Nico
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6330065de4
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Add ability to play BladeVortex
Add system to distinguish animation name that is none directional
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2025-07-04 01:19:21 -07:00 |
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Nico
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17ac8da420
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Fix attack statemachine
Made delays and cooldown feel better
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2025-07-04 01:05:15 -07:00 |
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Nico
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25eede85b4
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Relaced player sprite asset to add attacking animations and add 4-direction setting for animations
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2025-07-04 00:53:17 -07:00 |
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Nico
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b8c08c4ab0
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Polished up attacking
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2025-07-01 02:07:12 -07:00 |
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Nico
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f411a52687
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Add FloatingTextSpawner for debugging purposes
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2025-07-01 02:06:41 -07:00 |
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Nico
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0bc7bfcf99
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Implement click combo system for melee class attacks
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2025-07-01 00:53:51 -07:00 |
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Nico
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ea1527f3b3
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Add new melee skill sprite, animate it, and coded up trigger with left click
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2025-06-30 21:55:09 -07:00 |
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Nico
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4be7c0df38
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Added EnemyDamagedState
Something broke -- added gaurd
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2025-06-29 17:24:18 -07:00 |
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Nico
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719c1d0ba0
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Added State Management code
Added AI code for enemies utilizing State Management
Created simple enemy prefab with the AI
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2025-06-29 00:14:04 -07:00 |
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Nico
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ed5dffacb1
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Refactor BuilderManager
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2025-06-28 23:23:28 -07:00 |
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Nico
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576a2d3e99
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Initialize AI Scripts
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2025-06-28 14:49:54 -07:00 |
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Nico
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a52bbb0849
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Create object pooling system
Optimize VFX and builder handling mechanics
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2025-06-28 11:00:01 -07:00 |
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Nico
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e727c12ec1
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Major folder restructure
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2025-06-28 00:23:27 -07:00 |
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