Commit Graph

8 Commits

Author SHA1 Message Date
Nico
62b981f440 Add knockbock gaurd against being pushed out of bounds
Further develop on attacking and taking damage states
2025-07-25 17:52:08 -07:00
Nico
24b9ece93d Create interfaces for IAttacker and IDamageable
Utilize interfaces to create new Enemy class inheriting them and further developing on them also encapsulating more enemy type functions
2025-07-25 15:40:43 -07:00
Nico
d0349c8d99 Implement basics of enemy's attack states 2025-07-25 01:05:46 -07:00
Nico
ba13eb9e51 Create PlayerJumpHandler to deal with Player's jumping
Create Vfx for multiple jumps while on air
Finalize jumping ability with up to 3 multi-jump implementing a hacky bezier curve
2025-07-23 01:24:54 -07:00
Nico
a492afdf1b Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
2025-07-18 23:51:27 -07:00
Nico
f7552b362e Add damage settings for hitbox class to be passed to enemy.damage 2025-07-15 02:07:07 -07:00
Nico
6883df0d14 Added knockback control 2025-07-15 01:43:35 -07:00
Nico
774688d692 Remove collision between player and enemies
Add knockback to enemies
2025-07-13 01:37:03 -07:00