Nico
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62b981f440
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Add knockbock gaurd against being pushed out of bounds
Further develop on attacking and taking damage states
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2025-07-25 17:52:08 -07:00 |
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Nico
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24b9ece93d
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Create interfaces for IAttacker and IDamageable
Utilize interfaces to create new Enemy class inheriting them and further developing on them also encapsulating more enemy type functions
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2025-07-25 15:40:43 -07:00 |
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Nico
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d0349c8d99
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Implement basics of enemy's attack states
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2025-07-25 01:05:46 -07:00 |
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Nico
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ba13eb9e51
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Create PlayerJumpHandler to deal with Player's jumping
Create Vfx for multiple jumps while on air
Finalize jumping ability with up to 3 multi-jump implementing a hacky bezier curve
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2025-07-23 01:24:54 -07:00 |
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Nico
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a492afdf1b
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Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
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2025-07-18 23:51:27 -07:00 |
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Nico
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f7552b362e
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Add damage settings for hitbox class to be passed to enemy.damage
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2025-07-15 02:07:07 -07:00 |
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Nico
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6883df0d14
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Added knockback control
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2025-07-15 01:43:35 -07:00 |
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Nico
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774688d692
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Remove collision between player and enemies
Add knockback to enemies
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2025-07-13 01:37:03 -07:00 |
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