TowerDefenseGame/Assets/Prefabs/VFX
Nico a492afdf1b Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
2025-07-18 23:51:27 -07:00
..
VfxExplosion01.prefab Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
VfxExplosion01.prefab.meta Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
VfxExplosion02.prefab Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
VfxExplosion02.prefab.meta Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
VfxHandlerDash01.asset Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
VfxHandlerDash01.asset.meta Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
VfxHandlerExplosion01.asset Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
VfxHandlerExplosion01.asset.meta Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
VfxKineticSurge.prefab Switch over to isometric map and set navmesh 2025-07-18 23:51:27 -07:00
VfxKineticSurge.prefab.meta Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
VfxShockwave.prefab Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
VfxShockwave.prefab.meta Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00