Commit Graph

36 Commits

Author SHA1 Message Date
Nico
0107e33438 Update Class structure to not require the need to convert enum to int 2025-07-08 23:34:30 -07:00
Nico
0b33a81284 Add stamina handling 2025-07-08 23:14:04 -07:00
Nico
bedea8c099 Add stamina handling to player script 2025-07-07 00:05:12 -07:00
Nico
67aa38b5d2 Add stamina bar 2025-07-06 23:34:55 -07:00
Nico
a148b98016 Hone jump and dash delays tied to attacking and to each other 2025-07-06 23:32:18 -07:00
Nico
7781d68924 Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
Nico
39708027b4 Add jump ability 2025-07-05 01:04:13 -07:00
Nico
cc316e263a Add 3rd part sounds 2025-07-05 01:03:16 -07:00
Nico
995fa26ffa Add 3rd party art 2025-07-05 01:02:49 -07:00
Nico
b42889e325 Create test script 2025-07-05 00:58:54 -07:00
Nico
6e5bda31bd Change setting
Create build
Add input settings
2025-07-05 00:58:23 -07:00
Nico
d50cdebe3e Remove Plugin Assets 2025-07-05 00:56:42 -07:00
Nico
6330065de4 Add ability to play BladeVortex
Add system to distinguish animation name that is none directional
2025-07-04 01:19:21 -07:00
Nico
586ce2b59e Created BladeVortex animation and added to Animator 2025-07-04 01:18:52 -07:00
Nico
17ac8da420 Fix attack statemachine
Made delays and cooldown feel better
2025-07-04 01:05:15 -07:00
Nico
25eede85b4 Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00
Nico
b8c08c4ab0 Polished up attacking 2025-07-01 02:07:12 -07:00
Nico
f411a52687 Add FloatingTextSpawner for debugging purposes 2025-07-01 02:06:41 -07:00
Nico
0bc7bfcf99 Implement click combo system for melee class attacks 2025-07-01 00:53:51 -07:00
Nico
ea1527f3b3 Add new melee skill sprite, animate it, and coded up trigger with left click 2025-06-30 21:55:09 -07:00
Nico
a7648bb20d New RecentlyUsedSceneGuid-2? 2025-06-30 21:50:34 -07:00
Nico
051b98c68f Create New Melee Skill 2025-06-29 17:31:08 -07:00
Nico
4be7c0df38 Added EnemyDamagedState
Something broke -- added gaurd
2025-06-29 17:24:18 -07:00
Nico
51a8f54192 Update layout 2025-06-29 17:22:59 -07:00
Nico
719c1d0ba0 Added State Management code
Added AI code for enemies utilizing State Management
Created simple enemy prefab with the AI
2025-06-29 00:14:04 -07:00
Nico
ed5dffacb1 Refactor BuilderManager 2025-06-28 23:23:28 -07:00
Nico
576a2d3e99 Initialize AI Scripts 2025-06-28 14:49:54 -07:00
Nico
a52bbb0849 Create object pooling system
Optimize VFX and builder handling mechanics
2025-06-28 11:00:01 -07:00
Nico
e727c12ec1 Major folder restructure 2025-06-28 00:23:27 -07:00
Nico
44b876131b Tried starting on UI 2025-06-27 21:16:15 -07:00
Nico
250048e3d2 Expand on vfx related codes 2025-06-27 21:06:29 -07:00
Nico
f3a6315a65 Refactor
Create isolated scriptable object for dealing with istantiating Vfx
2025-06-27 15:19:41 -07:00
Nico
6919efe549 Big additions/experimentations 2025-06-27 15:17:00 -07:00
Nico
61b9b39816 Upgrade 6.0 to 6.1 2025-06-25 00:31:41 -07:00
Nico
9c76148c40 Merge 2025-06-24 23:40:14 -07:00
6a40d2fa92 Initial commit 2025-06-24 21:23:18 -09:00