TowerDefenseGame/Assets/Scripts/Runtime/Characters/Player/Building/BuilderSettings.cs
Nico 719c1d0ba0 Added State Management code
Added AI code for enemies utilizing State Management
Created simple enemy prefab with the AI
2025-06-29 00:14:04 -07:00

29 lines
623 B
C#

using AI.Base;
using UnityEngine;
[CreateAssetMenu(menuName = "Custom/BuilderSettings")]
public class BuilderSettings : ScriptableObject, IState {
[Header("Build Prefabs")]
public GameObject ObjToSpawn;
public GameObject ObjAsPreview;
[Header("VFX")]
public GameObject Vfx;
public void Initialize(Transform ownerTransform) {
throw new System.NotImplementedException();
}
public void Start() {
throw new System.NotImplementedException();
}
public void Stop() {
throw new System.NotImplementedException();
}
public void Tick() {
throw new System.NotImplementedException();
}
}