TowerDefenseGame/Assets/Scripts/Runtime/Characters/Player
Nico a492afdf1b Switch over to isometric map and set navmesh
Refactor attack animator
Refactor SpawnerManager - utilize SO (SpawnableEnemyInfo)
2025-07-18 23:51:27 -07:00
..
Building Added EnemyDamagedState 2025-06-29 17:24:18 -07:00
Classes Switch over to isometric map and set navmesh 2025-07-18 23:51:27 -07:00
Building.meta Create object pooling system 2025-06-28 11:00:01 -07:00
Classes.meta Add new melee skill sprite, animate it, and coded up trigger with left click 2025-06-30 21:55:09 -07:00
PlayerHitHandler.cs Working player hitbox and enemy hurtbox 2025-07-12 01:22:58 -07:00
PlayerHitHandler.cs.meta Working player hitbox and enemy hurtbox 2025-07-12 01:22:58 -07:00
PlayerMainController.cs Switch over to isometric map and set navmesh 2025-07-18 23:51:27 -07:00
PlayerMainController.cs.meta Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00
PlayerStateManager.cs Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00
PlayerStateManager.cs.meta Relaced player sprite asset to add attacking animations and add 4-direction setting for animations 2025-07-04 00:53:17 -07:00