Commit Graph

16 Commits

Author SHA1 Message Date
Nico
ba13eb9e51 Create PlayerJumpHandler to deal with Player's jumping
Create Vfx for multiple jumps while on air
Finalize jumping ability with up to 3 multi-jump implementing a hacky bezier curve
2025-07-23 01:24:54 -07:00
Nico
a492afdf1b Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
2025-07-18 23:51:27 -07:00
Nico
785f1d1ef1 Updated melee attack animator and applied to basic attacks 2025-07-15 01:36:06 -07:00
Nico
774688d692 Remove collision between player and enemies
Add knockback to enemies
2025-07-13 01:37:03 -07:00
Nico
6c74f32fc5 Create damage flash material and apply to player and enemy 2025-07-12 21:05:06 -07:00
Nico
6a1c1ae27a Working player hitbox and enemy hurtbox 2025-07-12 01:22:58 -07:00
Nico
0ef60e5828 Add third party plugin NavMeshPlus
Add A* pathing to enemies
Add choice between havving Goblers chase player as priority or go to crystal
2025-07-09 19:14:28 -07:00
Nico
bedea8c099 Add stamina handling to player script 2025-07-07 00:05:12 -07:00
Nico
6e5bda31bd Change setting
Create build
Add input settings
2025-07-05 00:58:23 -07:00
Nico
a7648bb20d New RecentlyUsedSceneGuid-2? 2025-06-30 21:50:34 -07:00
Nico
51a8f54192 Update layout 2025-06-29 17:22:59 -07:00
Nico
e727c12ec1 Major folder restructure 2025-06-28 00:23:27 -07:00
Nico
250048e3d2 Expand on vfx related codes 2025-06-27 21:06:29 -07:00
Nico
6919efe549 Big additions/experimentations 2025-06-27 15:17:00 -07:00
Nico
61b9b39816 Upgrade 6.0 to 6.1 2025-06-25 00:31:41 -07:00
Nico
9c76148c40 Merge 2025-06-24 23:40:14 -07:00