
Nico
586ce2b59e Created BladeVortex animation and added to Animator 2025-07-04 01:18:52 -07:00
Nico
17ac8da420 Fix attack statemachine
Made delays and cooldown feel better
2025-07-04 01:05:15 -07:00
Nico
25eede85b4 Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00
Nico
b8c08c4ab0 Polished up attacking 2025-07-01 02:07:12 -07:00
Nico
ea1527f3b3 Add new melee skill sprite, animate it, and coded up trigger with left click 2025-06-30 21:55:09 -07:00