Commit Graph

10 Commits

Author SHA1 Message Date
Nico
a74d9fc9ab Add menu
Add scene transition feature
2025-07-29 23:05:46 -07:00
Nico
a492afdf1b Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
2025-07-18 23:51:27 -07:00
Nico
785f1d1ef1 Updated melee attack animator and applied to basic attacks 2025-07-15 01:36:06 -07:00
Nico
774688d692 Remove collision between player and enemies
Add knockback to enemies
2025-07-13 01:37:03 -07:00
Nico
6a1c1ae27a Working player hitbox and enemy hurtbox 2025-07-12 01:22:58 -07:00
Nico
5d08d583e0 Refactor Enemy AI 2025-07-10 00:07:05 -07:00
Nico
0ef60e5828 Add third party plugin NavMeshPlus
Add A* pathing to enemies
Add choice between havving Goblers chase player as priority or go to crystal
2025-07-09 19:14:28 -07:00
Nico
4fe5fb18e8 Recreate enemy management
Remove separate states
Will contain all states in one type of enemy management script
Will use enemy manager to update states of each enemy and spawning
2025-07-09 09:54:28 -07:00
Nico
4be7c0df38 Added EnemyDamagedState
Something broke -- added gaurd
2025-06-29 17:24:18 -07:00
Nico
719c1d0ba0 Added State Management code
Added AI code for enemies utilizing State Management
Created simple enemy prefab with the AI
2025-06-29 00:14:04 -07:00