Commit Graph

12 Commits

Author SHA1 Message Date
Nico
a74d9fc9ab Add menu
Add scene transition feature
2025-07-29 23:05:46 -07:00
Nico
d0349c8d99 Implement basics of enemy's attack states 2025-07-25 01:05:46 -07:00
Nico
a492afdf1b Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
2025-07-18 23:51:27 -07:00
Nico
774688d692 Remove collision between player and enemies
Add knockback to enemies
2025-07-13 01:37:03 -07:00
Nico
6c74f32fc5 Create damage flash material and apply to player and enemy 2025-07-12 21:05:06 -07:00
Nico
0ef60e5828 Add third party plugin NavMeshPlus
Add A* pathing to enemies
Add choice between havving Goblers chase player as priority or go to crystal
2025-07-09 19:14:28 -07:00
Nico
6e5bda31bd Change setting
Create build
Add input settings
2025-07-05 00:58:23 -07:00
Nico
25eede85b4 Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00
Nico
a52bbb0849 Create object pooling system
Optimize VFX and builder handling mechanics
2025-06-28 11:00:01 -07:00
Nico
6919efe549 Big additions/experimentations 2025-06-27 15:17:00 -07:00
Nico
61b9b39816 Upgrade 6.0 to 6.1 2025-06-25 00:31:41 -07:00
Nico
9c76148c40 Merge 2025-06-24 23:40:14 -07:00