Commit Graph

34 Commits

Author SHA1 Message Date
Nico
aa104db4bb Add ability for player to get hit by enemies 2025-07-25 22:45:05 -07:00
Nico
62b981f440 Add knockbock gaurd against being pushed out of bounds
Further develop on attacking and taking damage states
2025-07-25 17:52:08 -07:00
Nico
24b9ece93d Create interfaces for IAttacker and IDamageable
Utilize interfaces to create new Enemy class inheriting them and further developing on them also encapsulating more enemy type functions
2025-07-25 15:40:43 -07:00
Nico
d0349c8d99 Implement basics of enemy's attack states 2025-07-25 01:05:46 -07:00
Nico
ba13eb9e51 Create PlayerJumpHandler to deal with Player's jumping
Create Vfx for multiple jumps while on air
Finalize jumping ability with up to 3 multi-jump implementing a hacky bezier curve
2025-07-23 01:24:54 -07:00
Nico
a492afdf1b Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
2025-07-18 23:51:27 -07:00
Nico
f7552b362e Add damage settings for hitbox class to be passed to enemy.damage 2025-07-15 02:07:07 -07:00
Nico
909f1e0ae7 Update knockback direction to allow either facing direction or direction from player 2025-07-15 01:52:44 -07:00
Nico
6883df0d14 Added knockback control 2025-07-15 01:43:35 -07:00
Nico
785f1d1ef1 Updated melee attack animator and applied to basic attacks 2025-07-15 01:36:06 -07:00
Nico
774688d692 Remove collision between player and enemies
Add knockback to enemies
2025-07-13 01:37:03 -07:00
Nico
6a1c1ae27a Working player hitbox and enemy hurtbox 2025-07-12 01:22:58 -07:00
Nico
5d08d583e0 Refactor Enemy AI 2025-07-10 00:07:05 -07:00
Nico
0ef60e5828 Add third party plugin NavMeshPlus
Add A* pathing to enemies
Add choice between havving Goblers chase player as priority or go to crystal
2025-07-09 19:14:28 -07:00
Nico
4fe5fb18e8 Recreate enemy management
Remove separate states
Will contain all states in one type of enemy management script
Will use enemy manager to update states of each enemy and spawning
2025-07-09 09:54:28 -07:00
Nico
0107e33438 Update Class structure to not require the need to convert enum to int 2025-07-08 23:34:30 -07:00
Nico
bedea8c099 Add stamina handling to player script 2025-07-07 00:05:12 -07:00
Nico
a148b98016 Hone jump and dash delays tied to attacking and to each other 2025-07-06 23:32:18 -07:00
Nico
7781d68924 Create Shockwave VFX and apply with animation 2025-07-05 01:49:39 -07:00
Nico
39708027b4 Add jump ability 2025-07-05 01:04:13 -07:00
Nico
b42889e325 Create test script 2025-07-05 00:58:54 -07:00
Nico
6330065de4 Add ability to play BladeVortex
Add system to distinguish animation name that is none directional
2025-07-04 01:19:21 -07:00
Nico
17ac8da420 Fix attack statemachine
Made delays and cooldown feel better
2025-07-04 01:05:15 -07:00
Nico
25eede85b4 Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00
Nico
b8c08c4ab0 Polished up attacking 2025-07-01 02:07:12 -07:00
Nico
f411a52687 Add FloatingTextSpawner for debugging purposes 2025-07-01 02:06:41 -07:00
Nico
0bc7bfcf99 Implement click combo system for melee class attacks 2025-07-01 00:53:51 -07:00
Nico
ea1527f3b3 Add new melee skill sprite, animate it, and coded up trigger with left click 2025-06-30 21:55:09 -07:00
Nico
4be7c0df38 Added EnemyDamagedState
Something broke -- added gaurd
2025-06-29 17:24:18 -07:00
Nico
719c1d0ba0 Added State Management code
Added AI code for enemies utilizing State Management
Created simple enemy prefab with the AI
2025-06-29 00:14:04 -07:00
Nico
ed5dffacb1 Refactor BuilderManager 2025-06-28 23:23:28 -07:00
Nico
576a2d3e99 Initialize AI Scripts 2025-06-28 14:49:54 -07:00
Nico
a52bbb0849 Create object pooling system
Optimize VFX and builder handling mechanics
2025-06-28 11:00:01 -07:00
Nico
e727c12ec1 Major folder restructure 2025-06-28 00:23:27 -07:00