Nico
4fe5fb18e8
Recreate enemy management
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Remove separate states
Will contain all states in one type of enemy management script
Will use enemy manager to update states of each enemy and spawning
2025-07-09 09:54:28 -07:00
Nico
0107e33438
Update Class structure to not require the need to convert enum to int
2025-07-08 23:34:30 -07:00
Nico
0b33a81284
Add stamina handling
2025-07-08 23:14:04 -07:00
Nico
bedea8c099
Add stamina handling to player script
2025-07-07 00:05:12 -07:00
Nico
67aa38b5d2
Add stamina bar
2025-07-06 23:34:55 -07:00
Nico
a148b98016
Hone jump and dash delays tied to attacking and to each other
2025-07-06 23:32:18 -07:00
Nico
7781d68924
Create Shockwave VFX and apply with animation
2025-07-05 01:49:39 -07:00
Nico
39708027b4
Add jump ability
2025-07-05 01:04:13 -07:00
Nico
cc316e263a
Add 3rd part sounds
2025-07-05 01:03:16 -07:00
Nico
995fa26ffa
Add 3rd party art
2025-07-05 01:02:49 -07:00
Nico
b42889e325
Create test script
2025-07-05 00:58:54 -07:00
Nico
6e5bda31bd
Change setting
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Create build
Add input settings
2025-07-05 00:58:23 -07:00
Nico
d50cdebe3e
Remove Plugin Assets
2025-07-05 00:56:42 -07:00
Nico
6330065de4
Add ability to play BladeVortex
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Add system to distinguish animation name that is none directional
2025-07-04 01:19:21 -07:00
Nico
586ce2b59e
Created BladeVortex animation and added to Animator
2025-07-04 01:18:52 -07:00
Nico
17ac8da420
Fix attack statemachine
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Made delays and cooldown feel better
2025-07-04 01:05:15 -07:00
Nico
25eede85b4
Relaced player sprite asset to add attacking animations and add 4-direction setting for animations
2025-07-04 00:53:17 -07:00
Nico
b8c08c4ab0
Polished up attacking
2025-07-01 02:07:12 -07:00
Nico
f411a52687
Add FloatingTextSpawner for debugging purposes
2025-07-01 02:06:41 -07:00
Nico
0bc7bfcf99
Implement click combo system for melee class attacks
2025-07-01 00:53:51 -07:00
Nico
ea1527f3b3
Add new melee skill sprite, animate it, and coded up trigger with left click
2025-06-30 21:55:09 -07:00
Nico
051b98c68f
Create New Melee Skill
2025-06-29 17:31:08 -07:00
Nico
4be7c0df38
Added EnemyDamagedState
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Something broke -- added gaurd
2025-06-29 17:24:18 -07:00
Nico
719c1d0ba0
Added State Management code
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Added AI code for enemies utilizing State Management
Created simple enemy prefab with the AI
2025-06-29 00:14:04 -07:00
Nico
ed5dffacb1
Refactor BuilderManager
2025-06-28 23:23:28 -07:00
Nico
576a2d3e99
Initialize AI Scripts
2025-06-28 14:49:54 -07:00
Nico
a52bbb0849
Create object pooling system
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Optimize VFX and builder handling mechanics
2025-06-28 11:00:01 -07:00
Nico
e727c12ec1
Major folder restructure
2025-06-28 00:23:27 -07:00
Nico
44b876131b
Tried starting on UI
2025-06-27 21:16:15 -07:00
Nico
250048e3d2
Expand on vfx related codes
2025-06-27 21:06:29 -07:00
Nico
f3a6315a65
Refactor
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Create isolated scriptable object for dealing with istantiating Vfx
2025-06-27 15:19:41 -07:00
Nico
6919efe549
Big additions/experimentations
2025-06-27 15:17:00 -07:00
Nico
9c76148c40
Merge
2025-06-24 23:40:14 -07:00